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Enchantment (3)


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Working on the kinks of this deck. I feel like it's almost viable for standard tournaments...

Idea is to get at least 1 unblockable creature out by turn 3 preferably turn 2, ideally I want to ramp early with Gyre Sage but if I don't draw her early she's useful for activating draw card abilities.

Killing is done by Bioshifting onto unblockables, and/or Consuming Aberration milling/ killing with tons of spells.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

12 - 2 Rares

17 - 10 Uncommons

18 - 3 Commons

Cards 60
Avg. CMC 2.33
Tokens Frog Lizard 3/3 G, Horror 1/1 UB
Folders mains
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