Khanate of the Golden Headbutt (Artifact Voltron)

Commander / EDH Optimator

SCORE: 87 | 36 COMMENTS | 8160 VIEWS | IN 26 FOLDERS


Big overhaul —April 7, 2017

I'm trying to free up the 5-drop slot. I also added more defensive creatures, even more removal, and took out two shitty lands and replaced them with cheap mana rocks.

There isn't a lot of room for creatures but I don't think Zurgo going it alone is a good idea. One huge problem is most utility creatures are higher in CMC so it's hard to play them as well as Zurgo as well as equip all the equipment. Cheaper utility creatures are usually rare, kinda crappy, or cost a fair chunk of money.

Brutal Hordechief and Ogre Battledriver are still on the chopping block. As I remove offensive creatures they seem less necessary. The Hordechief is great but his ability is quite expensive and both abilities don't synergize too well with Zurgo. I'd rather have simpler ways of getting Zurgo unblocked, such as Trailblazer's Boots or more trample effects.

Still want to add perhaps two more board wipes. Wrath of God and Blasphemous Act are probably what I want.

emlit says... #1

I'd definitely run the Greaves to protect him off-turn.

December 28, 2016 9:24 a.m.

Optimator says... #2

It's more a money thing than anything. Lightning Greaves are definitely on the short-list for upgrades.

December 28, 2016 2:07 p.m.

XxLeGingerxX says... #3

Great deck! I like the idea of giving him "armor" and "weapons" and making him a powerhouse. I just wish there was more ways to keep him from being sacked and keep him from being targeted. Also, exactly how fast is it? if you could get him out with haste on turn 2-3 with haste it would be really good. Overall it is a great deck though!

January 4, 2017 2:34 p.m.

Optimator says... #4

Glad you like it, XxLeGingerxX!! I'm a fan :]

The number of things to make him untargettable in his colors are limited--artifacts only, pretty much (most shroud and hexproof effects/auras are green). Spectra Ward does a decent job. Sacrifice-prevention is pretty rare but Assault Suit is pretty much tailor-made for Zurgo. Board-wipes are always a concern and making him indestructible isn't too hard: Darksteel Plate and Shield of Kaldra come to mind, as well as Indestructibility and Indestructible Aura--conveniently in white, as most indestructible effects are. You may notice a lot of these are in my maybe list. Board wipes in the vein of All Is Dust, Cyclonic Rift, or Merciless Eviction are nearly impossible to protect against, though white has access to plenty of blink effects that could save Zurgo, at the expense of unequipping Equipment.

I'd include more hexproof/shroud stuff but some cards are pretty pricey, a la Champion's Helm, or are kinda butt, like Mask of Avacyn (good budget-option though IMO. Gotta take it where you can get it). There's General's Kabuto and Lightning Greaves (which I do plan on getting) but I think that might be it (other than the Swiftfoot Boots already in).

Since it's a budget deck the land base is guaranteed to be slower than is possible. I tried to make up for it with an above-average amount of mana rocks (which also helps with some artifact synergies). I often get Zurgo out on turn 4 though turn 3 is a bit of a stretch without some luck. I sometimes wait though to make sure some protection or some trample-enabler is in play. Zurgo has that magic 7 power to 3-shot opponents and it only takes +4 power to 2-shot folks--never mind double strike and the like. One problem with Voltron generals is that they are public enemy number one when they're out so focus-fire is inevitable. It makes it seem like commanders like this and others (Skullbriar, the Walking Grave, Sigarda, Host of Herons, Kresh the Bloodbraided, Uril, the Miststalker, Bruna, Light of Alabaster, etc) are a disadvantaged strategy but it's exactly because they're so threatening that they get focus-fired down. Having inherent indestructibility or hexproof goes a long way toward making these guys viable and Zurgo's temporary indestructibility certainly helps. Not as optimal as something like Tajic, Blade of the Legion's or Narset, Enlightened Master's but it's something.

January 4, 2017 6:59 p.m.

XxLeGingerxX says... #5

Yeah you're right. I wouldn't make it a budget deck if I were to build Zurgo. So mana base wouldn't be a problem. My problem would be getting hated out as you said, due to it being a voltron. Voltron decks aren't a stranger to me I used to play Bruna, Light of Alabaster before. I just feel like if I get Assault Suit on him I feel like they would swing zurgo at me and throw a fatty my way to just delete my tokens lol still considering the deck though!

January 5, 2017 2:16 p.m.

XxLeGingerxX says... #6

Also what are you a fan of? Lol

January 5, 2017 2:35 p.m.

Optimator says... #7

My deck

January 5, 2017 2:47 p.m.

XxLeGingerxX says... #8

In my previous comment I meant to say they would swing zurgo at someone else and throw their other guys at me. Sorry about that.

January 6, 2017 10:38 a.m.

UnleashedHavok says... #9

So I've just discovered Flickering Ward. How do you feel about it for Zurgo? I don't necessarily think it's an auto include for a deck with white, but it's definitely strong

February 9, 2017 2:39 p.m.

Optimator says... #10

Absolutely. Making Zurgo pseudo-unblockable (and any other commander where combat damage is a priority) is choice and it can be saved to prevent two-for-ones. I think it's generally a great card for a strategy like this.

February 9, 2017 5:18 p.m.