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District Guide's Guide to Gates

Pioneer Budget Five Color Jank RUG (Temur)

zmuds


Sideboard

Enchantment (2)


This deck aims to win with Maze's end and the guildgates, casting growth spiral and the route to power them out asap, as well as using gates ablaze to control our opponent's board. Fogs help keep you alive to see the glory of your gates, and the cycling stapled on helps keep your hand full of useful cards when you need them most. Guild summit is a powerhouse, and being lucky enough to have more than one on the field at a time is card advantage heaven.

Use your interaction wisely, this deck is naturally not mana efficient, owing to the gates, so timing can be critical. Also feel free to mix and match it as much as you'd like, the interaction is the most versatile part of the deck. note; i'm keeping it as budget as possible on the removal suite.

Nissa also provides a great alternate wincon, if you get starved of maze's ends, whether it's needled or destroyed, and can provide huge offensive pressure if left unchecked.

Comments and suggestions are always appreciated!

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Date added 4 years
Last updated 3 years
Legality

This deck is Pioneer legal.

Rarity (main - side)

6 - 2 Mythic Rares

3 - 7 Rares

12 - 2 Uncommons

37 - 4 Commons

Cards 60
Avg. CMC 2.27
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