MODERN BOROS BURN
After almost half a decade, I decided to return and rebuild my Burn deck in paper. So many things happened since then, and the Modern landscape have drastically changed - now even better with the printing of Boltwave. Nevertheless, BURN IS BURN , and it will be able to adapt no matter what.
MAIN BOARD
CREATURES
Goblin Guide - classic 1-drop for burn decks. He can deal 4 damage on average, which is really over-costed for . The "drawback" actually helps us get information from our opponent's deck. Giving them lands doesn't matter when they are dead anyway.
Monastery Swiftspear - she is great with her prowess ability, capable of growing in size while you sling fire and lightning to opponent's face - hence the reason of her banning in the pauper format.
Slickshot Show-Off - this bird wizard right here is currently under experiment (replaced Eidolon of the Great Revel). An evasive hasty flier for burn seem not bad at first glance with its Prowess-like ability when slinging fire and lightning. I do cast it for its plot cost sometimes on turn 2, and then out and swing on turn 3 with a couple of burn spells. Boros Charm
sometimes works wonders with its Double Strike mode with this birdie.
INSTANTS & SORCERIES
Lightning Bolt - still the best spell in MTG ever... PERIOD.
Lava Spike - a sorcery speed bolt that only target players. But hey, Burn Decks always target players primarily. This is your bolt 5~8.
Boltwave - the newest bolt on the block that ignores Leyline of Sanctity, with a drawback of not hitting creatures like Lava Spike. This is now bolt 9~12.
Rift Bolt - sorcery speed bolt that can get around Chalice, while hitting both creatures or players. It's delayed for 1 turn, but can be deadly if 3 copies are suspended at the same time. Effectively your bolt 13~16, but be very careful when playing with Roiling Vortex around.
Skewer the Critics - another "sorcery speed bolt" that gets around Chalice. This is "bolt 17~20" and using its spectacle cost will literally skewer opponents. Perfect to cast after Rift Bolts comes off suspend.
Boros Charm
- a 4 direct damage to the face for just - one of the reasons why we play Boros colors. Don't forget that it has other modes as well, such as saving your army of guides and swiftspears from boardwipes by making them indestructible. Double-Strike mode is also useful when facing a Leyline of Sanctity.
Searing Blaze - with the deck filled with fetches, it's easy to trigger landfall at opponent's turn. This spell pretty much acts as both removal and burn to the face. Do note that it won't fizzle even if target creature becomes illegal, unlike Searing Blood.
LANDS
Mountain - combos with everything!! Seriously you can't be playing this deck without these.
Arid Mesa, Scalding Tarn and Wooded Foothills - the Fetch Lands of the deck. Basically, any Fetch Land that can grab Mountains or Sacred Foundry will do.
Sacred Foundry - allows us to cast Boros Charm and other white splashed spells.
Inspiring Vantage - the printing of the Boros fastland helped reduced self-damage from fetching to shocking, making Boros Burn less painful than its previous Naya version of not so long ago.
Sunbaked Canyon and Fiery Islet - the Canopy lands that can be used as a card draw when flooding and running out of gas, useful when you wanted to burn those last few points life off from the opponent.