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Lycanthrope Rush

Standard* Aggro Tribal

Kizmetto


Edit: updated for EDM!

kher keep = hanweir battlements

I've always loved playing RG werewolves back in the original INN block standard, flipping and mauling. good times. Now im much more experienced and have been through a few rotations and standards now, and im so happy to see it come back. RG aggro is a lot of fun, it just is. This deck hopefully has enough balance to be aggressive enough but can last a little longer if needed. Focusing on a Collected Company shell, this deck runs a lot more creatures than originally planned, but thats how CoCo rolls. All the creatures. I'd love to run more spells but that would only hinder the power of Coco, the creature count is quite low as it is.

There is a reason why this deck is not %100 werewolves, and simply, it is not strong enough to hold its own At the moment, i strongly believe with Eldrich Moon, then it may become entirely tribal again. But until then, i need the deck to be stronger in the form of non-werewolves.

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Revision 19 See all

(9 years ago)

-4 Moonmist main
+4 Waxing Moon main