Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
The Regalia
Legendary Artifact — Vehicle
Haste
Whenever this attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
tinhead on
Gut Shot
1 week ago
These are all great suggestions, thank you! They’ve been very helpful in focusing my top end more. If I’m committed to keeping the curve cheap and tight, the big threats need to close out the game fast!
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Taking extra combats is an angle I hadn’t considered. For this, my cards of choice are Karlach, Fury of Avernus and Great Train Heist. The former is one of the best versions of this effect on a permanent, and the latter is a very strong and versatile one-shot effect. Other contenders include Grim Reaper's Sprint and Fury of the Horde.
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Ramp, board wipes, and protection are all important aspects of slower decks that expect to play into the mid to late game. This deck is trying to be low to the ground and convert cards into damage as quickly as possible. I may add some standout cards like Blasphemous Act and Cursed Mirror, but for now I’d like to try this aggro angle. I don’t like playing protection cards just for the sake of keeping my commander around — if Gut becomes a “kill on sight” card, I’ll rebuild the deck. Similarly, the “steal and sac” direction would be lots of fun in the version of this deck that goes bigger, and will stay out of this version for now.
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I think the vehicles that are in the deck already (Smuggler's Copter and The Regalia) are especially strong since their stats/abilities are above rate and anything can crew them. I’m not sure that other vehicles really fit this bill, but will keep them on my radar as options.
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All great token generator options. I added Urabrask's Forge since it scales and is resilient in the face of board wipes. Squee, Dubious Monarch is also in since it can be cast from the graveyard. More may come if I eventually go in the swarm direction later.
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Skullclamp should have been in the deck from the start, added!
Balaam__ on
Final Void
1 month ago
+1 from me. Kind of surprised The Regalia doesn’t have flying or transform or something, seems like a strange oversight on Wizards’ part. Guess there’s always Aeronaut Admiral if you want to unlock the FF15 endgame content, but that’s for a different deck lol
