Railway Brawler

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Railway Brawler

Creature — Rhino Warrior

Reach, trample

Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Niko9 on How come no one is...

6 months ago

I haven't played with Railway Brawler, and it seems good, but I'm not sure it's suited for every deck. It's a very powerful effect to add counters and double creatures power, but at 5 cmc, you probably won't be casting a creature right after railway brawler, and then it has to stick around until next turn. Maybe it's great with flash enablers? Flash it in before your turn and then go to town sounds pretty good.

I mean, I think it's a really good card, but it's much less powerful than something like Voja, Jaws of the Conclave just because Voja works with haste enablers to get the value end on the turn it comes down.

I feel like Railway Brawler could absolutely run away with games, but I feel like it could also just get hit by Swords to Plowshares just as much of the time.

Master_J on Laser Beams

6 months ago

OUT: Agitator Ant, Orzhov Advokist, Death-Greeter's Champion, Doomskar Warrior

IN: Shalai, Voice of Plenty, Bristly Bill, Spine Sower, Railway Brawler, Rhythm of the Wild

The next round of Improvements. While I like the cards like the Agitator Ant and Orzhov Advokist, they potentially give my opponents a leg up later in the game. Replacing them with things that help my board more is generally better.

Next up will be helping the land base out a little bit more.

AkaAkuma on Reyhan and Ishai's Counterattack

7 months ago

Hello KibaAlpha!

It has been a while, and i hope you're doing well. Reyhan has gotten allot of new tools recently, any to be considered?

Kutzil, Malamet Exemplar can net you up to 3 cards each "uninterrupted" combat steps. Bristly Bill, Spine Sower can go infinite mana with Crystalline Crawler with some setup and Railway Brawler - while not completely within your +1 strategy - can pack a punch.

Crow_Umbra on Felix Five-Boots - Reach for the Sky (v0.5)

8 months ago

Your mana curve is looking chef's kiss.

Overall, looking more solid since I checked it out yesterday. If you feel like you're now leaning too heavily into the +1/+1 counters theme, it could be helpful to swap a couple of Counters related slots with some more draw like Night's Whisper, Plumb the Forbidden, or just draw slots that aren't dependent on your creatures connecting with combat damage.

Also, if you want to condense your Counter Support slots into quality vs quantity, Railway Brawler could also help in that regard.

GutterbonesMan on Bristly Bill - Spine Sower, Spine Reaper

8 months ago

Profet93 all great suggestions, especially Kalonian Hydra, can’t believe I forgot that one. Railway Brawler is another great one I missed during spoiler season, thanks as always!

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