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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Predator's Howl
Instant
Create a 2/2 green Wolf creature token.
Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
billy21 on Werewolves
3 years ago
I'm thinking you should add a bunch of wolf tokens to get more wolves. Also Draw more ramp less.
CosmicConical on Tolsimir, Wolf Cannon
4 years ago
NV_1980 Thanks for the great suggestions. I used to have a Mentor of the Meek in the deck, but I took it out to put in my Karador, Ghost Chieftain deck. If I get another one it will definitely go in, somehow. I also like Predator's Howl especially because it's instant speed. I have always been looking at Master of the Wild Hunt too; I like how its essentially a repeatable Moonlight Hunt sometimes. I always thought it was a little out of budget since it would only fit in this deck. I've already taken this deck apart once because I didn't like how it performed, so I'm worried that it might end up being a waste of Approx 5 to 9 dollars.
NV_1980 on Tolsimir, Wolf Cannon
4 years ago
Hi,
We thought Master of the Wild Hunt could be a good addition, as more wolves means it becomes all the more devastating. In order to create some more card-draw, we thought Mentor of the Meek could be of use to you. Also Predator's Howl could be useful (CMC4 for potentially 3 wolves is a good deal).
Wkr,
Mrs. and Mr. NV_1980
Akztar on It's never lupus, but actualy it is
5 years ago
About Garruk Relentless Flip, unfortunately he's colour identity is green and black in the other side that makes him unavaliable for this deck.
As for Predator's Howl , i'll probably consider putting in the deck, but realy not sure, what to remove for it.
And the Westvale Abbey Flip - it is good, dont get me wrong. But I think it is better in sacrifice strategies - check my Emperor's New Clothes deck.
colinpuffer on It's never lupus, but actualy it is
5 years ago
I would consider adding a Garruk Relentless Flip since he might serve as a sort of second Master of the Wild Hunt, and can even allow you to swing for lethal towards late game. Predator's Howl might fit in their as well as a potential 3 bodies at instant speed which is awesome. A Westvale Abbey Flip might also be worth it, the 1 life will be made up for by Tolsimir's ability 3x over, and the 1/1 human clerics coming in will potentially be buffed by your Mayor of Avabruck. But mostly, you might be at a bit of a standstill late game, and this might be what decides it for you. Awesome deck, dude!
Ziusdra on Wolfblood's Crusade
5 years ago
I love wolves, but I'm seeing WotC move in the direction of wolf/elf hybrid tribal, and I am not convinced that it could be as strong as a pure-wolf or pure-elf tribal deck. But it's worth a shot. On the wolf tribal side, Feed the Pack would be a great inclusion, as many of your non-wolf non-elf creatures already have high toughness, allowing you to trade out your Wolfbriar Elemental for four 2/2 wolves, or your Juniper Order Ranger for five wolves. Young Wolf is also a good thought, because although it is only a 1/1, it does come back to life after a board wipe, and flies under the radar of your opponents' kill spells (no one will want to waste a kill spell or ability on this guy, and if they do, that's good for you), allowing you to keep him until you lay out your +1/+1 (or +3/+3) effects. Silverfur Partisan is almost a must... Briarpack Alpha is a good thought, since you can get that +2/+2 at instant speed and gain yourself another blocker, potentially surprise-killing two attackers. Somberwald Alpha is also another thought, because although its triggered ability is meh, its activated ability is clutch to getting lots of damage through your opponents' chump-blockers. There are a good deal of wolves with flash for that purpose too... Wolfir Avenger and Spirit of the Hunt also, at a decent mana cost considering they have flash. Darkthicket Wolf doesn't have flash but it does give you an ability in case you're running out of cards in your hand, and is a good option for budget decks. That's for if you want more nontoken wolves for to go in the direction of wolf-tribal. Otherwise, the Feed the Pack is the only essential inclusion, since you're already buffing tokens with Intangible Virtue . To that end, I should also mention Predator's Howl , although it's kind of high in mana-cost, this is commander after all, so you should be able to pull it off with some mana rocks or land enchantments. Don't forget to leave a space in this deck for some of War of the Spark's new wolves and elves. I'm sure you've seen Arlinn's Wolf (meh) and Arlinn, Voice of the Pack (alright!) and Tolsimir, Friend to Wolves . I would think that latter card would be an auto-include for this deck, if not as commander, than as a one-of. Cheers!
Meurth on Wolf Tribal MTGO
6 years ago
Predator's Howl seems good here. Also, I'd play Kodama's Reach over Grow from the Ashes every day.
Voxelfox20 on Of Wolves and Elves
7 years ago
I have a few suggestions but a lot of them are high mc cards, they might be worth a thought though :D.
Raised by Wolves for some more tokens. Feed the Pack Combos well with anything that can increase a creatures power. Howl of the Night Pack for a lotta wolves if you ever get late game, probably wont need to consider this one but its just a pointer. Predator's Howl is good for more tokens and a lot cheaper than the others, ( Also combo's with Feed the Pack )