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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Not of this World
Kindred Instant — Eldrazi
Counter target spell or ability that targets a permanent you control.
Not of This World costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
capwner on
Westvale Atlas
1 month ago
@Andra I like the flute overall it's a versatile defensive card, I like maindeck needle as well in a saga deck since a lot of times you can cheese people with that and turn off their fetches :) I'd say try to fit the 4th saga? More Kozi commands? Those are both strong cards that power Westvale especially if you add an Expedition map to find Westvale off of saga. Finally, I think you need some Not of this World action in the board to protect your big scary from Solitude :)
flapjackwars on
Disa Goyf-Goyf Binks v2
6 months ago
This list looks fun, I love how efficient the creature curve is. Invasion of Ikoria Flip, Invasion of Shandalar Flip, Invasion of Mercadia Flip etc could all be helpful, all the battles in your color are pretty good with the theme, there's some boardwipe ones too. Similarly I like Wrenn and Six or whatever planeswalkers you fancy (wrenn feels like the best generic walker in edh to me), and maybe Tarmogoyf Nest, Not of this World, and Lignify for even more types to boost? also i prefer stuff like Seal of Primordium Seal of Doom Unbridled Growth Font of Fertility etc for enchantments but if those feel too low-impact i get it. just some stuff to consider that might make the goyves fatter.
legendofa on Pattern Recognition #356 - Demons
11 months ago
First, a mini-primer for anyone who wants it: Tribal was both a card type (Tarfire, Not of this World) and a descriptor of decks and themes based around a creature type, and is no longer in official use. Kindred took on the role of the card type (Altar of the Goyf, Demonic Covenant), and Typal became the descriptor (this article is about Demon typal themes).
Thinking about the Demon/Angel contrast, there are a lot more cards that hit the "fallen angel" archetype than the "ascended demon" archetype. Looking at color identity and discounting the non-M:tG-canon WH40K cards, there are more non- Angels (17, and most of them are or ) than non- Demons (9, and all but one of them are ). Similarly, there are 7 Demons that include in their color identity, and 28 Angels that have a color identity. Why is the "ascended demon" archetype so unusual? Corruption is more evocative than redemption?
DreadKhan on
Monster Feets
11 months ago
I think you should run more stuff like Lotus Petal or Elvish Spirit Guide, Legacy is an incredibly fast format, and a deck like this needs to be putting a threat on board turn 2 pretty reliably, Lands decks and Reanimator decks can both put similar (or even better in the case of Lands) creatures onto the board on or before turn 2.
To protect vs wipes you could try Heroic Intervention, it's pricey but once you've stuck a threat I feel like you need it to stay alive. Not of this World can help protect your big creature from targeted stuff fwiw, but that's neither wipes or counters!
Have you thought about something like Terastodon to deal with stuff like Ensnaring Bridge? If a Discard deck can stick their Bridge do you have any ways to deal with it? I'm not saying Discard is a prevalent deck, but it can also kill a Dark Depths before they go off with it fwiw. The nice perk of the card is if you blow up lands your opponent will have a hard time casting a wipe, while you might be able to make another large creature!
I feel like I'd be remiss if I didn't mention Once Upon a Time, I'd run it as a x4, having one in your opening hand is really, really good I've found in my elf list (which also uses a lot of mana dorks fwiw). Between Once and the plethora of 1 mana dorks I used I ended up going down to 16 lands, which I was pretty happy with in practice.
If you're TRULY desperate for ways to deal with counter magic you can try Null Brooch, I used it in an aggro list to stop wipes, but if you REALLY want to protect stuff that's already on board it can help. It's a terrible card vs rack decks, but that's why we have sideboards, right?
capwner on
1 year ago
Not of this World is an interesting choice, but makes an odd sort of sense for an all-in depths list. What do you think of Sowing Mycospawn as an uncounterable way to tutor out depths (or wasteland)? Elvish Spirit Guide or Lotus Petal might be worth consideration to turbo out your plan a turn earlier. I agree with Balaam, Bayou and 4x Wasteland would be very nice to see in here. As it is, this is impressively budget for a legacy deck! +1
PhyrexianDanial on
0 Mana Deck (Turn 3 kill)
1 year ago
So I bought the deck and it all arrived today. I have decided without even playing it that Karn, Living Legacy and Tezzeret, Artifice Master as well as Tezzeret, Master of the Bridge are must haves. I also added in Phyrexian Juggernaut and then put in 4 blue lands. I also removed Street Wraith from the deck. Then I sideboarded 1 of each of the creatures with a mana cost to incorporate the change and moved Not of this World x2 into the deck as well from the above Sideboard. It's plays smoother now but lack of defenders provides a stressful start to the game. I sideboarded some draw spells but haven't tried them in the deck.
(Note) I did try the deck before I modified it and I had a hard time getting creatures of any value but by turn 3 I started playing out but still lost Bo3.
Profet93 on
1 year ago
To be clear, I wasn't necessarily suggesting Ward of Bones per say. That being said, test it out and lmk how it goes.
Regarding Pararaoh's Statue, I understand the potential. Having a stax piece like orb and then statue can make it more difficult for opponents. Maybe ramping into it for 6 mana early game hoping there is another stax piece along side of it, just for them to usually cast nature's claim or another cheap removal spell just feels bad.
Swapping out Ward of Bones and Statue in favor for either more ramp or interaction such as Not of this World would be much more beneficial IMO.
Another potential land that might be worth considering, especially given that you run Karn now is Darksteel Citadel. It can help with triggering mox opal as well, not that it is really an issue.



