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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Rules Q&A
Not Dead After All
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Cards can only have one Role attached to it at a time. If there is already a Role attached to it, put that one into the graveyard before attaching this one. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Icbrgr on
Poison Apple
1 month ago
My brother runs this commander and as much as I hate this commander I absolutely love this commander! Ill be all happy to get a kill spell just for him to Timely Ward/Not Dead After All keeping her alive and adding more auras for more drain/gain. +1 happy brewing!
seshiro_of_the_orochi on
Arachnophobia, Webs of Fear (Shelob)
2 months ago
I've had a deck around Shelob for a while. It has since made room for Ygra, Eater of All, but Shelob can definitely do some rather unique things.
First, there is neat tech when having a commander with Ward. Including a number of spells like Snakeskin Veil, Fake Your Own Death and Not Dead After All always make fir great "Gotcha"s when an opponent tries to remove your commander.
Cards like Viridian Longbow are powerful for deathtouchers in general, and for Shelob, it can be easy removal. For even more shenanigans, Thornbite Staff with Longbow can be a one-sided boardwipe.
Finally, Shelob goes infinite with Devoted Druid. Just kill the druid with a spider to get an artifact that untaps infinitely to get infinite . I don't know if this works for your playgroup, but it's quite powerful. Protean Hulk can do similar things, the only problem lies within it being 7 mana to get out.
I wish you all the fun with the deck!
Snap157 on
shelob spiders
3 months ago
you are very light on lands for having a 6 mana commander. I would say 38 minimum. I would cut your mana artifacts to make room. You will also want to prioritize jumping from 4 to 6 mana. Think about Explosive Vegetation, Market Festival, or Circuitous Route
With shelob being such a high cmc I would recommend some Undying Evil-style cards. Maybe Not Dead After All, or Undying Malice.
I'm a huge Nyx Weaver fan and it could be cool to have some graveyard synergies as well since you're in the perfect colors for it. Your card draw package is a bit weak and I'm worried about you running out of gas so I would add something like Moonlight Bargain or Harmonize with some Regrowth effects. I also love Arachnus Spinner and Arachnus Web as a removal pair, and Halana, Kessig Ranger is the creme de la creme of pissing off your opponents with everything having deathtouch.
tinhead on Monarch vs Not Dead After …
5 months ago
I am the Monarch and I control a Thorn of the Black Rose. My opponent attacks me with an Oliphaunt and I block with Thorn of the Black Rose. Before combat damage, I resolve Not Dead After All targeting my blocking Thorn of the Black Rose. What happens after combat damage goes through?
My hypothesis is: Since I control the triggered ability that would transfer the monarch and control the triggered ability granted to Thorn of the Black Rose by Not Dead After All, and they triggered during the same chunk of time where only state-based actions are being checked, I get to choose the order in which they go on the stack at the end of my combat damage step. Therefore, I can choose to arrange them such that I retain the monarchy.
Andramalech on
Kuroikage
6 months ago
Cloudy I love the suggestions! Let's take that in stages:
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Persist is a great recommendation and there's tons of options for that: Return to Action which is comically off-target, Supernatural Stamina, Undying Malice, Not Dead After All, Postmortem Lunge, the list literally goes on.
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Spoils of the Vault is literally meant to lose me the game. What's winning without risking it all for a hail Mary card? ..and why not? We've played the balancing act up until the last moments of the game.. so why not live (and die) a little?
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If you want to splash white, there's plenty of options to do so! I think most notably you buy back things like Swords to Plowshares so that you can forego dying up against using Spoils of the Vault , and between better life balancing, and (imo) better protection- you could easily play a much more restrained, conqueroring game with Orzhov () colors.
Best of luck in the build, and make sure you tag me so I can upvote and see what you've decided on!
Bookrook on
Mono Black Devotion Pioneer
8 months ago
Not Dead After All is a really bad card outside of scam. I would suggest replacing it with Go for the Throat.
Urzas_Driving_Goggles on
How to Lose Friends and Alienate People
9 months ago
Update:
Sideboard- Removed Return to Action, replaced with Not Dead After All. The +1/+1 Wicked Role aura is a bit more punitive.
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