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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Crystal Barricade
Artifact Creature — Wall
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
legendofa on
No
4 months ago
Maybe switch Aegis of the Gods for Crystal Barricade? No attacking, but that's not a high priority for this deck, and it can add another layer of nope with 4 toughness and creature protection. Or Leyline of Sanctity for a potentially free option (probably more of a sideboard card for this deck).
legendofa on Mark Rosewater's Comments About Defensive …
4 months ago
Crystal Barricade, Myrel, Shield of Argive, High Noon, and Final Showdown are all pretty new, and and have prominent Standard control decks. and would have an identity crisis if defensive strategies were reduced too much.
I don't think it's as much de-emphasizing defensive strategies as reducing stalemates. Between tournament time restrictions and the subjective "fun" factor, there's several reasons to avoid a board state where nothing happens. Going off High Noon, they're also including ways to break a deadlock within the cards that set the deadlock--Rule of Law that breaks its own parity. It should be possible to at least outline a dynamic prison deck at this point, something that keeps the board state advancing while still playing like a traditional hard control deck.
The game's not really here to model real-world military tactics. It's an entertainment product, so entertainment comes first. And as someone who likes control and prison effects, it's kind of a hard sell when the gameplay goes into stasis for more than a turn.
Azeure on
Nobody has the intention of building a Wall
1 year ago
Eloniel Ohhh! Thank you for the in-depth analysis on Plagon, Lord of the Beach. I completely missed the fact that it, by itself, would be useless as an attacker since it doesn't have Defender. I completely agree now that it would simply sit as an unstable draw engine.
Been also wanting to add Weathered Sentinels for a long time on my Arcades deck but it's currently still too expensive and I wouldn't want to exceed my $100 budget. So it's gonna be either that or Crystal Barricade.
I was also finally able to find the opportunity to play Arcades on a complete pod after returning and also agree that Brave the Sands seems like a good choice to be swapped out for a wall with better utility. Since most of the time, opponents would have blockers for the walls on the ground while the evasive ones I'd rather play safe and use for swinging instead of using as blockers.
Thanks for bringing Sidar Kondo of Jamuraa up, after looking at him once again, I just realized that he would actually work well with The Pride of Hull Clade! I was mulling over him since Tetsuko Umezawa, Fugitive doesn't work with him which puts the 15 toughness to waste if the opponents have blockers. I'll probably bring him back in my deck as well after some testing.
Eloniel on
Nobody has the intention of building a Wall
1 year ago
Azeure To be honest there is plenty of redundancy that we don't play:
The only one worth running for me is High Alert because it does both "every creatures with defender may attack" and "they assign combat damage equal to their toughness" for every creatures without having to pay mana to apply the effect.
The second best one for me is Assault Formation but i still cuted it. Bedrock Tortoise is almost playable, if either the hexproof was not conditionnal to your turn or if it's mana value was 3 instead of 4.
For 3 mana we usually have 0/7 defender without abilities Glacial Wall / Wall of Ice or 0/6 with abilities Hover Barrier ( i don't take into account the 2 very good 3 mana drop that are Wall of Denial / Weathered Sentinels).
So now let's review Plagon, Lord of the Beach, Plagon is only a 0/3, don't deal damage equal to it's toughness without paying 1 extra mana each time, it's doesn't draw us a card with Arcades and it's ability only fufill one of the 2 needed condition for redundancy as explained above. I agree it could draw us lot of cards, ranging from 2 to 5-6. If we didn't had draw engine in the command zone i would say it worth it, bu since we have one i don't thinks it's necessary.
It's already very hard to find room for each new creatures cards, i'm already having hard time finding room for Crystal Barricade and consider removing Brave the Sands from my deck. A 3 mana creature has to be really really good to make the cut in Arcades now, and i don't speak about 4 mana creatures. I'm still on fence regarding Corrupted Shapeshifter since the only 4 mana creatures i play are Arcades, Sidar Kondo of Jamuraa and Tree of Redemption, and i wonder if i would not rather include Towering Titan instead as another wincon.
Eloniel on
Nobody has the intention of building a Wall
1 year ago
K4m4r0 Of course the new Crystal Barricade is a nice addition to the deck to protect yourself against combo, and your creature from Blasphemous Act effect.
I also see that you never added Flumph, which can be a pretty good political card.
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