Crystal Barricade

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crystal Barricade

Artifact Creature — Wall

Defender (This creature can't attack.)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Prevent all noncombat damage that would be dealt to other creatures you control.

TheoryCrafter on Doran, Toughness Tribal

1 week ago

Okay, so the creatures that assign damage based on your creatures' toughness that are in the Maybeboard are a good start.

I'm of the firm belief every deck should have at least one Alternate Win Card. May I suggest any combination of Angel of Destiny and Triskaidekaphobia? With the latter you can add in Tree of Perdition for a win combo.

Speaking of trees have you considered Tree of Redemption? If you add that with Huatli, the Sun's Heart you have a life gain boost if you can find a way to blink her.

Honestly, Unless you plan to add any combination of Inversion Behemoth and Transmutation to your deck, I don't see the point of having cards such as Loathsome Troll and Yargle.

Finally, I would recommend Crenellated Wall, Crystal Barricade, Felothar the Steadfast and Sidar Kondo of Jamuraa. Though in the case of the last one you'll have to reconsider some of the deck as you'll need creatures with power 2 or less.

I hope these help. Thank you for reading me out. Happy Hunting!

TheoryCrafter on Should I add more protection …

1 month ago

I concur you should have more protection spells. Especially instants(including, but not limited to, Lazotep Plating and Family Reunion) and Auras with Flash (including, but not limited to, Cradle of Safety and Shardmage's Rescue).

I'd also go a bit farther and add any combination of Crystal Barricade, Leyline of Sanctity, Teyo, the Shieldmage and Witchbane Orb so they can't force you to sacrifice.

Hope this helps. Happy Hunting!

legendofa on No

6 months ago

Maybe switch Aegis of the Gods for Crystal Barricade? No attacking, but that's not a high priority for this deck, and it can add another layer of nope with 4 toughness and creature protection. Or Leyline of Sanctity for a potentially free option (probably more of a sideboard card for this deck).

legendofa on Mark Rosewater's Comments About Defensive …

6 months ago

Crystal Barricade, Myrel, Shield of Argive, High Noon, and Final Showdown are all pretty new, and and have prominent Standard control decks. and would have an identity crisis if defensive strategies were reduced too much.

I don't think it's as much de-emphasizing defensive strategies as reducing stalemates. Between tournament time restrictions and the subjective "fun" factor, there's several reasons to avoid a board state where nothing happens. Going off High Noon, they're also including ways to break a deadlock within the cards that set the deadlock--Rule of Law that breaks its own parity. It should be possible to at least outline a dynamic prison deck at this point, something that keeps the board state advancing while still playing like a traditional hard control deck.

The game's not really here to model real-world military tactics. It's an entertainment product, so entertainment comes first. And as someone who likes control and prison effects, it's kind of a hard sell when the gameplay goes into stasis for more than a turn.

Azeure on Nobody has the intention of building a Wall

1 year ago

Eloniel Ohhh! Thank you for the in-depth analysis on Plagon, Lord of the Beach. I completely missed the fact that it, by itself, would be useless as an attacker since it doesn't have Defender. I completely agree now that it would simply sit as an unstable draw engine.

Been also wanting to add Weathered Sentinels for a long time on my Arcades deck but it's currently still too expensive and I wouldn't want to exceed my $100 budget. So it's gonna be either that or Crystal Barricade.

I was also finally able to find the opportunity to play Arcades on a complete pod after returning and also agree that Brave the Sands seems like a good choice to be swapped out for a wall with better utility. Since most of the time, opponents would have blockers for the walls on the ground while the evasive ones I'd rather play safe and use for swinging instead of using as blockers.

Thanks for bringing Sidar Kondo of Jamuraa up, after looking at him once again, I just realized that he would actually work well with The Pride of Hull Clade! I was mulling over him since Tetsuko Umezawa, Fugitive doesn't work with him which puts the 15 toughness to waste if the opponents have blockers. I'll probably bring him back in my deck as well after some testing.

Eloniel on Nobody has the intention of building a Wall

1 year ago

Azeure To be honest there is plenty of redundancy that we don't play:

The only one worth running for me is High Alert because it does both "every creatures with defender may attack" and "they assign combat damage equal to their toughness" for every creatures without having to pay mana to apply the effect.

The second best one for me is Assault Formation but i still cuted it. Bedrock Tortoise is almost playable, if either the hexproof was not conditionnal to your turn or if it's mana value was 3 instead of 4.

For 3 mana we usually have 0/7 defender without abilities Glacial Wall / Wall of Ice or 0/6 with abilities Hover Barrier ( i don't take into account the 2 very good 3 mana drop that are Wall of Denial / Weathered Sentinels).

So now let's review Plagon, Lord of the Beach, Plagon is only a 0/3, don't deal damage equal to it's toughness without paying 1 extra mana each time, it's doesn't draw us a card with Arcades and it's ability only fufill one of the 2 needed condition for redundancy as explained above. I agree it could draw us lot of cards, ranging from 2 to 5-6. If we didn't had draw engine in the command zone i would say it worth it, bu since we have one i don't thinks it's necessary.

It's already very hard to find room for each new creatures cards, i'm already having hard time finding room for Crystal Barricade and consider removing Brave the Sands from my deck. A 3 mana creature has to be really really good to make the cut in Arcades now, and i don't speak about 4 mana creatures. I'm still on fence regarding Corrupted Shapeshifter since the only 4 mana creatures i play are Arcades, Sidar Kondo of Jamuraa and Tree of Redemption, and i wonder if i would not rather include Towering Titan instead as another wincon.

PS: My decklist if you want to have a look

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