Rope

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rope

Artifact — Clue Equipment

Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.

, Sacrifice Rope: Draw a card.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

FormOverFunction on How good are Gideon's Lawkeeper …

1 month ago

As a theme-player I love the idea of this deck! To (potentially) step it up a level you could consider things like Meekstone, Smoke, and An-Zerrin Ruins. Also, you could make it more of a rope theme with things like Fifty Feet of Rope, Nef-Crop Entangler, and… well… Rope. There isn’t a ton of synergy in those random cards, but that’s the sort of challenge I enjoy in M:tG; it’s almost like playing commander in a sealed deck tourney. Forcing yourself to make-do with what you’ve got is (for me) where the real juice is at. PLUS if you make this deck, you can keep it in your stable of decks and watch new sets for an accidentally-perfect new rope-type card to improve your deck! I’d 100% run with this one!