Chicago Grand Prix
WhiteyMcWhite, 11 years ago
1-2 Played a ramp mill deck first. Got beat bad. Crushed a boros aggro deck. Very close matchup to Azorius control. I'm adding Coursers and Eidolon of Blossoms. The deck needs more draw.
biogon, 11 years ago
-: Comet Storm, Domri Rade, Righteous Cause, Tolsimir Wolfblood, Rith's Grove, Forbidden Orchard, Fervor, Sylvan Primordial, Garruk Wildspeaker, Brawn, Nullmage Shepherd, Wrath of God, Oblivion Ring, Cultivate +: Angelic Skirmisher, Intangible Virtue, Path of Bravery, Mirari's Wake, Mirrodin's Core, Reflecting Pool, In the web of war, Terastodon, Custodi Soulbinders, Rout, Council's Judgment, Tempt with Discovery, Nylea, God of the Hunt, Swords to Plowshares
Cutting back on god cards
trentfaris242, 11 years ago
I've noticed that even though they hit Constellation triggers, if my board is near empty they have little impact. I've reduced both Athreos, God of Passage and Heliod, God of the Sun to 1 copy and added 1 Erebos, God of the Dead for a better matchup against control.
Back up to 4 copies of Sphere of Safety and Oppressive Rays.
Nearing 100 votes!
HiddenStrings, 11 years ago
We're almost there! Trying to hit 100 upvotes. Black decks often fall by the wayside, but Brain Tap has proven to be a top contender. This deck works like a charm and usually takes people off-guard since it's not your typical Mono-Black Devotion. Brain Tap is already the second highest Mono-Black deck on Trapped Out, let's take it to #1! Thank you for all the votes and advice.
Simian Spriti Guide
k1rbz, 11 years ago
I want this deck to be both kinda aggro'ish but also disruptive and i feel like Simian Spirit Guide is this little bit of acceleration which allows me to Molten Rain on turn 2 and to keep my opponent stuck on 0 to 2 lands. I dropped the Mana Leaks because Remand is literally doing the same except replacing itself with a new card. And i also dropped 2 of 4 Tectonic Edges because most of the time my opponent doesn't get to 4 lands anways.
biogon, 11 years ago
-: Shifting Borders, Protective Bubble, Gomazoa, General's Kabuto, Trinket Mage +:Ring of Three Wishes, Lightning Greaves, Vortex Elemental, Muzzio, Visionary Architect, Vedalken Orrery
Possible Lands
MagicBlake, 11 years ago
1x Cascade Bluffs [EVE] 1x Creeping Tar Pit [WWK] 1x Dreadship Reef [TSP] 1x Graven Cairns [FUT] 1x Lavaclaw Reaches [WWK] 1x Molten Slagheap [TSP] 1x River of Tears [FUT] 1x Shivan Reef [APC] 1x Sulfurous Springs [ICE] 1x Sunken Ruins [SHM] 1x Tainted Isle [TOR] 1x Tainted Peak [TOR] 1x Underground River [ICE]
annhuang, 11 years ago
Sardhan, the Mad planeswalked with the Eye. An Eldrazi titan appeared and turned all to dust. I tried to planeswalk away, but was too late. healed.
Comments
Christian14, 11 years ago
Sideboard
Tornprince, 11 years ago
Alright the deck is pretty much how I want it the only thing I really need now is a strong sideboard. Any advice there will help.
Additions
Oxyhawk, 11 years ago
I decided to buy two Xenagos, the Reveler and two Primal Surge for my deck to give my deck a sweet certain-win possibilty. I've also decided to put in a Eldrazi Monument to really give Primal surge that finishing edge.
PS. It may be unnecessary, but im bringing back Ruric Thar, the Unbowed and this time in force
smart_kaboose, 11 years ago
-1 Aqueous Form -2 Ajani, Mentor of Heroes +1 Sphere of Safety +1 Ethereal Armor +1 Kiora, the Crashing Wave
Noogieb, 11 years ago
Changed out 2x Mogis, God of Slaughter for 2x Prognostic Sphinx and changed out 2x Steam Augury for 2x Curse of the Swine.
The Final Draft
SspellPierce, 11 years ago
Alright for those of you following my deck or just now interested I have back to back top 8'd a SCG State Champion and Super IQ in Texas with the list above. The list is definitely my play-style (infectish) and is super fun because it wins out of nowhere and can make for some unique situations. The changes from last time are the deck is now five colors. There are a bunch of changes so I will be going over the new cards to the 75. If I miss one please mention it and I will comment because I've been tinkering with this deck a lot since States. Simic Charm: This card does literally everything for the deck. Pumps, gives hexproof (also to xenagos which is nice), and for the real kicker bouncing random threats. When you bounce a master of waves/thassa/monstrousing stormbreath/polukranos you will understand it's power. The card comes out of nowhere because well it's blue and why would a RG looking deck have a simic charm. The card is blow-out city for the unprepared. Sacred Foundry vs Temple Garden Sacred foundry allows you to cast unflinching courage after you play a savageborn hydra where temple garden couldn't because it was the green source for the hydra, so this was a consistency change. Also you want 1-1 untapped red/green source in the mountain/forest. (more below) Breeding Pool vs Steam Vents While I didn't originally have Vents in the main I knew that I needed more to be able to cast the simic charms consistently. Granted Vents falls under the same argument for Foundry, however the unflinching courage is more important to follow the doublestriker than charm is. For one charm isn't always necessary due to ranger's guile. Also if you can, play ranger's guile over charm because charm has more options and more potential for blow-out. Second you're typically okay on the green sources due to elvish mystic, but occasionally you could have mana issues, typically it's not color issues though. You run through the deck fast enough with flamespeaker that you get to the lands you need. Golgari Charm: I had been experimenting with this slot in the sideboard I had 2 cards that I didn't know what to do with. The Mono U player who beat me in Top 8 of the Super IQ said golgari charm would've been horrid against him, and at that moment I was confused as to why I hadn't considered it. It quickly took this slot and while it's technically untested I can explain why it's needed in this deck. For one Mono-U is your worst match-up due to tidebinder mage and multiple master of waves being hard to deal with and really good against you. Golgari charm while it does not answer tidebinder is another of the 11 cards you bring in against Mono U. Strikes, satyrs, xenagos, and 1 rangers guile come out, Erebos and Destrucive Revelry stay in the board. Golgari Charm kills Master of waves(s), alright cool good explanation, but the aggro lists of the format Boss Sligh and Mono B also fall prey to charm (keep in mind dredge also hurts pretty bad to charm, but they don't care as much. Anger and charm still come in vs dredge though). Golgari charm also provides regen vs control (U/W and Mono B) and enchantment destruction vs control, and constellation. Why 5 color? I get this a lot. Alright, so you can be a glass cannon with straight RG which I'm sure it is a blast to play with; however your creatures and pump spells aren't so good without a double striker. They are still okay but not "optimal" like the list above. Mana confluence, mana confluence, there that is why I'm 5 color. That card allows you to dip into other colors really well, so when I went back to the drawing board I thought what are 1-2 spells that I would want from WUB. The cards had to have options/good against the meta/and not be essential to winning with. While that sounds weird sometimes you won't be able to play those spells, welcome to magic and 2+ color decks, so you want the spells to be great if you can play them, but not "I feel horrible for having this still in my hand." I believe Unflinching Courage and Simic charm both fit that role, and Erebos and Golgari charm are similar from the board. Furthermore, this deck is very strange in that when it floods out you have all the colors and everything minus a land is live off the top which is really nice. Keep in mind a Savageborn hydra for 4+ (a billion to your opponent because "you always have ghor-clan") is really sick off the top. I believe those are the main changes. The deck is very resilient and fun to play, more so than it may appear. The hardest thing about the deck is the initial 7, keep in mind you are a playing like a COMBO deck. In some matches you can aggro them out, but don't always count on it. Thank you for reading and considering my list. I've had a lot of fun building it and proving it's merit. If you are at competitive events in Texas look for the guy wearing a Runescape shirt, and come up and chat.
New cards, comment clean up
Death_The_Kid, 11 years ago
So I played a casual game with a group for the first time on Saturday. It went well actually. It was really fun and taught me how to play better. I picked up Phage the Untouchable and Black Sun's Zenith. Blood Artist was amazing honestly I was so happy with it. and I did well. I ended up losing because someone brought out Phage from my deck and made me play it. Now I was thinking if I should keep it or not. Is she worth it? I really like her and she is a neat card. So please give me and tips or ideas.
Oficcially Finished!
Ssssnakebite, 11 years ago
After a lot of thinking and the help from some friends, the deck is finally finished! I've completed the sideboard and replaced some cards on the main board. This deck is finally now a thing!
Young Pyromancer, Izzet Charm and Electrolyze have made their way inside the main board.
I hope you give me your feedback!
More Dangerous
NicociN, 11 years ago
I updated this deck Adding +2 Courser of kruphix = funny with miracles +4 Beckon apparition = protection from sacrifice +2 Reaper of the Wilds = draw card engine with scry and hexproof too +2 Planeswalker - Vraska = Add another win condition and destroy cards
I don't need That Which Was Taken
zerotwo, 11 years ago
Against my local group this deck has only lost one game, I really don't think it needs any tuning for the foreseeable future until everyone else adapts to it.