Gettting ready for Born of the Gods, comments welcome. An Aggro/Midrange deck designed to beat face nice and early, but also has some late game punch if needed.
Mana Dorks:Elvish Mystic and Sylvan Caryatid.
Elvish Mystic is one of the best mana dorks in standard, a 1 drop dork, exactly where you want it.
Sylvan Caryatid. sticks around with hexproof and 3 toughness allowing for blocks of most 2 drops.
Early Pressure:
Boon Satyr
,
Fanatic of Xenagos
, Ghor-Clan Rampager, Polukranos, World Eater and Scavenging Ooze
Scavenging Ooze is the earliest treat that can be put down, this card has a nice versatility to it as it give graveyard hate while also gaining us life and putting counters on himself, everything you want in a card. Even late game its still good as you can sink mana in him and make him huge which is a big part of this deck.
Fanatic of Xenagos
is next, this is one of the new cards to come out, it has nice versatility with trample, especially with the amount of pump in this deck. It give the option of a 4/4 permanently which is nice turn 2/3, or is a 4/4 with haste which drops back to a 3/3, again very nice bit of early game pressure.
Polukranos, World Eater, a 5/5 for 4 mana, what is bad about that. But wait there is more. Monstious gives us another mana sink late game and this can be comboed with
Wasteland Viper
this guys turns into a machine gun, hosing down all the opponents monsters, even still its just a big guy early on.
Boon Satyr
, this is something that is more of a 5 mana creature than a 3 mana one, rather get that stickablity of it being an aura first then the guy after, makes it a nightmare for verdicts as he gets to stick around after. But if nessessary he can be cast for the 3 mana, its just the 2 toughness means he doesn't trade too well.
Ghor-Clan Rampager is a powerhouse. Not really there for the 4/4 but can be if need. Leaving up that red and green mana could be a bloodrush from this guy, making the opponent think twice about blocking. It also lets you push that damage though with the trample and can save your guys with the pump, combos well with both Armed / Dangerous and Flesh / Blood
Late Game Punch:Ruric Thar, the Unbowed, Stormbreath Dragon, Xenagos, God of Revels
Stormbreath Dragon, mini thundermaw, possible to get this guy out turn 3 with is nearly GG right there. With the haste a nasty treat when ever he come down. Pro white makes him resistant to removal, only black can deal with him consistently. Pain for control with the monstrous ability blasting face, espically after a Sphinx's Revelation
Ruric Thar, the Unbowed, another anti control card, with only 8 non creature/non land cards this guy doesn't really affect us, but can hose other decks, with a 6/6 and reach he can trade with most stuff and be a nightmare to deal with. He does have the drawback of having to swing every turn but is countered by having vigilance. A 6/6 will get though most stuff except a desiccation demon but he will trade with that.
Xenagos, God of Revels, This guy forced his way into becoming a god and boy did he. He doesn't need to become active to be great in this deck, doubling the PT of our guys is exactly what we want, and then having the upside of being an indestructible creature to boot if you have the devotion. Shame he doesn't combo with ghor clan.
Planeswalkers:
Domri Rade
and Xenagos, the Reveler, The gruul pair.
Domri Rade
, card draw, possible to get him down turn 2 which is insane, but a turn 3 domri is just fine. +1 giving us card draw, half the deck is creatures so that a 50% chance of drawing not bad odds. -1 being removal with the big guys and -7 on the ult being a win every time.
Xenagos, the Reveler, Both a god and a planeswalker in this deck. +1 giving us extra mana to cast even more creature, 0 to be able to make some 2/2 satyrs with haste, great for protection and beating face. - 6 which he isn't really here for but hits 87% of the deck.
Other Spells:Flesh / Blood and Lightning Strike
Flesh / Blood, extra bit of punch with the size of some of the guys can get and a nasty little combo with Ghor-Clan Rampager
Lightning Strike, solid bit of burn, hit the face or a troublesome creature.
Sideboard:
Armed / Dangerous why not make out massive guys hit twice as hard, and can also double up as removal if needed
Fade into Antiquity
, get rid of those pesky god and any other enchantment/articaft we don't like, but mainly as a god killer.
Hammer of Purphoros, for the control match up, so we can drop a dude and swing right away or make some golems with that extra land and hit after a verdict.
Mistcutter Hydra, nice against the mono blue devotion and also control. Hasting massive mana sink, yes please.
Mizzium Mortars just in case we need a sweeper.
Pithing Needle, You think planeswalkers are your allies?
Plummet
, remove those annoying flyers like other Stormbreath Dragon and Desecration Demon