Potential deck idea...needs help

Modern Deck Help forum

Posted on April 7, 2017, 12:50 a.m. by Sunbrosoulaire

I want a deck that emphasizes slowing the game down by things like Curse of Exhaustion, Rule of Law, Silence, Eidolon of Rhetoric. And supplementing it by either going for discard like Thoughtseize and Inquisition of Kozilek or by going and using counterspells and stuff like Wall of Denial, fogbank, and/or Geist of Saint Traft. The main problem is that for most of the good/cheap "slow down cards" the effect is symmetrical. Which I happen to like, however, I cannot figure a way to effectively play around this profound weakness. Any cards/strategies and the like that would help me play around this/further this gameplan would be much appreciated.

Note:I do NOT want to do the boring Silence + Isochron Scepter combo.

Boza says... #2

Note, one spell per turn effects are not very good without some other part (say, Knowledge Pool) to make your opponent unable to cast spells. But if you want to do that, there are two ways to circumvent:

1/ use a lot of instants, so you get 1 spell every turn.
2/ don't cast spells - use things like Aether Vial or something to not cast spells.

April 7, 2017 3:06 a.m.

Pygmyrhino990 says... #3

If you are going to build this deck, the result is, as you said, symmetrical, so you should probably focus around higher mana creatures, which (considering the white mana curve) would probably lean towards heavy angels such as Avacyn, Angel of Hope and the bruna+gisela combo. Other than that the other mechanic might be lifegain as a secondary win method, with other high mana creatures such as Felidar Sovereign to compliment the lifegain. Whilst this deck would be amazing against blue control decks, or red aggro decks, a big green deck that focuses 5-7 mana creatures would hardly be affected, turning the game if anything towards them. Like I said, stick to higher mana cards. OR, (yes i saw your note) the Silence Isochron Scepter combo may allow you to choose when you do the effect, potentially allowing you to add low mana cards (such as Chaplain's Blessing if you want to gear towards a lifegain) without wasting potential mana. Or, also on the topic of wasting mana, if you really want to, you could add green blue (or just green then something like Weirding Wood) to allow you to use Kruphix, God of Horizons to build a huge mana pool to strike with later game. Another alternative is mill (what?! you're insane!). Yes mill. Only being able to rid your hand of 1 or 2 cards a turn (land) could be a real problem if you get them drawing heaps of cards per turn. A few of the jace planeswalkers do this, if you want to lean towards blue. IF you do lean towards blue however, counterspells are almost not an option because that would severly limit your own capabilities for your own turn, potentially leaving you undefended to be killed by a simple Monastery Swiftspear army.

April 7, 2017 6:08 a.m.

xyr0s says... #4

Too slow for competitive modern, but you can do funny things with Omen Machine. All it says is that no one gets to draw cards. Tezzeret, Agent of Bolas circumvents this by searching for artifacts (not drawing them). Others do this by exiling a card, and letting you play it from there (like Abbot of Keral Keep).

Overall though, you get a bit of problems with decks that find your "one-spell-per-turn"-rule to be ok. Like jund. One removal, discard or creature pr. turn. Sounds just about fine, considering how powerful each card is. But if you make it like that anyway, consider looter-effects, as multiple Rule of Law or Curse of Exhaustion are useless. I think counterspells is the best way to keep this kind of lock in place - maybe especially Remand.

April 7, 2017 6:41 a.m.

PickleNutz says... #5

Silent Arbiter is a good way to slow things down if you can get it out ahead of schedule.

April 15, 2017 9:48 a.m.

Please login to comment