I keep a hand of two Steam Vents , Hallowed Fountain , Magma Jet , Omenspeaker , and Hidden Strings ,
HT1 - swamp, pass.
MT1 - draw a Sacred Foundry, play Steam Vents tapped
HT2 - he plays a swamp. pass
MT2 - I draw an Omenspeaker. I play an untapped Hallowed Fountain, and play an omenspeaker. I scry a Nivix Cyclops and Divination. I put divination on the bottom. pass.
HT3 - swamp, Agent of the Fates. pass.
MT3 - I draw my Nivix Cyclops, but don't feel comfortable playing him yet when i can't protect him, and I'm playing black. I play another Omenspeaker and scry two lands to the bottom. pass.
HT4 - he plays a plains, and attacks with agent of fates for 3. i take 3. 15.
MT4 - I draw another nivix cyclops. I play a tapped Sacred Foundry followed by one of my Nivix Cyclops. He Doomblades it.
HT5 - he plays a plains, then puts Underworld Connections on his plains. he pays one life to draw a card. Pass.
MT5 - I burn his Agent of the Fates with my Magma Jet, and scry two lands to the bottom. I put Hidden Strings on the Omenspeaker and attack with both for two. when my omenspeaker deals damage, I untap again to use 4 mana, and play Nivix Cyclops.
HT6 - he plays Orzhov Guildgate, then Celestial Flare, and i sac my omenspeaker with no enchantments, then he plays another Underworld Connections.
MT6 - I draw a land. I attack for two. pass.
HT6 he plays agent of fates. then pays two life to draw two cards. 13. One of those cards was high-preist of penants he plays it.pass.
MT6 - I draw an omenspeaker. I put a land at the bottom and Hidden Strings stays at the top. next turn i can get him for 11, but he's at 13. but i'm betting he will use both of his Underworld Connections.
HT7 - he plays a orzhov guildgate. he taps underworld conenctions for a card. he isn't satisfied to he pays another life for a second card. he plays Gift of Orzhova on his agent of the fates. he attacks for 5 with his agent of the fates and his preist. and I take 5. I go down to 11. he goes up to 15.
MT7 - I draw hidden strings. I use both hidden strings on him to get him up to 7, then I use Teleportal overload for 5 to make all my creatures +1/+0 and unblockable. this makes my cyclops get to 11 power and both my omenspeakers at 2 power. I swing for 15 total.