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Safety Light

ChuckLee

Standard

Score: 28


Description

I wanted to make an enchantment deck based around Sphere of Safety and Bruna, Light of Alabaster. It turned into a bit of a lock down deck. Then it morphed into this.

Still need sideboard help. Thinking about some board wipes.

+1's and comments appreciated!

Updates

FNM — Oct. 22, 2012

Took this deck to FNM this Friday, I did not do well.

Match 1: I was up against a jank Bant control deck.

Game1: The first game took a very long time, we were both throwing down detention spheres and o-rings and I was throwing down martial laws and even got the curse of exhaustion down, and I got him down to about 3 life and was sitting pretty at 17 life. Then he got rid of the Curse and played Sphinx's Revelation for a lot and throw down too many things. He took game 1.

Game 2: I got out a Fencing Ace with a spectral flight and an Ethereal Armor and swung in for ten. He got rid of it. I dropped a Geist, and threw a couple enchantments on him and eventually swung in for the game.

Game 3: I got mana screwed and he took the game easily.

Match 2: I got a buy.

Match 3: I was up against G/W Martial Law deck.

He won 2-0 because I had mana issues both games.

Match 4: I went up against a U/R Mid-Range.

Game 1: I won with a Fencing Ace and a Geist, he also had some mana issues.

Game 2: This was a close battle all the way through, he won with a combo involving two Guttersnipe s a Pillar of Flame and a Syncopate for 0 for the win.

Game 3: Another close round, I couldn't draw creatures all I could get were martial laws, and other enchantments, land and a creature every so often. He eventually got enough board presence to sweep throw all my enchatments for the game and the match.

What I am changing:I am going to be removing the Dungeon Geists s and the Righteous Authortiys for different cards. I am going to try out New Prahv Guildmage and Azorius Charm .

The Dungeon Geist were, more often then not, just a dead card in my hand, and Fiend Hunters were just so much better.

As for the Righteous Authoritys, I just really wanted them to be good, but they weren't helpful at all. There are far better cards to put in place of them.

yoda444 says...

#1

I would take out bruna, replace some enchantments with pacisms or bonds of faith.

October 22, 2012 2:31 a.m.

ChuckLee says...

#2

Bruna is good after a board wipe, that way I can bring back any enchantments that I lost. However, I don't think she needs to be a 2 of, so I dropped one and added in a 4th Spectral Flight.

October 22, 2012 2:45 a.m.

olihot says...

#3

According to me, that Guildmage won't do much for you because your creatures will get too big to be blocked or will already have flying. The detain for 5 is not a good reason to keep him. I'd cut them and put two more Azorius Charm. Card advantage is your friend is this kind of deck.

October 23, 2012 12:10 p.m.

3kronor says...

#4

One problem with both Ethereal Armor and Spectral Flight is that they both are at risk of getting two-for-one'd if you don't have a way of protecting the creatures they enchant.

November 4, 2012 9:40 a.m.

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TCGPlayer.com price Checkout

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$94.27 $153.56 $337.11
Date added 1 year
Last updated 1 year
Legal formats Standard, Extended, Legacy, Vintage, Commander / EDH, Modern
Sets
Cards 60
Avg. CMC 2.65
Top rank #3 on 2012-10-17

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