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I wanted to make an enchantment deck based around Sphere of Safety and Bruna, Light of Alabaster. It turned into a bit of a lock down deck. Then it morphed into this.
Still need sideboard help. Thinking about some board wipes.
+1's and comments appreciated!
Took this deck to FNM this Friday, I did not do well.
Match 1: I was up against a jank Bant control deck.
Game1: The first game took a very long time, we were both throwing down detention spheres and o-rings and I was throwing down martial laws and even got the curse of exhaustion down, and I got him down to about 3 life and was sitting pretty at 17 life. Then he got rid of the Curse and played Sphinx's Revelation for a lot and throw down too many things. He took game 1.
Game 2: I got out a Fencing Ace with a spectral flight and an Ethereal Armor and swung in for ten. He got rid of it. I dropped a Geist, and threw a couple enchantments on him and eventually swung in for the game.
Game 3: I got mana screwed and he took the game easily.
Match 2: I got a buy.
Match 3: I was up against G/W Martial Law deck.
He won 2-0 because I had mana issues both games.
Match 4: I went up against a U/R Mid-Range.
Game 1: I won with a Fencing Ace and a Geist, he also had some mana issues.
Game 2: This was a close battle all the way through, he won with a combo involving two Guttersnipe s a Pillar of Flame and a Syncopate for 0 for the win.
Game 3: Another close round, I couldn't draw creatures all I could get were martial laws, and other enchantments, land and a creature every so often. He eventually got enough board presence to sweep throw all my enchatments for the game and the match.
What I am changing:I am going to be removing the Dungeon Geists s and the Righteous Authortiys for different cards. I am going to try out New Prahv Guildmage and Azorius Charm .
The Dungeon Geist were, more often then not, just a dead card in my hand, and Fiend Hunters were just so much better.
As for the Righteous Authoritys, I just really wanted them to be good, but they weren't helpful at all. There are far better cards to put in place of them.
According to me, that Guildmage won't do much for you because your creatures will get too big to be blocked or will already have flying. The detain for 5 is not a good reason to keep him. I'd cut them and put two more Azorius Charm. Card advantage is your friend is this kind of deck.
One problem with both Ethereal Armor and Spectral Flight is that they both are at risk of getting two-for-one'd if you don't have a way of protecting the creatures they enchant.
| Date added | 8 months |
| Last updated | 6 months |
| Legal formats | Standard, Extended, Legacy, Vintage, Commander / EDH, Modern |
| Sets | |
| Cards | 60 |
| Avg. CMC | 2.65 |
| Top rank | #3 on 2012-10-17 |
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yoda444 says...
I would take out bruna, replace some enchantments with pacisms or bonds of faith.
October 22, 2012 2:31 a.m.