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How to Wake Your Dragon

emrakool

Standard

Score: 79


Description

"Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup."

The unloved dragons of Standard have finally found a home, and of course their famous half-brother Thundermaw Hellkite has come along to help!


                         HERE THERE BE DRAGONS!

Slumbering Dragon - How does a slumbering dragon fly you might ask? Try putting five +1/+1 counters on one.

Thundermaw Hellkite - The class of Standard dragons. Gets more ridiculous when he hits the battlefield with his brethren ready to attack.

Balefire Dragon - Still a Bonfire of the Damned on a stick. Who can argue with that?

Utvara Hellkite - I once had a love affair with a little enchantment called Dragon Roost . Now I don't have to pay mana for my dragons!.


So, how do we manage to feed all these dragons? You guessed it! With elves!

Arbor Elf - Untaps Forest or Stomping Ground . I like mana.

Gyre Sage - The evolution of elf.


Scotty, we need more power!

Brimstone Volley - Scorches those pesky villagers. The dragon's fire burns hotter if you kill one of their own.

Cavern of Souls - A must have when your creatures are big, angry, and mostly of the same creature type.

Deadbridge Goliath - Certainly there would be huge insects roaming about the charred wastelands? A Deadbridge Goliath carcass is a delicacy on the dragons' menu.

Farseek - A Turn 2 Farseek can lead to a great many things on Turn 3.

Garruk, Primal Hunter - Garruk feels right at home in a land of dragons, elves, insects, beasts, and wurms. He also allows for some potentially ridiculous card advantage.

Increasing Savagery - Feed your dragon! Feed it!

Kessig Wolf Run - The wolves may be extinct, but their home still stands.

Renegade Krasis - Evolves Gyre Sage then gives it and Slumbering Dragon more counters later? Hell yes!

Soul of the Harvest - An elemental spirit trapped in these wild lands. These dragons need more cards!


Suggestions and +1s are welcome. :)

Suggestions

Updates

Turn 4 win with dragons? It can be done! — April 7, 2013

One possible play I noticed while building this deck allows for a chance at a Turn 4 win, barring no setbacks. At least one red mana source and a Forest by Turn 2, and two red mana sources by Turn 4 are required to pull it off.

T1 - Land, Arbor Elf .

T2 - Land, Gyre Sage , Slumbering Dragon , put +1/+1 counter on Gyre Sage .

T3 - Land, Increasing Savagery targeting Slumbering Dragon , swing for 8.

T4 - Land (not always required), Thundermaw Hellkite , swing for lethal.

sheamagic says...

#1

Cool man, cool. No Hellkite Tyrant ? He wants love too :( Also, Furnace Whelp , Dragon Hatchling , and decendants path want in here.

April 7, 2013 1:16 p.m.

emrakool says...

#2

Nah Hellkite Tyrant was getting into some weird stuff over on Ravnica. I mean, artifacts? Who needs those?

I did consider Archwing Dragon , but Deadbridge Goliath serves this deck better dead or alive. Maybe I could use Moonveil Dragon as well, though I'd rather be dumping my mana into Kessig Wolf Run .

April 7, 2013 1:34 p.m.

Ilovespiders says...

#3

I agree with sheamagic on Descendants' Path , and agree with you on Kessig Wolf Run over Moonveil Dragon because you have very limited red mana, and the trample helps a ton. But love the deck! Nice to actually see some of these seldom played cards see some action! +1

April 7, 2013 6:44 p.m.

emrakool says...

#4

Thanks for the +1!

I do love Descendants' Path and have used it in a couple decks already, though I apologize in advance for this explanation why I'm not using it. My problem with it here over cheaper tribal decks is that it loses some of its effectiveness. If someone kills off my Slumbering Dragon , I could be sending a card to the bottom of my library, then draw an Utvara Hellkite that I can't afford to play yet. Using other tribal decks I'm more likely to afford casting another creature if I lose my only creature in play.

Since other tribal decks are more likely to be able to cast multiple creatures per turn, Esper or Bant control countering that free spell doesn't shut the deck down quite as much. Here dragons kill people, and I only have 11 in the deck as opposed to 25-30 humans, etc. In this situation I feel that casting a dragon with Cavern of Souls would be more important than having a chance to cast one for free.

Also, to make room for Descendants' Path the odd card out would probably be Brimstone Volley . Being able to cast it early, I feel it'd help me stick around against Naya Blitz and other speed aggro in games when I don't have a Gyre Sage I can pump up or a Deadbridge Goliath I can drop T3 to stop the bleeding. Brimstone Volley can also be that ninja burn spell nobody's expecting when I have them down to 3-5 life. Domri Rade might be a potential replacement.

On the plus side, if things get into the late game I run into big card advantage with Garruk, Primal Hunter , Soul of the Harvest , and those little Elvish Visionary . At which point if my other elves are still around I can likely cast multiple dragons per turn.

April 7, 2013 8:31 p.m.

Steve.Corell says...

#5

this looks like a sick deck to play. I love the interaction between Slumbering Dragon and Increasing Savagery . brilliant.

April 7, 2013 11:15 p.m.

emrakool says...

#6

Thanks! I'd been trying to brew this deck off and on, and my opinion on Slumbering Dragon has always been that whatever I use to add counters to it had better add all five counters in one shot. Deadbridge Goliath offers an alternative, though I don't have a way to discard it. But hey, who wouldn't want to kill a 5/5?

Increasing Savagery also can help counteract life gain decks, especially after the flashback. A 13/14 Gyre Sage dumping mana into Kessig Wolf Run is no laughing matter. :)

April 8, 2013 12:23 a.m.

didit23 says...

#7

i like this deck!

but I have a suggestion.. i think Blessings of Nature might find a place in this deck..

April 8, 2013 1:30 a.m.

emrakool says...

#8

I like Blessings of Nature but 5's the magic number here. Sure it can be good with other creatures, but Slumbering Dragon 's the only one here that really needs counters to become a problem for someone. Blessings of Nature would be forcing me to use two cards to accomplish what Increasing Savagery or Deadbridge Goliath do in one.

April 8, 2013 1:51 a.m.

eheitzman says...

#9

Personally I'd like one less Elvish Visionary and one more Elvish Archdruid , since he evolves Gyre Sage .

Would you consider -1x Brimstone Volley and +1x Signal the Clans ? Looks like you could potentially have a ton of many, and being able to dump all that mana into removing two creatures and melting face is certainly appealing.

Moldgraf Monstrosity looks like a pretty weak sideboard card to me, because you have so many mana dorks that reviving two random creatures isn't going to be that much of a blessing. I'd consider Elderscale Wurm instead (a few decks have a hard time coping with it), or Craterhoof Behemoth for the win-right-now effect. Craterhoof might even be stronger than the Balefire Dragon , though obviously off-theme (and I suppose if you tap all your mana dorks to get him out then you won't have as much to swing with).

April 8, 2013 5:26 a.m.

emrakool says...

#10

Actually Elvish Archdruid 's static effect is applied before Gyre Sage 's triggered effect. Gyre Sage would become a 2/3 before it has the chance to evolve.

I'm assuming you meant Clan Defiance instead of Signal the Clans . Definitely been considering it as an SB card. Brimstone Volley 's really there to burn off Champion of the Parish and friends before they become a problem. Against midrange I suppose Clan Defiance would be much more effective.

Elderscale Wurm might work, I was looking for something to recover from a board wipe actually. May go back to my old friend Creeping Renaissance . The Craterhoof's too much fun, and as you mentioned off-theme. I've already stuck the hoof up someone's ass on many occasions. See I Am Sofa King We Todd Ed for details. :)

April 8, 2013 12:17 p.m.

dbrannon says...

#11

Forced Adaptation might be a more viable option than Increasing Savagery

April 8, 2013 1:06 p.m.

emrakool says...

#12

Seems alright, but then wouldn't I be waiting 5 turns to swing with Slumbering Dragon when Increasing Savagery would let me swing the turn I cast it?

April 8, 2013 1:08 p.m.

dbrannon says...

#13

No it will force you're opponent to do one of two things. One stall till 5 turns are up or attack forcing your dragon to wake up. Either way it will wake. Increasing Savagery will make you wait till you either have the Mana to cast it or have the dragon and the Mana producers and the card itself. Forced Adaptation needs one Mana, can stack and will potentially wake your dragon at the same speed as Increasing Savagery because of the Mana cost

April 8, 2013 1:43 p.m.

RedCloud2012 says...

#14

Check out Waking Dragons thought you made a version but I got some more efficiant ways to do this gangnum style

April 8, 2013 4:50 p.m.

jmallette1 says...

#15

check out my deck Alpha Dragon. pretty much nailed this shit down.

April 8, 2013 4:56 p.m.

RedCloud2012 says...

#16

Blessings of nature costs 1 for miracle and with 4 it will happen and if you get stuck with 1 in opener so what you pay 1 more than savagery for that one or loot it. With stomping Ground you can get turn 1 Slumber turn 2 miracle and they are now screwed unless playing black or turn 4 lucky day supreme verdict.

April 8, 2013 4:56 p.m.

RedCloud2012 says...

#17

About the flasback you wont need it with only 4 slum dragons anyway

April 8, 2013 4:58 p.m.

emrakool says...

#18

The flashback's around for 2 reasons. First is if I have 2 Slumbering Dragon s on the battlefield, naturally I'd want both to be able to attack. I'd rather have Increasing Savagery waiting patiently in my graveyard for the right moment than praying for a miracle. The other is for Gyre Sage , giving me huge amounts of mana to dump into Kessig Wolf Run . Want to block a 12/1 trampling Arbor Elf ? Me neither.

Also in the late game with enough mana I can throw down a Thundermaw Hellkite and cast or flashback Increasing Savagery , making even some life gain players cringe.

April 8, 2013 8 p.m.

lil_cheez says...

#19

You, sir, made my day on TappedOut.

April 8, 2013 8:40 p.m.

alecc says...

#20

Man, i Loved the Deck, i was Trying to do a deck Powerfull, Faster, Reletless and Fun, you ideia proved it is possible +1 Certanly !!, please, if you have a time, give me Tips for my two real decks i will very Pleased [UG] Ramp and Rampage (5th and 8th Place) Gruul Thanks man !!

April 9, 2013 10:16 a.m.

RedCloud2012 says...

#21

In R/U/G this build can utilize zameck guildmage and master biomancer at 2 and 4 mana so blessings of nature for miracle is either going to target biomancer making slumbering and everything else ready to go and the early plan is to use this 1 drops insane stats to fight smaller stuff with domri's and ulvewalds fight machanic. Then theres the lockdowns and card draw using zamecks second ability and hydra and predator ooze. I assure you there are more efficiant ways to get more aggressive earlier. Waking Dragons is a faster more efficiant plan I think..just wanted you to give it another look. It has alot of room for tweeks but I believe im set on its core cards.

April 9, 2013 12:05 p.m.

emrakool says...

#22

@RedCloud2012

I like your idea, but we're also looking at 2 very different decks. Yours appears to be built around +1/+1 counters with Slumbering Dragon happening to be in the deck. This is built around dragons with Slumbering Dragon happening to be in the deck.

In this case I decided to put less focus on making a slow 1cmc dragon useful, but rather focus elsewhere and still accomplish the same feat potentially at the same speed or a little slower with less cards.

@lil_cheez and alecc

Thank you! alecc I'll be sure to give your decks a look as soon as I get the chance. :)

April 9, 2013 1:38 p.m.

RedCloud2012 says...

#23

I like that other m13 dragon that has haste and returns to you hand. It would be good mid to late game with my biomancers. Your deck is very close to mine and I agree with your comment I just think my idea has synergy with your deck it could impliment it. In my opinion you got too many big drops and your running Green Red with no farseek and no burning-tree. There realy needs to be some ramp here in my opinion lets see who else agree'$

April 9, 2013 2 p.m.

emrakool says...

#24

Arbor Elf , Gyre Sage , and Elvish Archdruid all provide ramp. I've kept trying out Farseek , but I'm still iffy on it. Elvish Visionary at least nets me a card, provides an early chump blocker against fast aggro, and has synergy with Elvish Archdruid .

I will say that I also like Archwing Dragon , especially for the chance of triggering evolve multiple times. Why I don't love it is because it's not around during an opponent's attack phase. Deadbridge Goliath gives me a large blocker that also doubles as Slumbering Dragon fodder if someone manages to kill it off.

April 9, 2013 4 p.m.

RedCloud2012 says...

#25

gyre isnt bad here but farseek and burning tree to pay its cost is better and if you ran zameck guildmage with the addition of steam vents and breeding pool you could grab those off farseek and draw cards when needed off counters with zameck. Just need creatures that produce counters fast to get card advantage and boom.

April 9, 2013 4:09 p.m.

emrakool says...

#26

Burning-Tree Shaman is nice for allowing to drop another spell along with it, but what it doesn't do for this deck is provide extra mana on Turns 3-5 when I want to be casting Garruk, Primal Hunter and more dragons.

April 10, 2013 12:15 a.m.

zarlos says...

#27

I love this deck! I did my own modifications to it and it has worked phenomenally! I replaced the Brimstone Volley with Searing Spear and I took out an Elvish Visionary (I know it's somewhat lowers the mana base with the Elvish Archdruid and you lose a card draw) and added 3 Domri Rade , it works great to force the fight with your dragon against there bigger creatures and allows more elves and dragons into your hand. Also if you ever hit the -7 ability it's good game!

April 11, 2013 10:58 p.m.

emrakool says...

#28

Those are actually 2 changes I've really been considering. I'll have to playtest it a bit and see how it works out. Thanks!

April 12, 2013 3:52 a.m.

You should 100% run Bioshift

April 12, 2013 3:43 p.m.

axendras says...

#30

I like pretty much dragon decks, and this one is awesome, Gyre accelerate a lot your game. I have some playtests against my token deck, and it was pretty tight, with the score in your favor. +1

April 16, 2013 12:13 a.m.

emrakool says...

#31

Thanks! It doesn't always run right, but can be scary when it does. Definitely having a bit of fun with it.

April 16, 2013 12:42 a.m.

MinscAndBoo says...

#32

+1, Slumbering Dragon loves him some Increasing Savagery !

PS--whenever I saw the poster for that movie, I always read it as "How to Drain your Dragon". Just throwing that out there.

April 16, 2013 5:56 p.m.

emrakool says...

#33

How to Drain Your Dragon sounds like an R. Kelly song waiting to happen.

April 17, 2013 12:09 a.m.

MinscAndBoo says...

#34
April 17, 2013 2:10 p.m.

KrosanTusker says...

#35

I really like Moonveil Dragon -- really powerful and a great late-game mana sink.

+1 for dragons!

April 26, 2013 1:19 p.m.

emrakool says...

#36

I think I'd consider Moonveil Dragon if I had a way to filter all the green mana I can produce into red mana. For now Soul of the Harvest at 6cmc has been an all star for me. The deck got its first live action against mono black control, going 2-1 against it. Both wins involved Soul of the Harvest coming out and staying out at least a turn, allowing me to draw and cast creatures faster than my opponent could deal with it.

April 27, 2013 12:58 a.m.

dan246892 says...

#37

You might want to try Stonewright for finishing up the game with out having to use Kessig Wolf Run

April 27, 2013 1:18 a.m.

emrakool says...

#38

I don't think he's really got synergy with the rest of the deck. Besides, I've got 2 creatures that trample and 12 that fly running around here. Plus 4 are Thundermaw Hellkite , which to this deck says "Dragons you control are unblockable this turn."

April 27, 2013 1:26 a.m.

Jedi117 says...

#39

Ha ha ha +1 for hilarious deck description and for being the first Standard deck that I actually like. Well done sir!

May 3, 2013 12:36 a.m.

emrakool says...

#40

Thanks! I might tweak the SB a bit more once I've gone through all my options. Right now I'm trying to get in the habit of making something of lesser used cards. Plus nobody expects a deck with 12 dragons in it to actually run well, which makes it fun when it does. :)

May 3, 2013 12:43 a.m.

airwolf says...

#41

That's what she said. ;)

Also, this deck's pretty awesome lol. +1

May 3, 2013 12:53 a.m.

_Grintex says...

#42

Love your name, your deck and you style. +1s all around. Also, like the format to explain your deck. don't think I could really improve anything on here.

Would love some comments on my STD deck. Place em, Pump em, Fling em.

May 3, 2013 5:42 a.m.

alecc says...

#43

Where Descendants' Path ?

May 3, 2013 7:20 a.m.

emrakool says...

#44

Thanks Airwolf and _Grintex! Only thing I've been considering has been cutting back down to 60 cards again, but it runs pretty efficiently as is. I'm pretty happy with the 6-8cmc bombs so keeping 2 of each seemed to make more sense. It also gave me more reasons to up the land count to 24.

@alecc

On most occasions I would throw my hands up in support of Descendants' Path in a tribal deck, this being one of the exceptions. The issue is I only have 12 dragons and 8 elves out of a total 28 creatures. Those other 8 creatures being Renegade Krasis , Deadbridge Goliath , and Soul of the Harvest .

A Soul of the Harvest that lives long enough for me to cast another creature spell does more work in this deck than I could ask for out of Descendants' Path . The other two I'm perfectly happy top decking for the reasons listed above, so I wouldn't want to dump them to the bottom of my library for a land or a late game Arbor Elf . Also, Descendants' Path would warrant the use of cheaper dragons like Dragon Hatchling and Furnace Whelp which in my opinion don't have the staying power of Slumbering Dragon , and they just aren't that good.

May 3, 2013 9:01 p.m.

Mythimine says...

#45

Have you ever considered Ring of Valkas ? I have found it to be a good way to wake my Slumbering Dragon and beef up all my others just on case.

May 6, 2013 12:39 a.m.

emrakool says...

#46

I've been sticking to the get all the counters at once method. The name gives the impression that the deck is built around Slumbering Dragon , but it's really about lots of dragons. Slumbering Dragon just happens to be one of them. :)

May 6, 2013 1:26 a.m.

dan246892 says...

#47

why do you have Ground Seal ?

May 6, 2013 9:55 p.m.

emrakool says...

#48

Mostly to shut down Unburial Rites or Snapcaster Mage . It can also prevent someone from targeting Increasing Savagery to exile it before I can use its flashback.

May 7, 2013 10:07 a.m.

Ryu_Ikari says...

#49

love this deck but what is the point of Staff of Nin ?

May 20, 2013 1:47 p.m.

emrakool says...

#50

I figured the extra card advantage may help if I'm facing heavy removal. Soul of the Harvest might not stick around too long.

May 20, 2013 2:03 p.m.

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$137.52 $176.55 $293.83
9 missing from calculation
Date added 1 month
Last updated 1 week
Legal formats Commander / EDH, Extended, Legacy, Standard, Vintage
Sets
Cards 61
Avg. CMC 3.29
Top rank #1 on 2013-04-21

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