Garruk's Infernal Rites

Modern

jessetaverne Score: 84


Description

Garruk is back, and he's rocking like never before!

Garruk, Primal Hunter is simply amazing.

+1: to protect himself
-3: to draw cards - IN GREEN!
-6: to simply win
The man is a wincondition on itself, i might even go as far as to compare him to Big Jace... He might lose the matchup, but only by a small margin.

(what really makes him work so well is the fact that you can play him with 5 mana, +1 him, and next turn drop a titan or wurmcoil to draw 6! It's a sight to behold :D)

Rites of Flourishing is very promising as well.

again, it provides green with the raw card draw it needs. Sure the other player benefits from it too, but they will usually not have the mana to work it well, while this deck thrives on it. The ramping it provides is insane and it works well with the Cultivate s.

Inferno Titan , Urabrask the Hidden and Karn Liberated for more winning. 'nuff said.


Why the deck works:

At first sight the deck looks odd because of the missing 2- and 4-drops, but look a little closer:

Turn 1 Birds of Paradise and Llanowar Elves provide you with 3 mana on turn 2, thus skipping the 2 cmc slot. Then on turn 3 you have Cultivate and Rites of Flourishing to get to 5 or even 6 mana on turn 3, to bust out titans, urabrask or even garruk.

Basically you're setting yourself up for a lategame win condition... on turn 3!

I really hope you guys playtest the deck a bit to discover its raw power, you HAVE to see it for yourself to believe it.

Any and all comments are very welcome as this is a raw sketch of what i believe can, with enough attention, grow to compete with the best.

And don't forget to +1 when you like it!

Regards, Jesse

I really thought Rites of Flourishing would only be a half-real card. I am so making this deck for fun. +1 from me.Avenger of Zendikar or Terastodon might make fun cards to consider sideboarding; Avenger for aggro, Terastodon for control/UR twin decks.

July 20, 2011 5:17 p.m.

kartman568 says... #2

you don't need 4 Garruk, Primal Hunter s take away 2 nad and a Vorinclex, Voice of Hunger also card:Gaea's Revenge is delicious

July 20, 2011 6:01 p.m.

jessetaverne says... #3

@mechanistorange:

Hey thanks :) Works well doesn't it? :) I think i'll be siding in some sweepers like Slagstorm and Creeping Corrosion for the aggressive matchup (Tempered Steel is on the rise).

@kartman568:

I disagree with you. I think Garruk is good enough to warrant a 4-of. The thing is: He's so good that if unanswered, he wins the game by himself. This means that people will seek to answer him, which is why backups are never bad. And the 4-of also makes it more likely to draw him in the first place of course.

Aside from that, Vorinclex, Voice of Hunger is awesome, but too slow. This deck admittedly ramps incredibly fast (with 12 ramp spells total, counting the rites), but 8 mana is still hard to come by fast. card:Gaea's Revenge is a definite sideboard card against control, thanks!

July 20, 2011 6:56 p.m.

jessetaverne says... #4

@mechanistorange:

btw, you didn't +1 yet, would you mind? :)

July 20, 2011 6:57 p.m.

PhaL says... #5

This deck looks pretty similar to what I've been wanting to do since I opened my Garruk last week.

July 21, 2011 1:13 a.m.

PhaL says... #6

Forgot to mention I feel like you actually put too many lands in there. What with elves and 4x cultivate you'll be getting your land out pretty quickly. Especially if you get a rites of flourishing out early on.

July 21, 2011 1:15 a.m.

NewYork01 says... #7

with all the mana pump and with a Vorinclex, Voice of Hunger added in there you might want to try Fireball or card: just a thought

July 21, 2011 6:22 a.m.

zandl says... #8

Seems like you could use a big creature of powerful play to abuse all that mana you'll accumulate by turn 5 or 6, should Garruk, Primal Hunter be taking damage and not getting close to 6 Loyalty.

Perhaps, as mentioned above, 1 Vorinclex, Voice of Hunger ?

But Hellkite Charger (until he cycles on September 30) could be stupid-crazy-good.

July 21, 2011 1:05 p.m.

_egravant says... #9

I like it.I play mtgo and waiting for garruk 2.0 to come so i can have a new deck.Since you have that crazy mana acceleration what you think about red sun zenith?For extra win condition.The sideboard is good.

July 21, 2011 1:57 p.m.

_egravant says... #10

You got +1 from me gl!

July 21, 2011 1:59 p.m.

jessetaverne says... #11

everyone, thanks for all the feedback! It seems like you all agree on 2 cards, vorinclex and rsz, esp. in combination, so i went for it. I've never played with vorinclex yet but he is annoying to play against, so i suppose he works :).

I've taken out a land and a llanowar elves to fit both cards, i found out i had 16 ramp spells, not 12, and 26 land was too much as well.

I'm contemplating adding gsz as well, just 1 or 2, even though it won't fetch a lot of my threats, i think it can help post SB with finding thrunns and acidics... Meh, what do u think?

Jesse

July 22, 2011 6:20 a.m.

Kuyira says... #12

Sticking card:Green Sun's Zenith in now seems pointless in my opinion, but for the sideboard it would be good to have 2 I feel. Perhaps stick in a 2nd RSZ? I think you got enough ramp to ditch 1 more land.

I am so gonna playtest this deck! +1

July 22, 2011 9:32 a.m.

exarkun809 says... #13

I like your idea. I do think that you almost have TOO many win cons. I think you should drop Karn... it doesn't really fit your theme. I would suggest:

-2 Inferno Titan -2 Karn Liberated -1 Rites of Flourishing

+2 Primeval Titan +2 Explore +1 card:Green Sun's Zenith

But overall, very cool. +1

July 22, 2011 11:57 a.m.

My only thing is (aside from replacing something with 2 Primeval Titan s) is the amount of land. I do not run green or red very much (I tend to mostly stick to some combination of blue, black, or white) so I honestly do not know if 25 is necessary, I do well with 20. Regardless, I may end up making this deck one day because I want to try r/g for once in my life and this will be a prime example of what I would like it to be. I will +1, I do like this deck.

July 22, 2011 1:27 p.m.

elpmamftw says... #15

have yo considered using Skinshifter

July 22, 2011 1:35 p.m.

elpmamftw says... #16

have you considered using Skinshifter

July 22, 2011 1:35 p.m.

I want to see the mirror match with two of these :P

July 22, 2011 2:39 p.m.

jessetaverne says... #18

@ kuyira:

Yes i think i agree on not mainboarding it, but putting in 2 GSZ's in the side instead of real answers seems like a waste as well. It's just not such a toolbox as it can be in some decks and therefore, less useful. A 2nd RSZ main could be done, maybe instead of a land... 15 ramp spells and 24 land still seems quite solid, although i do want to be quite sure to hit my 5/6th mana source on turn 3.

@exarkun809:

But I like Karn so much :) The thing is that I don't want to focus on creatures too much and he's just another thing that they have to solve or they're pretty much doomed. And he takes care of any other permanent (O-rings, anyone?). Maybe 1 can go, but i need to hear more people on it first. Also, Primeval Titan doesn't do anything for me, i've got enough ramp as it is, i'd rather spend the mana on creatures that actually kill, like the inferno titan.

@DawsRayOfLight:

maybe 25 is a bit much, i've tuned down to 24 for a 2nd RSZ in the main, like above, primeval titans are far from necessary, all they do in this deck is ramp, and i have enough of that :) Good luck if you try it and thanks for the feedback!

@elpmamftw:

Nope, I don't really see his use in this deck. First of all he's a 2cmc drop, which conflicts with the strategy of jumping from 1 to 3 to 5/6 mana, he is not a bomb and don't think i need much defense. But thanks for thinking along!

@guitarfreek987:

I guess it depends who gets his bombs out first? :) 8 rites on the field could make it a milling contest too :P

Thanks all for helping the deck along, i feel we're going places!

July 22, 2011 5:55 p.m.

Zifier says... #19

wow, I see how this can totally work. very nice!

July 22, 2011 10:23 p.m.

BaldVader says... #20

Don't let anyone sway you from keeping your 2 Karns. Any deck with this much ramp should include him.

I'm gonna throw in Crumbling Colossus over the rsz's & Vorniclex. I love the 7 hastey trample with Urabrask out. It's also turned out to be a hell of a draw machine for Garruk's -3. It's a great smacker for just 5 mana. I know it's an unusual play, but it seems to work. I'd TOTALLY get it if you don't like it.

July 23, 2011 12:23 a.m.

Yeah exactly lol. It's like you'd both be helping each other out... in a strange and extremely destructive way. I actually almost built a deck like this... except mono green. Have you considered Primordial Hydra at all? He's not only another great t2 play off 3 mana, but also something ridiculous to dump X mana into mid/late game. Seems even better with Urabrask out too. Idk tell me what you think.

July 23, 2011 1:36 a.m.

kopnuts says... #22

I agree with guitarfreek987 , I feel like Primordial Hydra would be amazing in this deck with the amount of mana you could dump into him!

But even still I love this deck! Feels amazing while play testing and has great synergy! I just might have to make one along the same lines! I just cant help myself! ;)

Definitely +1!!

July 23, 2011 5:09 p.m.

br2win says... #23

I would -2Inferno Titan for +Primeval Titan More mana ramp, a trampler, and you don't have to take out inferno.

card:Green Sun's Zenith is beautiful, if you follow my first suggestion. Maybe - 2 Karn for two gsz.

Explore maybe? Sideboard option possibly.

good deck tho!

July 23, 2011 5:25 p.m.

metalhead27 says... #24

yeah GARRUK is sweet and this deck does work pretty well +1

July 23, 2011 7:58 p.m.

theburchman says... #25

rites of flourishing is bad if you only have 24 land...

July 24, 2011 12:57 a.m.

BaldVader says... #26

Huh?

July 24, 2011 1:59 a.m.

I think he means that it may draw dead on land more often at 24 meaning it could lead to times where the opponent is gaining more ground than you are.

I'm am just hypothesizing about the comment, as I don't play green, but I can see where that comment may stem from.

Maybe bad was the wrong adjective?

July 24, 2011 2:17 a.m.

Starcoffin says... #28

Dungrove Elder ?

With your ramp I would love to see someone at least sideboard in Gigantomancer Nothing better then turning Birds of Paradise and Llanowar Elves into 7/7s. Also since he doesn't tap you can drop him and pump and then swing.

+1

July 24, 2011 2 p.m.

jessetaverne says... #29

@BaldVader:

I think the Crumbling Colossus is bad indeed, especially because it's anything but a win condition and it doesn't really offer defense either, i'd prefer Overgrown Battlement for that i guess.

@guitarfreek987:

I have considered the hydra, but decided i had better stuff to do on turn 3 and i prefer cards like Inferno Titan and karn to finish the job for me.

@kopnuts:

thanks!

@br2win:

Why is everybody hating on Inferno Titan ? He's amazing! Immediate board-impact, great way to kill off potential blockers and pump-able for alpha strikes! What's bothering me more though: why is everybody loving the green giant so much?!? He's so awkward in anything but valakut and eldrazi ramp! (or something else that relies on specific lands) He's an ordinary 6/6 trample to this deck because when i can cast him, i've already got enough mana for the rest of my cards. I don't really get it. This also takes GSZ out of the picture

I'm not sure why i would sideboard Explore ? what does it do against any specific deck? Also, i'm not sure if you read the description, but the idea is to jump from 1 to 3 to 5+ mana, explore doesn't fit that curve.

Aside from all that, i really do appreciate you thinking along though! Thanks.

@metalhead27:

Thanks :)

@theburchman:

Why? You get to draw more cards so the lands will come, i've got 4 Cultivate s that work well with it and it draws cards for green!

I can see your point as you might not be able to ramp every turn, but the card draw is even more important.

@theemptyquiver:

I guess so. What do you think of the deck now that you're here? :)

@Starcoffin:

Dungrove Elder is a card that might be an underdog for now, but i'm thinking he could really get a rise out of people in a monogreen deck, maybe something elf-ish. Here he would simply be another 3 drop being played with 5-6 mana open, which i think is a waste, especially when i run only 8 forests.

Gigantomancer is an amazing casual card, but i don't really believe in him as a competitive answer to anything, the main reason being his cmc of 8 and then he still hasn't done anything yet.

@all:

I was considering Chandra, the Firebrand , but i realised she just doesn't fit in here, it would've been nice to use her -2 on a RSZ for 10 though :)

July 24, 2011 2:58 p.m.

LattureMan says... #30

Summoning Trap would be perfect in the sideboard, just saying.

July 24, 2011 9:56 p.m.

BaldVader says... #31

I told ya I'd understand if you didn't like it...I wouldn't go so far as to call it bad, though. That's just not true. Besides, I said I was gonna do it. I wasn't suggesting it for your deck.

What I would suggest, however, is Eldrazi Conscription . I love it on top of the Inferno Titan . I just think that since you've got the mana, you can use this bad boy to give your Titan trample with some style & some oomph (until October, at least :-)).

Btw, I don't see anyone hating that Titan as you say so much as love (albeit misguided) for Primeval Titan .

July 24, 2011 11:54 p.m.

BaldVader says... #32

I told ya I'd understand if you didn't like it...I wouldn't go so far as to call it bad, though. That's just not true. Besides, I said I was gonna do it. I wasn't suggesting it for your deck.

What I would suggest, however, is Eldrazi Conscription . I love it on top of the Inferno Titan . I just think that since you've got the mana, you can use this bad boy to give your Titan trample with some style & some oomph (until October, at least :-)). It can get you to winning a little quicker if you don't have Garruk's or Karn's counters up yet. I see being more useful than just the one Vorniclex.

Btw, I don't see anyone hating that Titan as you say so much as love (albeit misguided) for Primeval Titan .

July 25, 2011 12:12 a.m.

BaldVader says... #33

I told ya I'd understand if you didn't like it...I wouldn't go so far as to call it bad, though. That's just not true. Besides, I said I was gonna do it. I wasn't suggesting it for your deck.

What I would suggest, however, is Eldrazi Conscription . I love it on top of the Inferno Titan . I just think that since you've got the mana, you can use this bad boy to give your Titan trample with some style & some oomph (until October, at least :-)). It can get you to winning a little quicker if you don't have Garruk's or Karn's counters up yet. I see being more useful than just the one Vorniclex.

Btw, I don't see anyone hating that Titan as you say so much as love (albeit misguided) for Primeval Titan .

July 25, 2011 12:13 a.m.

caboose407 says... #34

sigh Ok. I'm probably gonna get yelled at for this but here goes.

24 lands is not enough in my opinion. Especially if you're running Rites of Flourishing . That card is pretty risky, as it also helps your opponent draw gas and ramp. If it were my deck, I wouldn't be running it. Quite honestly, most control decks will have a counter for it, but choose not to play it. If I was playing the rite, I would have around 28-30 lands, and if I wasn't, I'd be playing about 26. While on the subject of lands, I'd say drop some mountains and put in forests. Like 2 mountains for 2 forests. Turn 1 green mana for this deck is huge with 8 one drops.

With this many big guys, you run the risk of having a hand with like, 2 lands and a bunch of 6 drops. I like Urabrask, especially when paired with Inferno Titan . And you were right to ignore the people saying no to Inferno Titan and yes to Primeval Titan. In this deck, when you get to 6 mana, lands dont actually matter.

Beast Within might actually be a problem in your deck. I don't see many cards that can deal with the beast. Your finishers can, but other than that, you're losing card advantage by wasting burn spells on it. Some cards that are good for handling those are Skinshifter and Overgrown Battlement , although I don't know if your deck wants those. Maybe the Skinshifter. He's really good at applying pressure. I've been trying him in a mono-green deck, and I've been really liking him, even if he only really turns into a Stampeding Rhino .

(This next part is only if you're really serious about the deck. If it's just a casual/FNM deck, disregard this next part) I don't really think that this deck has enough power to compete with some of the big decks of the format. I feel that Valakut would have an easy time with this deck, especially if you play Rites of Flourishing . Control decks will be able to sit back on their counters, and counter your big guys. Your only hope is to windmill slam Garruk, and hope they don't O-Ring him. Against Splinter Twin, you really have to have a Beast Within , and they really have to not have a Spellskite .

Overall, the deck is probably really fun, but to improve, I think that you need to add something that applies pressure.

July 25, 2011 2:17 a.m.

Livinglife789 says... #35

OMGOMGOMGOMGOMGOMGTHISDECKISAMAZING!!!!!!!+1

July 26, 2011 12:51 a.m.

BaldVader says... #36

He's got Karn for exiling and Acidic Slime for land killing/ o-ring killing, so I don't see as many problems for him like you describe; especially Valalkut. I don't think it'll have an easy time when it gets slimed or Karned. Control decks that sit back risk getting a Karn or Garruk ultimate beat down. I'd venture to say that this deck is far from casual.

July 26, 2011 12:55 a.m.

Have you actually gotten a chance to run this deck at all against any of the solid staple decks in the format?

July 26, 2011 1:57 a.m.

mcgrobert says... #38

I like it... seems solid enough. But if I may make a couple suggestions. Take or leave them as they are. Lose the two card:Red Sun's Zenith es for one Lightning Bolt and one more Beast Within . They'll act better as both a defense and more importantly, an offense. Also, keep Karn Liberated in your sideboard. Because, when you go up against control it'll give you a mental edge vs. the inevitable Flashfreeze s that will be sided in against you.

July 26, 2011 4:51 p.m.

BaldVader says... #39

He's got Mega Mana to get Karn out. Karn exiles ANYTHING...for 0 mana. I understand what you're saying, but Karn gives you a battlefield edge which is better than a mental edge. Also, with all the mana, swapping RSZ's for bolts doesn't make sense.

July 27, 2011 1:27 a.m.

Kuyira says... #40

Against a control deck, I think several Summoning Trap s will be required to board in. Karn is great, but against blue control deck's I'd board him as well as Garruk out for the Gaea's revenge, Thrun and a few Summoning Traps. Besides that, I've playtested the deck a fair bit and although I love it, but I do feel the Rites of Flourishing still give your oppononent way to much cardadvantage as well. Pulling ramp cards yourself and playing a lot of lands usually isnt going to be enough to win with this, even with 4 Raging Ravines.

I've tweaked this deck to my liking and did the following:

http://tappedout.net/mtg-decks/garruks-rg-ramp/

July 27, 2011 9:36 a.m.

soccerfreak11 says... #41

Hey nice deck it looks like it works well.

July 27, 2011 6:06 p.m.

Garulz says... #42

this deck totally wrecks! +1 from me

but like some posters above, i would recommend to -2 Inferno titan and +2 Primeval Titan and teh reason why the primeval is so incredibly awesome in here is that he gets rid of your lands ,so u have better access to your bombs, like Inferno Titan ,when he hits at turn 4 he gives you great power with two more mana on turn 5 which can lead to a massive RSZ, he also bitches around with garruks ult! i would also add some fetch lands ,so u get rid of lands and dont draw them later which would make this even more beast!

July 27, 2011 8:32 p.m.

snoopingas says... #43

Very nice deck, though in a competitive aspect, i agree with caboose407 that the current meta game has a lot of tricks to deal with this kind of deck and is very weak vs the splinter twin combo.

Although this is the case before the rotation, i do feel that this will become a deck that will appear Post-rotation along side Tezz-Forgemaster. splashing white for Archon of Justice allows for more consistent turn 3 drops. I have been messing around with it as well as building it for the future meta game.

I recommend using a couple Wurmcoil Engine instead of 4x Inferno Titan . Wurmcoil, like inferno doesn't die to dismember, but has the plus of being an artifact so that Go for the Throat , which is more commonly used then Doom Blade , doesn't affect it. It also includes reinforcements for heavy removal decks, which I see as the biggest plus. no dying to DoJ

+1 from me, Look forward to seeing your changes

July 27, 2011 8:35 p.m.

kirikun18 says... #44

I like the deck. The idea of a 1st turn Birds of Paradise or Llanowar Elves and turn 2 Cultivate or Rites of Flourishing . I agree with the above post to put in Wurmcoil Engine s... From your idea I'll be making a very similar deck but instead of red its black =D. I'll be including cards like Sorin Markov & card:Sorin's Vengeance

how does it fair against the meta decks?

+1 =D

July 27, 2011 9:58 p.m.

FreekyBoy17 says... #45

So I've been looking for a R/G deck for a long time now to make, been tryin to make a Green creature and red spells deck, it was alright but nothing special.

but this.....

I was amazed at the fact I can drop big creatures early game. I play tested this deck 10 times exact and all times ive gotten either urabrask or a inferno titan out turn 5.

Though i find something lacking in this deck, not quite sure what it is but maybe ill let you know whenever i get this deck together and try it at FNM. Otherwise this deck is really awesome and im going to make one =)

+1 good job!

July 28, 2011 10:41 a.m.

Papdaddy_44 says... #46

Very nice deck... Check out my deck mono green deck... its called Elven Madness, plus 1

July 28, 2011 5:23 p.m.

jessetaverne says... #47

A looong list to answer; here we go:

@Lattureman:

I guess i agree on Summoning Trap , including sideboarding i've got 8 or so creatures to hit that are worth it, out of approximately 45 cards, so chances are good that i hit one. It's on the list.

@BaldVader:

Yeah sorry, my wording might've been too strong. I don't really like the Eldrazi Conscription though, because it sets me up for a 2-for1 for them, there being as much pin-point removal as there is.

@caboose407:

First off, all comments are welcome, especially serious ones :)

Lands and Rites: I think i agree on the fact that i need more land, but 28-30 seems way too much to me. What if you don't draw into your rites and end up with 4 lands, 2 birds and a cultivate and 5 consecutive land draws? I can see that happening easily with that amount. And while this is not really an issue for control decks as they can just wait until their answer is perfect for the situation, here it means that the deck will not get off the ground. I think gas is very important here. Also i don't think control decks will want to keep their counters, as those are still mostly Mana Leak and Spell Pierce , and Rites of Flourishing pushes my mana out of leak range rather fast, so if they did, i'd actually prefer it.

Big guys: I don't think i've put in too much of these, it's what the deck thrives on and 80% of the time one of them willl be turning up on turns 3 or 4.

Beast Within : Is a bit of a concession to Splinter Twin decks and other stuff i can't deal with because i have no other interaction with them (aside from Urabrask the Hidden , which postpones my death for a turn against the exarch). The beast will often not be a problem because i can trade it for another with garruk or put oen of my big guys on it and otherwise it will take a while to kill me. Against faster decks it's only for Tempered Steel and Koth of the Hammer of course. Also; pressure is good, but i prefer to look at this deck in a more combo-ish because of where my curve starts to threaten. I think the early pressure is worse than quicker big guys, is basically what it comes down to.

Really Serious part: I must admit that i'll probably never even sleeve this up or buy it on mtgo beause of the cost of the cards that i'd have to buy. You might be right that the current meta is a bit too fast/difficult to deal with in Splinter Twin that's hard to answer and Valakut that profits too much of my Rites, but who knows how we do when Innistrad kicks in :)

Again, thanks for the comment, i appreciate it!

@livinglife789:

Thanks :)

@BaldVader:

Thanks again :)

@guitarfreek987:

Like i said just above, I don't think i'll ever actually sleeve this up, but if someone else does, i'm curious to see what it can do against the field. I really like building decks, sometimes even more than playing them, so I that's why i built this :)

to be continued...

July 29, 2011 5:57 a.m.

jessetaverne says... #48

continuing...

@Kuyira:

Your deck differs from mine in that you are not hoping to skip to t3 5/6 mana, which makes yours a bit more legitimate ramp than mine, as i feel mine is more combo-ish. As stated above, i'll be putting in those traps.

@soccerfrak11:

Thanks

@Garulz:

I disagree, my reasoning can be found in my former post. But thanks :)

@snoopingas:

Archon of Justice is not a bad idea, but the extra color might require a bit too much attention. Wurmcoil Engine is a sound plan though, i think i'll take out a Karn for it.

@kirkun18:

Wurmcoil's making the cut. Good luck with the black version! sounds interesting. Make sure you go with 2 or 3 Rune-Scarred Demon s! Thos are awesome, especially here methinks.

FreekyBoy17:

Thanks, please let me know how you did at FNM!

@papdadd_44:

thanks!

So @all:

thanks for the comments and stuff, here are the changes i'm making:

Mainboard:

+1 forest

+1 Copperline Gorge

+1 Wurmcoil Engine

-1 mountain

-1 card:Red Sun's Zenith

-1 Karn Liberated

Sideboard:

+2 Summoning Trap

+1 Beast Within

-1 Thrun, the Last Troll

-1 Dismember

-1 Creeping Corrosion

That's it! Thanks for reading :)

July 29, 2011 5:58 a.m.

jessetaverne says... #49

p.s.:

On Garruk, Primal Hunter :

What really makes him work so well is the fact that you can play him with 5 mana, +1 him, and next turn drop a Inferno Titan or Wurmcoil Engine and -3 to draw 6! It's a sight to behold :D

July 29, 2011 6:07 a.m.

Huntard66 says... #50

I did some excessive playtesting with this deck.I am amazed how well this deck can do.

Here are some matchups:Vs: Tempered SteelIn the first game I got just smashed after playing birds and rites. He just had too much creatures on his side. I had no options to clear the bord and the Tempered Steel deck takes very much advantage of the card draw.

In the second game I boarded in the Slagstorms Creeping Corrosions and Acidic Slime and Vorinclex Beast Within and the Cultivates out.A Slagstorm cleared his All- and I got Inferno Titan within 2 Turns. Win.

The third game was similar, Creeping Corrosion won the game for me.

Total Tempered Steel: 4-1

Vs Splinter TwinI played the typical ramper/Rites strategy and Urabrask as a fatty. It was quite funny, because my opponent didn't draw any Into the Roils.Since Splinter Twin is a very popular deck in my region I decided to add 2 Urabrask to the Sideboard.My main boarding plan is to put in Beast Within, Acidic Slime and UrabraskTill now I am 5 - 0 to Splinter Twin. (I don't now if I just had luck, but: But it seems that Mana Leak is useless against this deck,because you have enough mana to pay the extra cost and Beast Within or Slime where there whenever I needed it. Rites are very important in this matchup, because they support your anti cards.

Total Splinter Twin: 5 - 0Vs Tezzeret U/B controlI was only able to play 1 Game. I lost with no chance to a win. Rites give to much card advantage to the opponent. They just conter anything you want to do. You definitely want to get out the Rites and get in 4 Summoning Traps and Gaea's Revenge in (if you play against a Tezzeret Deck include -of course- artifact removal.Tezzeret: 0 - 1

This decks are no FNM decks, they are competitive builds for big tournaments.

Atm i have a winning rate of 90 % with this deck (this includes the games against FNM decks)

In my built I took out Red Sun's Zenith and Karn, including 2 Acidic Slime and a total of 27 Lands. I changed Vorinclex in a Wurmcoil Engine

In the Sidedeck i recommend to add 2 Urabrask for Splinter Twin and 4 Summoning Traps for any Control Matchup.

I just love this deck, plus 1 from me

When I have more results I will post them to you.

PS: Excuse me for my English =( (I am German)

End of textwall

July 29, 2011 2:57 p.m.

soccerfreak11 says... #51

Hey nice deck I would suggest a couple titanic growths to boat up your creatures.

July 30, 2011 1:49 a.m.

BaldVader says... #52

I can't believe you acquiesced & dropped a Karn :'( He's super in this kind of deck! You made me sad.

I understand Summoning Trap as being good for the deck, but I was hoping to see you try to keep the deck post-September ready. I'd love to playtest this then @ FNM. Speaking of which, what about Volt Charge over Lightning Bolt for the proliferation? Also, maybe Doubling Chant for a chance to fish out another Inferno Titan and a couple others to REALLY piss off the opposition!

Also, I'm growing weary of people in the forums of this web ste complaining about Rites of Flourishing not being good because the opponent can benefit too. There has to be a trade off to make it a cheap, effective card, people! Besides, if you are confident & effective in your build, it won't matter so much that your opponent gets more mana. Or you could use the card (can't think of name off hand) the damages your opponent for putting lands into play.

P.S., jesse--You're right...people DO seem to hate Inferno Titan & over-love Primeval Titan . I can't get over how many people are clamoring for you to dump it! It's clearly the better, more powerful card.

July 30, 2011 2:46 a.m.

Huntard66 says... #53

Karn was way to slow for me. The earliest turn you can play him is 4. I had several Situations, where he was my only fatty. Karn doesn't help me when my oponent has a fiew 5/5 Tezzeret Artifacts, a field full of Memnite and Vault Skirge . And against Splinter Twin you have to be really fast. I want Acidic Slime or Urabrask the Hidden turn 3.

Primeval Titan really makes no sense in a Rites of Flourishing deck. When you have the 6 mana you need creatures like Wurmcoil Engine and Inferno Titan . They are generating pressure

July 30, 2011 4:11 a.m.

kirikun18 says... #54

I think its really good that you added a Wurmcoil Engine , more board presence. I have actually play tested this deck except that I didn't run Karn Liberated & Vorinclex, Voice of Hunger because I don't have any them. It runs really well that in my opinion you don't need Karn. but its good to keep one =D. and for the Rites of Flourishing critics, its just a matter of mind set. lets just put it this way that we are playing house rules. and rules are,...(drum roll) you get to draw 2 cards and may play 2 lands during your turn =D that was easy isn't it?! =D

I was so glad I ran into this deck. I was brainstorming for a new deck to built a while back. Because like you, I also like to build decks(who doesn't?). and at that time was unsure to make a Garruk 2.0 deck because I don't know how to make it work, I already had the Rites of Flourishing in mind since I ran my last Valakut with a set of it. but going all out ramp like you did made me think that, that could work. =D and then there is that Sorin & Vengeance, its tempting so I ended up incorporating it. made Triple Double and getting some ideas from the people posting here. like the idea of putting in some summoning traps =D yeah!

More power to this deck.

July 30, 2011 5:13 a.m.

OpalineBlade says... #55

You could also consider some Overgrown Battlement and more card:Red Sun's Zenith . With all the card searching and drawing, it wouldn't take long to get a second zenith after using it. That way you could burn the opponent directly, and because of the mana ramp, it would only take one or two.

July 30, 2011 8:31 a.m.

OpalineBlade says... #56

You could also consider some Overgrown Battlement and more card:Red Sun's Zenith . With all the card searching and drawing, it wouldn't take long to get a second zenith after using it. That way you could burn the opponent directly, and because of the mana ramp, it would only take one or two.

I still agree that Garruk, Primal Hunter is one of the more dominant planeswalkers,and deserves his own deck

July 30, 2011 8:35 a.m.

Deathsbaron says... #57

+1 on the deck

i like the card Rites of Flourishing I'm trying to use it in my Going Psycho deck maybe it's wrong in mine but it seems to work in this 1. and Inferno Titan is the bomb he's awesome.

July 31, 2011 2:10 a.m.

I made a UG deck based on the ramp and garruk in this deck and i would love some help from any and everyone. Consecrated Frost Garruk it runs frost titans and sphinxs so that with rites i draw 4 when they draw 2, then draw 2 myself. all criticism and comments are appreciated!

July 31, 2011 5:15 a.m.

kirikun18 says... #59

I have been play testing this a lot and comparing it to what I made since they are very similar. You could drop one Llanowar Elves and one Cultivate . It still works as fast =D... But what to add? hmmm... Maybe 1 mor RSZ and 1 more Karn. As for the Summoning Trap , it didn't work for me. played about 10 or so games with the trap and had chances of playing it about 1 per game but all the time I had only got a Birds of Paradise or a Llanowar Elves out of it.

I'm very happy on what I did to my B/G version and planned to play it on this weeks FNM, and if it plays good I might make this version again and play with it in FNMs. hope this deck keeps improving.

July 31, 2011 7:42 p.m.

I actually tested this deck against my own creation, the U/W control deck.Since that [ didn't work, here is a link:http://tappedout.net/mtg-decks/uw-control-321/

Now your deck lost 2-1, but I am not sure how to use your deck exactly, being only a nubbin' playah.I really like it either way, since it is super powerful.

I just feel that Garruk is a bit weak. I would say replace him with some Primeval Titan , but see point concerning me above.If you put in some landfall creatures like Plated Geopede , then you could take full advantage of your ramping here.

August 1, 2011 4:13 p.m.

sirlesc1 says... #61

Have you considered Genesis Wave ? With all that mana to burn, you could put a LOT of creatures on the board quickly.

August 2, 2011 3:49 p.m.

I really like this deck man. I'm a fan of aggro-combo kind of things and had a thought for all of those who complain about losing to Splinter-Twin decks. I saw a build online somewhere, unfortunately can't remember where, but it's answer for the Twins was Kazuul, Tyrant of the Cliffs which I thought was awesome. He's also a CMC 5 which fits your curve.

Also, I have a Turbofog deck that utilizes Rites of Flourishing , (Should be Turbofog) that I've used and the extra draw against blue wasn't really a big deal for me. In retrospect, it was a bit of an aggressive blue build, but whatever. I don't complain about it. The unfortunate part was I had some rough draws of no land and he got 2 and dropped 2 a few times.

(In case you couldn't tell I like Propaganda effects)

Anyway, those are some thoughts I had as well as the fact that I too love to build decks than play them often times. I keep posting things hoping someone will use them, but I've only been on here for 2 or 3 days.

+1 from me!

August 2, 2011 5:57 p.m.

trying to change the SB a bit. i dunno how to really change it tho.

August 2, 2011 8:33 p.m.

8buffalo says... #64

What are you going to run after Cultivate rotates out in 2 months? I've been thinking about cards to replace the Zendikar block ones, and that's the only one that's really stumping me.

August 3, 2011 3:56 p.m.

Khantiger says... #65

The problem with Rites of Flourishing is that whilst you get the mana ramp and the card draw, your opponent gets exactly the same, so they can mana ramp in a deck that usually doesnt allow them to.

August 3, 2011 5:21 p.m.

imbobafett says... #66

What do you do against Valakut? It seems like this deck would spin that match in their favor.

August 3, 2011 10:45 p.m.

kirikun18 says... #67

I have given up on Rites of Flourishing . I agree with Khantiger that it gives more advantage to decks that aren't usually ramping in comparison to the deck that needs to ramp. its like giving NOS to their engines. I had ran a similar deck to an FNM and it was a failure. but I still have high hopes for this deck. Garruk, Primal Hunter is still the highlight of this deck. so good luck with it.

August 5, 2011 3:55 a.m.

BaldVader says... #68

The lovefest for Primeval & hatefest for Rites marches on...

What happened to your victorious deck, Kenny_Smith? It's mysteriously vanished.

August 5, 2011 11:03 p.m.

I have my own version of the deck, I am still tweaking it, but the deck is brutal. If your opponent can't get the upper hand early game (major presence/control turn 3), the deck will get highly out of control. Rites of Flourishing has helped me on several occasions with maybe hurting me 1 out of every 10 games (usually that one game my deck is drawing nothing early game to help boost it). I am running 3 rites now, with a possibility of dropping down to two (I draw them like crazy!) and I am running 2 Karn Liberated and 2 Garruk, Primal Hunter (He is a bit expensive right now :( ). I really hate to see people hating on this deck :(

@Imbobafett: Acidic Slime does the trick.

August 10, 2011 8:19 p.m.

Alright so I updated my version (please check it out and give any advice, I am rather unfamiliar with red and green, the deck does well assuming luck doesn't screw me: deck:primal-cataclysm is the deck) Karn Liberated is beast in a deck like this, after testing it against RDW ( lost 2 times, did not side b/c casual went 1-2 both times, had I put Slagstorm in, I might have won both), u/b Zombies (lost once 1-2, either drew bite with no bark or bark with no bite--i.e creatures, but no ramp, or ramp with nothing to play) my U/B Infect (won 2-1, amazing draws) my deck:purely-puresteel-v2 (won twice, 2-1 both, the puresteel deck had mostly crappy draws and I am still working out a few kinks); more to the point, Karn adds control to a deck that doesn't have it. If you are running 4x Llanowar Elves why not run 4x Overgrown Battlement , I understand the 1 drop, but Overgrown has that stacking mana ability, have 2 out, tap each for 2 and so on. I know every one is praising Primeval Titan , however, it does thin the lands out of the deck, by the time you play it, lands will be dead draws, Primeval thins the lands out allowing you to draw game changers.

August 10, 2011 11:51 p.m.

PhaL says... #71

I just want to start for thanking you to inspire me to build a deck with my Garruk myself. I am in total agreement that Primeval Titan does not work as well in a deck like this as Inferno Titan does.

One really good card that I think you're forgetting about in a green ramp deck like this is Primordial Hydra . He's great turn 2 as a 1/1 that grows into something huge if they can't answer him and he's not a dead draw late game because you can just cast him for that much more. He helps out a lot vs the aggro matchups, and if you run some Volt Charges he can get proliferated along with your Garruk.

Rather than add Karn in for some control, I opted to pair my Garruks with some Koths to speed up the damage output. Don't forget Koth can help ramp some mana too with his -2. It's also another distraction for your opponent to deal with.

Take a look at my take and let me know what you think, it would be much appreciated! -- I call it Wildfire !

August 12, 2011 1:33 a.m.

PhaL says... #72

I just want to start for thanking you to inspire me to build a deck with my Garruk myself. I am in total agreement that Primeval Titan does not work as well in a deck like this as Inferno Titan does.

One really good card that I think you're forgetting about in a green ramp deck like this is Primordial Hydra . He's great turn 2 as a 1/1 that grows into something huge if they can't answer him and he's not a dead draw late game because you can just cast him for that much more. He helps out a lot vs the aggro matchups, and if you run some Volt Charges he can get proliferated along with your Garruk.

Rather than add Karn in for some control, I opted to pair my Garruks with some Koths to speed up the damage output. Don't forget Koth can help ramp some mana too with his -2. It's also another distraction for your opponent to deal with.

Take a look at my take and let me know what you think, it would be much appreciated! -- I call it Wildfire!

August 12, 2011 1:34 a.m.

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