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Blood Tempest

Modern*

Swfte


Sideboard

Artifact (5)

Enchantment (2)

Instant (3)

Creature (2)

Sorcery (3)


Intro

This deck combines my love for dragons with Dragon Tempest and the new interesting Blood Sun. The effect it has on bounce lands such as Gruul Turf is great since it can help up ramp up mana since we would be getting 2 mana instead of one per bounce land.

Turn 1:

You can play Slumbering Dragon if you are going against an aggro deck or Lightning Bolt an opponents creature

Turn 2:

We can play Dragon Tempest.

Turn 3:

We will play Blood Sun, shutting down our opponents lands such as Ghost Quarter which can be a threat to our bounce lands. And it also shuts down fetch lands entirely which is nice since they are quite common in modern. If we dont have Blood Sun

Turn 4:

We should have at least 4 mana, and if so we can play Thunderbreak Regent, and if we were able to play a bounce land this turn with Blood Sun we should have 5 mana, allowing us to play Scourge of Valkas, or Thunderbreak Regent + Slumbering Dragon and get Dragon Tempest to trigger twice for decent creature removal.

Turn 5:

By now we should have enough to cast most of our dragons and we should have a decent footing at closing out the game by next turn.

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Top Ranked
  • Achieved #58 position overall 6 years ago
Date added 6 years
Last updated 6 years
Splash colors WG
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 0 Mythic Rares

26 - 4 Rares

8 - 8 Uncommons

8 - 3 Commons

Cards 60
Avg. CMC 3.30
Tokens Dragon 1/1 RG
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