With only 3 blue mana symbols in your entire deck, you're better off finding something else that can fulfill a similar purpose using black mana. I would recommend some Zombie Anthems like Cemetery Reaper, Death Baron, Lord of the Accursed, or big zombies like Diregraf Colossus. Vile Rebirth and Shamble Back are good ways to get creatures out cheap, because right now you only have 3 creatures below 3 CMC.
May 17, 2017 1:14 p.m.
This deck is only 27% lands and 23% 5+ drops. I recommend you add a couple lands, and take out some of the expensive cards like the stuff from the liliana starter deck.
May 26, 2017 10:25 a.m.
Thanks for the feedback and suggestions! Just made a couple changes, let me know what you think!
May 27, 2017 6:03 p.m.
I like the idea of the deck. Create zombies while also splashing in some control elements forcing players to make choices or even not granting them a choice. One of the only things I could think of to try and fix is that when play testing many times, I mainly drew some lands and some creatures with high mana costs and some spells with low mana costs. I kept having bad luck with it probs but just try to get a few more low drop/early creatures to get out fast. Very cool deck otherwise!
June 16, 2017 11:30 p.m.
Thanks for the feedback, glad you like it! I'm actually working on that right now haha. Im adding a couple 1-3 drops with infect. I think I'm going to morph this into a zombie/infect deck. Cause why not?
June 16, 2017 11:38 p.m.
Infect is just cruel! XD Flensermite, Ichor Rats, Phyresis or even Plague Stinger you don't know how many times I have beat out all my friends cause lack of flying or reach cards in their deck! Slow painful death... Good luck!
June 16, 2017 11:52 p.m.
Yes! Thats what I'm saying! xD those are some of the cards im adding! I think it'll be funny to watch them all get mad haha
June 17, 2017 midnight
Hi! Have you tried looking at standard's mono-B zombies' list? It's a really good starting point if haven't played for some time and can be quite upgradable with time and money.
This is a sample list: https://www.mtggoldfish.com/archetype/standard-mono-blackzombies#paper
And this is a relatively old article about a budget zombie deck, with an ultra budget list inside: https://www.mtggoldfish.com/articles/budget-magic-110-54-tix-standard-zombies
Bad news is that in a few months it won't be standard legal anymore. Good news is that modern has a greater card pool and, usually, with rotations prices drop.
August 24, 2017 6:25 a.m.
August 26, 2017 11:19 p.m.
I like that idea. Ill have to make a few changes. Hitting for 1 or 2 infect everytime is kinda slow sometimes. But hitting for 3-4 would be awesome. Especially for 1 extra mana. Thanks!
August 26, 2017 11:28 p.m.
If you plan to go creature heavy, add more Bontu's Monument, and take advantage of the best color to draw cards, which prevent you from being ground out, by removal, the opponent having bigger creatures, or discard engines.
(Sign in Blood; Night's Whisper; Phyrexian Arena or more extreme stuff like Vampire Hexmage + Phyrexian Etchings, or go big/go home Null Profusion - which is suicidal if the opponent has discard, and is also too slow for modern)
Some good hate against the graveyards like Leyline of the Void/Nihil Spellbomb/Ravenous Trap.
Same is true about having ways do attack combo with stuff like Duress.
August 27, 2017 10:57 a.m.
Plus mono black has some very good power cards, that some may say are mandatory - and in case there is no apparent strategy even i tend to prescribe.
Phyrexian Obliterator - sadly its a removal magnet, but when it survives its like the old versions of eldrazi titans
Disciple of Bolas or Gray Merchant of Asphodel
Vampire Nighthawk; Gifted Aetherborn
So without wanting to be rude, what is your aim with the deck (if you have something in mind)?
Zombie tribal? Black (controll-ish) infect? Mono black devotion/goodstuff?
August 27, 2017 11:19 a.m.
What i was going for was just a monoblack zombies and infect. I'd like to stay with that theme as much as possible. Pretty much get out as many creatures as i can, pump the infect guys up and kill.
August 27, 2017 11:31 a.m.
Well as far i know traditionally mono black infect tended to run a few playsets of infect creatures - Phyrexian Crusader, Plague Stinger, maybe Ichorclaw Myr or Inkmoth Nexus (as 4 of) - and support them with an extreme amount of remval and hand distruption spells.
(Black is very lacking in the pump spell department)
The closest thing black has to pump spells are Lashwrithe & Grafted Wargear.
The problem with mixing infect with other strategies comes from the fact that they don't help each other, i mean that infect counters don't decrease life total and vice versa, thus you dilute your deck, and sacrifice speed without getting much out of the deal.
Not to mention that most cards that support creature heavy stuff, like tribal decks, don't do much in the leaner infect decks, since creatures are rare.
For example Bontu's Monument is wonderful, when you cast 7-9 creatures during a game, and its not so useful, when you plan to use only 1 or 2 creatures.
August 27, 2017 11:44 a.m.
After many changes I think this deck is finally set to my liking. It works pretty fast, and well with only 3-4 mana. Thoughts?
September 2, 2017 2:30 p.m.
September 2, 2017 2:36 p.m.
Hey man, I like the deck and I think it's decent and really fun, as you say, for playing casually or with friends. However, if you wish to take this to FNMs, it unfortunately won't do much.
The problem with this deck is that it's too slow and/or not resilient enough for modern. The strategy you're onto is a very popular one, but you need to do this super fast. Infect is usually played with the colour green because of Glistener Elf and the bigger pump spells. Green infect often wins turn 2-3, while this deck would probably win turn 4-5, which just isn't fast enough for modern, a format that has combo wins on turn 3, or perfect control decks. More over, your deck simply isn't resilient enough. When you get a creature on the battlefield after turn 1 or 2, chances are it will just get countered or hit by a removal spell. Infect is a deck that can be explosive, but loses steam super quickly if you don't get off on the right foot.
However, all hope is not lost :P black offers stronger (not cheaper, just more powerful) creatures and more control options to ensure your plan doesn't get stomped on. This is what sets it apart from green infect decks.
The goal of green infect decks is to do the job as quickly as possible, and they win by focusing solely on that plan. In order to win with black infect, you need to try not to think about speed and instead think about what black gives you: power and resiliency. So, you drop like half of your pump spells, drop a couple of the weaker infect creatures (keep flensermite, crusader, and plague stinger I guess), and increase the amount of control spells.
Right off the bat, take out Bontu's Monument. I promise you, it does nothing for you in this deck. Now, think about what pump spells are the best in this deck. Since we are not going for speed, one-time instant and sorceries are just not worth it, so cut those (except for maybe a couple copies of supernatural stamina, and/or grotesque mutation, as those guys have other uses) (you may notice I told you to keep things with lifelink, this is because you will struggle against Burn decks). So, I like the auras, especially the snakeskin thing. As it gives control a very hard time. Maybe use 3-4 copies of the snakeskin and cut out the rest of the auras. Lashwrithe is a must in this deck, it is just so ridiculously strong, so run 3-4 copies. Grafted Wargear can also be strong, but it's not as strong as lashwrithe, so don't think about it much for now. As for control, the biggest thing you are worried about is not so much opposing creatures, as we have our strong infect guys to block, but it's having your infect creatures removed. Therefore, run some Duress, and if you have the money, Inquisition of Kozilek. You could also add Apostle's Blessing. We do want some removal against things we can't deal with, so just go 2-3 copies of Victim of Night and 2-3 copies of Go for the Throat. I don't like Grasp of Darkness in this deck because it doesn't get huge things, which are the only real things we are afraid of.
So, try that stuff out, lemme know if you need any more help cause I'm always willing to share ideas :P good luck man!
September 24, 2017 11:05 a.m.
Thanks for the feedback! I really appriciate the help. I've made a few changes recently and will update later.
October 1, 2017 7:38 p.m.
You could improve it a lot just by optimizing the cards you have. For example, all your hand disruption cards can be replaced with a combination of Thoughtseize, Inquisition of Kozilek, or even Collective Brutality. Researching, and finding the best version of each card can go a long way to improving any deck. Unfortunately, better cards tend to be more expensive, but if you can afford it you'll notice the difference.
Finally, as a general deck building rule for beginners: to start a deck out pick 9 cards that you'd like to base the deck around. Run 4 of each, + 24 lands and BAM deck. From there you can shuffle things around a bit (fewer high drops more low drops/more lands or less lands/Varying your removal). This helps trim the fat, creates a consistent deck, and gives you a nice starting point.
- Plague Stinger
- Unnatural Endurance
- Grotesque Mutation
- Victim of Night
- Molting Snakeskin
- Unholy Strength or Dark Favor
- 24 Swamp
Do your research, test it out, keep what works toss what doesn't. Always glad to see new players. Best of luck!
October 3, 2017 6:57 a.m.
Thanks for the feedback! I forgot to update this before i cycled again haha. Ill try to update it tonight if i can find time. I think youll like the update a little more than this. Its working real well.
October 3, 2017 8:01 a.m.
I would strongly recommend some dual lands in your deck. Anything ranging from Jungle Hollows to Llanowar Wastes to Woodland Cemeterys to Overgrown Tombs to Verdant Catacombs can drastically increase the consistency of your deck. Also, a few effective pump spells that are generally run in Infect decks are Might of Old Krosa and Giant Growth, both of which are probably better than Forced Adaptation, Revenge of the Hunted, etc. Some effective removal spells also include Fatal Push and Go for the Throat, both of which I think are better than Doom Blade. In any case, good luck!
October 9, 2017 7:05 p.m.
I would go with fetches (a playset of Verdant Catacombs, but any fetchland with green or black will do, so you can consider Wooded Foothills, Polluted Delta, Bloodstained Mire,...) and definitely add Fatal Push, great to keep the board clear early game so you can hit opponents with infect.
November 13, 2017 8:55 a.m.
You have a good creature list, but I would think about replacing some of the spells. Keep in mind you may or may not need some draw effects. I'd like to suggest moving Wild Defiance to your sideboard and putting in one or two Contagion Clasp tops (I think any more would be unnecessary). Vines of Vastwood was a great call! Didn't know it existed. Lastly I would take out the Mutagenic Growth for a full play set of Inquisition of Kozilek. IoK is a great disrupt card for anything black.
November 14, 2017 4:38 p.m.
Thanks guys! I wish those damn fetch lands we're less expensive.. Lol . But I like those suggestions! Only thing I can't take out is those Mutagenic Growths. Those things have so much potential early and even end game as they can be played without paying mana. Theyre good to build off of stuff like Groundswell . Especially say turn 2, I can get the +4/+4 then get an extra +2/+2 for 2 life or even +4/+4 for 4 life and swing for 8-10 infect turn 2 or 3. All depending on card draw lol
November 14, 2017 5:38 p.m.
Also just realized i forgot to update my sideboard on here too. Lol whoops! Ill get to that in a little bit
November 14, 2017 5:51 p.m.
November 14, 2017 5:53 p.m.
Oh i dont disagree with that. The only real reason I'm not is cost and my lgs not having any in. They both make this deck awesome. Become immense works real good with fetch lands. Its actually in my side board right now. Buuuuuutttttttt I'm broke. Maybe someday soon ill get those inkmonths!
November 14, 2017 6:05 p.m.
Ok i know this is not fun & interactive, but if you add might of old krosa you could potentially win turn 2
Turn 1 forest and G elfturn 2 land and might + groundswell - getting the landfalltrigger you're now at 9 / 9, attack and finish with a mutagenic growth, using Life to pay for the cost. PS IDK how to make cards in blue text
November 15, 2017 7:10 a.m.
November 21, 2017 7:55 a.m.
Ok, I meant Hand of the Praetors not Vathmother :D
November 21, 2017 7:56 a.m.
I like that black pump! Thanks for the suggestion! Now i experimented with Hand of the Praetors the only reason i took him out was because i found his cost was too high for how fast i wanted this deck to work. On turn 4 id rather be casting Groundswell, a Vines of Vastwood so i can swing for at least 9 infect rather than another creature. And now with that other one you mentioned that would make it 11 with a Plague Stinger !
November 21, 2017 8:05 a.m.
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|Date added||6 months|
|Last updated||4 days|
This deck is Modern legal.
|Folders||Modern Cool Stuff, Modern, Interesting Modern Decks|
|Top rank||#9 on 2017-11-21|