- 2x Apostle's Blessing
- 2x Dismember
- 2x Fatal Push
- 4x Groundswell
- 4x Mutagenic Growth
- 2x Vines of Vastwood
- 4x Virulent Swipe
- 4x Forest
- 2x Inkmoth Nexus
- 2x Llanowar Wastes
- 4x Overgrown Tomb
- 1x Pendelhaven
- 5x Swamp
- 2x Woodland Cemetery
Comments View Archive
Hi! Have you tried looking at standard's mono-B zombies' list? It's a really good starting point if haven't played for some time and can be quite upgradable with time and money.
This is a sample list: https://www.mtggoldfish.com/archetype/standard-mono-blackzombies#paper
And this is a relatively old article about a budget zombie deck, with an ultra budget list inside: https://www.mtggoldfish.com/articles/budget-magic-110-54-tix-standard-zombies
Bad news is that in a few months it won't be standard legal anymore. Good news is that modern has a greater card pool and, usually, with rotations prices drop.
August 24, 2017 6:25 a.m.
August 26, 2017 11:19 p.m.
I like that idea. Ill have to make a few changes. Hitting for 1 or 2 infect everytime is kinda slow sometimes. But hitting for 3-4 would be awesome. Especially for 1 extra mana. Thanks!
August 26, 2017 11:28 p.m.
If you plan to go creature heavy, add more Bontu's Monument, and take advantage of the best color to draw cards, which prevent you from being ground out, by removal, the opponent having bigger creatures, or discard engines.
(Sign in Blood; Night's Whisper; Phyrexian Arena or more extreme stuff like Vampire Hexmage + Phyrexian Etchings, or go big/go home Null Profusion - which is suicidal if the opponent has discard, and is also too slow for modern)
Some good hate against the graveyards like Leyline of the Void/Nihil Spellbomb/Ravenous Trap.
Same is true about having ways do attack combo with stuff like Duress.
August 27, 2017 10:57 a.m.
Plus mono black has some very good power cards, that some may say are mandatory - and in case there is no apparent strategy even i tend to prescribe.
Phyrexian Obliterator - sadly its a removal magnet, but when it survives its like the old versions of eldrazi titans
Disciple of Bolas or Gray Merchant of Asphodel
Vampire Nighthawk; Gifted Aetherborn
So without wanting to be rude, what is your aim with the deck (if you have something in mind)?
Zombie tribal? Black (controll-ish) infect? Mono black devotion/goodstuff?
August 27, 2017 11:19 a.m.
What i was going for was just a monoblack zombies and infect. I'd like to stay with that theme as much as possible. Pretty much get out as many creatures as i can, pump the infect guys up and kill.
August 27, 2017 11:31 a.m.
Well as far i know traditionally mono black infect tended to run a few playsets of infect creatures - Phyrexian Crusader, Plague Stinger, maybe Ichorclaw Myr or Inkmoth Nexus (as 4 of) - and support them with an extreme amount of remval and hand distruption spells.
(Black is very lacking in the pump spell department)
The closest thing black has to pump spells are Lashwrithe & Grafted Wargear.
The problem with mixing infect with other strategies comes from the fact that they don't help each other, i mean that infect counters don't decrease life total and vice versa, thus you dilute your deck, and sacrifice speed without getting much out of the deal.
Not to mention that most cards that support creature heavy stuff, like tribal decks, don't do much in the leaner infect decks, since creatures are rare.
For example Bontu's Monument is wonderful, when you cast 7-9 creatures during a game, and its not so useful, when you plan to use only 1 or 2 creatures.
August 27, 2017 11:44 a.m.
After many changes I think this deck is finally set to my liking. It works pretty fast, and well with only 3-4 mana. Thoughts?
September 2, 2017 2:30 p.m.
September 2, 2017 2:36 p.m.
Try Mutagenic Growth for extra pump for free
September 19, 2017 9:44 p.m.
Hey man, I like the deck and I think it's decent and really fun, as you say, for playing casually or with friends. However, if you wish to take this to FNMs, it unfortunately won't do much.
The problem with this deck is that it's too slow and/or not resilient enough for modern. The strategy you're onto is a very popular one, but you need to do this super fast. Infect is usually played with the colour green because of Glistener Elf and the bigger pump spells. Green infect often wins turn 2-3, while this deck would probably win turn 4-5, which just isn't fast enough for modern, a format that has combo wins on turn 3, or perfect control decks. More over, your deck simply isn't resilient enough. When you get a creature on the battlefield after turn 1 or 2, chances are it will just get countered or hit by a removal spell. Infect is a deck that can be explosive, but loses steam super quickly if you don't get off on the right foot.
However, all hope is not lost :P black offers stronger (not cheaper, just more powerful) creatures and more control options to ensure your plan doesn't get stomped on. This is what sets it apart from green infect decks.
The goal of green infect decks is to do the job as quickly as possible, and they win by focusing solely on that plan. In order to win with black infect, you need to try not to think about speed and instead think about what black gives you: power and resiliency. So, you drop like half of your pump spells, drop a couple of the weaker infect creatures (keep flensermite, crusader, and plague stinger I guess), and increase the amount of control spells.
Right off the bat, take out Bontu's Monument. I promise you, it does nothing for you in this deck. Now, think about what pump spells are the best in this deck. Since we are not going for speed, one-time instant and sorceries are just not worth it, so cut those (except for maybe a couple copies of supernatural stamina, and/or grotesque mutation, as those guys have other uses) (you may notice I told you to keep things with lifelink, this is because you will struggle against Burn decks). So, I like the auras, especially the snakeskin thing. As it gives control a very hard time. Maybe use 3-4 copies of the snakeskin and cut out the rest of the auras. Lashwrithe is a must in this deck, it is just so ridiculously strong, so run 3-4 copies. Grafted Wargear can also be strong, but it's not as strong as lashwrithe, so don't think about it much for now. As for control, the biggest thing you are worried about is not so much opposing creatures, as we have our strong infect guys to block, but it's having your infect creatures removed. Therefore, run some Duress, and if you have the money, Inquisition of Kozilek. You could also add Apostle's Blessing. We do want some removal against things we can't deal with, so just go 2-3 copies of Victim of Night and 2-3 copies of Go for the Throat. I don't like Grasp of Darkness in this deck because it doesn't get huge things, which are the only real things we are afraid of.
So, try that stuff out, lemme know if you need any more help cause I'm always willing to share ideas :P good luck man!
September 24, 2017 11:05 a.m.
Thanks for the feedback! I really appriciate the help. I've made a few changes recently and will update later.
October 1, 2017 7:38 p.m.
You could improve it a lot just by optimizing the cards you have. For example, all your hand disruption cards can be replaced with a combination of Thoughtseize, Inquisition of Kozilek, or even Collective Brutality. Researching, and finding the best version of each card can go a long way to improving any deck. Unfortunately, better cards tend to be more expensive, but if you can afford it you'll notice the difference.
Finally, as a general deck building rule for beginners: to start a deck out pick 9 cards that you'd like to base the deck around. Run 4 of each, + 24 lands and BAM deck. From there you can shuffle things around a bit (fewer high drops more low drops/more lands or less lands/Varying your removal). This helps trim the fat, creates a consistent deck, and gives you a nice starting point.
- Plague Stinger
- Unnatural Endurance
- Grotesque Mutation
- Victim of Night
- Molting Snakeskin
- Unholy Strength or Dark Favor
- 24 Swamp
Do your research, test it out, keep what works toss what doesn't. Always glad to see new players. Best of luck!
October 3, 2017 6:57 a.m.
Thanks for the feedback! I forgot to update this before i cycled again haha. Ill try to update it tonight if i can find time. I think youll like the update a little more than this. Its working real well.
October 3, 2017 8:01 a.m.
I would strongly recommend some dual lands in your deck. Anything ranging from Jungle Hollows to Llanowar Wastes to Woodland Cemeterys to Overgrown Tombs to Verdant Catacombs can drastically increase the consistency of your deck. Also, a few effective pump spells that are generally run in Infect decks are Might of Old Krosa and Giant Growth, both of which are probably better than Forced Adaptation, Revenge of the Hunted, etc. Some effective removal spells also include Fatal Push and Go for the Throat, both of which I think are better than Doom Blade. In any case, good luck!
October 9, 2017 7:05 p.m.
I would go with fetches (a playset of Verdant Catacombs, but any fetchland with green or black will do, so you can consider Wooded Foothills, Polluted Delta, Bloodstained Mire,...) and definitely add Fatal Push, great to keep the board clear early game so you can hit opponents with infect.
November 13, 2017 8:55 a.m.
You have a good creature list, but I would think about replacing some of the spells. Keep in mind you may or may not need some draw effects. I'd like to suggest moving Wild Defiance to your sideboard and putting in one or two Contagion Clasp tops (I think any more would be unnecessary). Vines of Vastwood was a great call! Didn't know it existed. Lastly I would take out the Mutagenic Growth for a full play set of Inquisition of Kozilek. IoK is a great disrupt card for anything black.
November 14, 2017 4:38 p.m.
Thanks guys! I wish those damn fetch lands we're less expensive.. Lol . But I like those suggestions! Only thing I can't take out is those Mutagenic Growths. Those things have so much potential early and even end game as they can be played without paying mana. Theyre good to build off of stuff like Groundswell . Especially say turn 2, I can get the +4/+4 then get an extra +2/+2 for 2 life or even +4/+4 for 4 life and swing for 8-10 infect turn 2 or 3. All depending on card draw lol
November 14, 2017 5:38 p.m.
Also just realized i forgot to update my sideboard on here too. Lol whoops! Ill get to that in a little bit
November 14, 2017 5:51 p.m.
November 14, 2017 5:53 p.m.
Oh i dont disagree with that. The only real reason I'm not is cost and my lgs not having any in. They both make this deck awesome. Become immense works real good with fetch lands. Its actually in my side board right now. Buuuuuutttttttt I'm broke. Maybe someday soon ill get those inkmonths!
November 14, 2017 6:05 p.m.
Ok i know this is not fun & interactive, but if you add might of old krosa you could potentially win turn 2
Turn 1 forest and G elfturn 2 land and might + groundswell - getting the landfalltrigger you're now at 9 / 9, attack and finish with a mutagenic growth, using Life to pay for the cost. PS IDK how to make cards in blue text
November 15, 2017 7:10 a.m.
November 21, 2017 7:55 a.m.
Ok, I meant Hand of the Praetors not Vathmother :D
November 21, 2017 7:56 a.m.
I like that black pump! Thanks for the suggestion! Now i experimented with Hand of the Praetors the only reason i took him out was because i found his cost was too high for how fast i wanted this deck to work. On turn 4 id rather be casting Groundswell, a Vines of Vastwood so i can swing for at least 9 infect rather than another creature. And now with that other one you mentioned that would make it 11 with a Plague Stinger !
November 21, 2017 8:05 a.m.
November 21, 2017 1:17 p.m.
Since this is infect, it's primarily aggro. Every turn you waste is a turn that a Death's Shadow will get bigger, a chance for a Delver of Secrets to flip, and another chance for a control deck to draw an answer. Infect is supposed to win before any deck can answer it. Most infect decks out there lose if they don't win by turn 3 because after that point it's burnt out its hand and the other guy drew removal. I would cut everything more than 3 mana and run a more aggressive aggressive mana base with fewer basics and more shocks and fetches because you don't care about the long game or the long game threats of opponents will create. If you're willing to add blue, I would recommend Blighted Agent. If not, then Apostle's Blessing is great because it's basically a 1 mana spell that makes your creatures unblockable under the right circumstances. I would cut Contagion Clasp, Thoughtseize, some of the Inquisition of Kozileks, and Phyrexian Swarmlord for more Fatal Push and pump spells. Beyond that, you should take a good hard look at every card on this list and ask yourself "How will this win me the game by turn 3-4 and is there a better alternative?" You only need 10 poison counters to lose the game so basically every creature you have does double damage in a sense. Just try to maximize the value you get from that basic idea.
November 22, 2017 12:15 p.m.
Not to sound disrepectful, because i do value all input, but have you tried playtesting it at all? If you work the cards i have in here right you can pretty consistently win turn 3-4. Now of course you'll have the occasional bad hand or 2. But once this gets going its dealing at least 10 by turn 4. Now i have bogger cards in there like the Phyrexian Swarmlord because what happens if i dont get the turn 4 win? I dont want to be screwed and lose by default. I like to have even a little bit of back up as a kust in case. Now the hand disruption is vital in this deck. If first turn i get to see exactly what you have in hand i get to startagize how im going to play my hands to come out on top. But seriously I thank you for the input! My friend and i play in 2hg tournaments at our lgs and he runs a w/u control deck. He throws in the Blighted Agent as a wildcard they dont expect then i can pump him with green spells. Its actually a great combo the 2 decks!
November 22, 2017 1:25 p.m.
If it hasn't already been suggested, Rancor would be really good should they have a bunch of blockers.
December 1, 2017 8:47 a.m.
Deck looks excellent and a blast to play. Only thing i would change is just shuffling from side to main. I would take out one of your pumps (I would do Groundswell but its your call) to get the second Fatal Push in, and I would swap 1xPhyrexian Crusader and 1xPlague Stinger for your two Whispering Specter. Looks fast and nasty, glad its working out for ya!
December 1, 2017 9:02 a.m.
I'd cut the Virulent Sliver as it works against your pump-and-smash plan because no matter how big it is it will only deal normal damage and leave behind a single poison counter. You could try something like Blossoming Defense instead.
January 1, 2018 2:11 a.m.
January 1, 2018 2:19 a.m.
Damn i read that wrong! Thanks for pointing that out. Ill definitely have to look in to getting Rancor.
January 1, 2018 12:39 p.m.
It has been a long ass time since I've played MTG and tried to be competitive, but back when I WAS one of the top 10 members of Tappedout, I played a lot of infect. A lot. So I can hopefully give some useful feedback.
Sideboard: Cut Flensermite, Phyrexian Swarmlord, and Whispering Specter. Swarmlord is tempting to include but in reality, it's a win-more card and ranges from moderately to very effective only when you're going to win anyways.
Mainboard: Any competitive infect deck needs 4 Phyrexian Crusader. It's such a good card. You may also want to consider another Inkmoth Nexus budget permitting. Also you want 4x Vines of Vastwood for protecting your stuff.
I don't think you need more than 4 hand search vehicles (Inquisition of Kozilek and Thoughtseize). Granted it almost never hurts to have more, but drawing one late game when you want a pump spell is an awful feeling that I've experienced personally. Of course, you'd want 4x Thoughtseize, but again budget permitting.
I'm also personally of the opinion that an infect deck does not need kill spells in it. Pump spells (like your sideboarded Become Immense) pretty much act like a kill spell if your creature gets blocked. If they don't block, your creature skates through and deals massive poison counters. A key to remember is that a pump spell draw late game wins you the game with an infect deck(especially with Rancor), and a kill spell does nothing to advance their poison counters. Inquisition or Thoughtsieze should allow you to get rid of any creature you don't like/can't deal with anyways, so that's why I think kill spells are moot.
Pen-ultimately, Livewire Lash was a card I used back in standard. It may be too slow now for Modern, but it's a way to deal poison counters without having to attack your opponent. Just pump and deal damage.
Lastly, if you are keeping your mana curve topping out at 3, you may want to also consider dropping to 21 land. It can be risky, but I would play test it anyways.
Hopefully this helps you somehow or can give you a bit of inspiration. I noticed you have a mill deck and I'll check that one too as I really want to make my current mill deck better.
January 4, 2018 4:22 a.m.
Oh, also consider Abrupt Decay. For obvious reasons.
Pendelhaven is also amazing. Tap to boost your 1/1 creature FIRST before doing any combat tricks with spells.
January 4, 2018 4:33 a.m.
I have Mono Green infect (Pauper type) I used Livewire Lash. It may delay turn but once equipped. You can kill you enemy by just pumping the creature or, swipe his creature then attack with pumped infect creature. You might wanna check it.
January 4, 2018 5:28 p.m.
January 6, 2018 1:26 p.m.
Chasko145 Good to hear for when I rebuild my own modern infect deck.
January 6, 2018 2:09 p.m.
Looks like a solid deck, only thing I would recommend, depending on your local meta is adding Guttural Response
January 9, 2018 4:34 p.m.
I feel like that would be a good side board for my meta. Honestly it's kind of all over the place for modern but having maybe 3 in there couldn't hurt. Thanks!
January 9, 2018 5:39 p.m.
Np, I am a control fan myself, so I figured I'd give your creature based deck some help against blue respectively. There might be other spells to help, but I think Guttural is one of the few staples for it's cmc, within your colors that could be the difference between winning and losing
January 10, 2018 7:25 p.m.
Very much appriciated ! I'm going to give it a shot.
January 10, 2018 8:47 p.m.
Finish the playset of Inkmoth Nexus soon!
January 12, 2018 9:40 p.m.
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|Date added||7 months|
|Last updated||a few seconds|
This deck is Modern legal.
|Folders||Modern Cool Stuff, Modern, Interesting Modern Decks, Modern, Uncategorized, info, cool decks|
|Top rank||#4 on 2017-11-23|