Sideboard


My Esper control deck, an improvement from the Ojutai control. I figured rather than load it with counters, I would put in more removal and draw power. That way, I can control the board early game and later on cast creatures that will give the opponent a hard time. Both Jace and Sorin act as draw power and creature/planswalker removal. I put in 26 lands for a land drop every turn, but may actually have just 24. This deck is meant to take lots of damage and take lengthy amounts of time to build up to kill.

I thought of adding more creatures, but until I get two Torrential Gearhulks, I think I'll keep what I have.

Sideboard consists of counters and removal, as well as some stuff that can deal with aggro. This deck can deal with aggro quite well despite late-game play. The stats on the number of games I have played are 11 Wins, 0 losses, and 1 draw.

If you see anymore suggestions, please feel free to leave a comment and suggest ideas for improvement. I am open to feedback and criticism!

Thank you!

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Date added 7 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 2 Mythic Rares

25 - 15 Rares

13 - 0 Uncommons

5 - 0 Commons

Cards 62
Avg. CMC 3.71
Tokens Emblem Gideon of the Trials, Glyph Keeper 5/3 W, Illusion 2/2 U w/ Phantasmal, Vizier of Many Faces 0/0 W, Zombie 2/2 B
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