Dual lands? Or are you trying to keep the price low?
January 28, 2012 12:01 p.m.
Yeah unfortunatly just a litlle too out of my price range.
January 28, 2012 12:48 p.m.
Yeah unfortunatly just a litlle too out of my price range.
January 28, 2012 12:48 p.m.
I think this is pretty great, especially for its cost. I, personally would prefer counters to Curse of Bloodletting, because if it's turn 5 and you have enough creatures/+1s to make curse of bloodletting useful, you're going to want to keep them alive against Days, Black Suns, and so on. Since you're already in blue, you might as well make the most of its counter abilities.
January 30, 2012 2:46 p.m.
If you are still looking to add another Assault Strobe I would recommend dropping a Curse of Bloodletting. Perhaps even try dropping the Curse of Bloodletting entirely or replacing them with Inquisitor's Flails. Put one of those on a Markov Blademaster and that is a huge threat which comes out faster and is harder to block if you don't have an Artful Dodge
You should probably get rid of the Divinations and Tezzeret's Gambit to add 4x Curiosity. It will give you far more cards, and with your cards all having low cmc, having those extra cards is incredibly important. The potential extra proliferates will be completely overshadowed by how many extra draws you will get to keep the your opponent under pressure.
From my experience running a deck like this, you really should put the Stromkirk Nobles. You don't have any other turn 1 drops and having the creature on turn 1 really puts on pressure. Also if you have 4 of these bad boys you could drop the Stormblood Berserkers for other cards if you feel inclined to do so (I would keep them).
Getting 2R on turn 3 seems to be a coinflip so I would consider dropping 1 Markov Blademaster for 1 Stormblood Berserker. This also makes it more likely for turn 3 throw down another 2 drop creature and using one of your many good 1 drops.
Also I would say Nightbird's Clutches and Fling can be good sideboard cards. Nightbird's Clutches can be more effective than Artful Dodge if your opponent doesn't get enough cards out early. Fling can end the game a turn early, and salvage a boardwipe scenario if you know your opponent is running them.
Lastly, I know you said you were having issues with land, but I feel that this deck really only needs 21-22. I would recommend dropping 1-2 lands and getting another 1-2 creatures. With only 13, if you run into decks with a fair amount of removal, and cards like Geth's Verdict which get around hexproof, you can find yourself creature starved with those curses just floating around doing nothing. (Also if you run Curiosity you will find that the extra draws will get rid of that problem anyway.)
+1 for the deck
(if you read there are more alternatives suggested for some cards)
January 30, 2012 3:28 p.m.
I understand your thinking for Fling, but in what way is Nightbird's Clutches better than Artful Dodge? If they happen to have three creatures out one can still block, while Artful Dodge would just completely circumvent those. If could explain your thinking on that.
Should I try to remove 2-3-4 lands and try to get some Sulfur Falls? That would solve the problem of of lower land counts.
As well so lets say my starting hand has only one land in it and only two drop creatures and and a Assault Strobe or two in it. Is that a hand to mulligan or is that perfect? Same with three lands in it. Is that too much land or just right? I am assuming that for this deck starting with two lands is perfect because you can play everything you need to.
Again thanks for all of the help, good stuff.
January 30, 2012 7:26 p.m.
Nightbird's Clutches is better than Artful Dodge when they have 2-3 big blockers and you have several creatures. It allows you to get multiple hits in rather than just one. Most situations the Artful Dodge will be better but I feel the Nightbird's Clutches is still worth a sideboard.
Yes if at all possible get 4 Sulfur Falls.
I would never keep 1 land, its too risky. Like you said 2 lands is ideal. 3 lands is a keep. So basiclly 2-3 lands is golden.
January 30, 2012 8:59 p.m.
EDIT: One thing I neglected to mention is that I think your Artful Dodges may be unneccessary. Outside of getting your Markov Blademasters through, the slots may be better used on more Volt Charge and perhaps some Vapor Snag. However, if you were to drop them, I would suggest then replacing the Markov Blademaster with Falkenrath Marauders because they have the flying to get around most things. That would be something to playtest though.
January 30, 2012 9:11 p.m.
OK yeah good plan. I see your thinking on Nightbird's Clutches now. Makes sense. Yeah having four slots for two cards doesn't really make sense. The thing is that Falkenrath Marauders is five mana and in a game with this deck is something I really don't think I will achieve. 1. I am pretty sure is that by turn five I will have the game won (or lost) and 2. Depending on how much land I start the game with will determine if I ever will get up to a five mana. If I start with two land and zero Curiositys I will probably not get up to five land. On the otherhand if I have say three land in starting hand, Invisible Stalker, Curiosity, and a Falkenrath Marauders I will probably get five mana to play it, but then that raises point one. Again, something to playtest.
So say if I were to remove 4x Artful Dodges and 2x Markov Blademaster I could put in 2x Volt Charge, 2x Vapor Snag, and 2x Inquisitor's Flail or some combination of those cards. What do you think of that?
Ok I will be adding 4x Sulfur Falls to this. Any other cards that you think would be good in this deck?
January 30, 2012 10:27 p.m.
I agree with your change, but instead of the Inquisitor's Flail, go for Silver-Inlaid Daggers. Not only is it a turn 1 drop (which right now you only have the Stromkirk Noble), it will add to your damage much more quickly, especially with the Invisible Stalker.
January 30, 2012 10:39 p.m.
Ok good idea. I will make all changes tomorrow. Again thanks for all of the excellent help!
January 30, 2012 10:53 p.m.
for the sideboard, why is Galvanic Blast in there? even though there are 3 artifacts in the deck its not likely to drop them all?
February 4, 2012 3:43 p.m.
It is in there because I forgot to take it out. It was just an idea for the deck is all.
February 5, 2012 12:06 a.m.
Woah Just looking at my deck I didn't realize that it was up to 2500 views. wow. Three days ago it was at 200. Crazy.
February 6, 2012 9:34 p.m.
so this is basically the deck on wizards of the coast?
February 7, 2012 7:19 p.m.
I believe that Butcher's Cleaver>Silver Inlaid Dagger, especially against aggro.
February 7, 2012 8:13 p.m.
You could probably put a Shrine of Burning Rage in there. Wins games my friend.
February 7, 2012 9:02 p.m.
@objection what do you mean by this is the deck on wotc? As for butcher's cleaver I do agree that it is better, but the cmc is why I am not running. I could equip at the earliest turn 4 while silver inlaid I could technically equip it turn 2, not that I could equip it too any thing at that point. Equiping it turn 3 would be that extra 2 or 3 a turn earlier. That is why I have it as is.
@skillz yes I do agree that the shrine would be really good. Take out two Mana Leak for two shrines?
February 7, 2012 10:05 p.m.
Was just saying that this is a variant of Stalking Stalkers, which was written about in an article of the same name on wizards.com.
February 8, 2012 12:43 a.m.
@objection I never actually saw that article. They are definitely very similar. Personally though, I do think mine is better, but I could be biased ;)
February 8, 2012 9:54 a.m.
i believe you. @tdubs I think Delvers would be a bad idea because there isn't that many sorceries/instants, and because a first turn noble is much better imo.Once again, gonna urge switching at least 2 of the daggers for cleavers, they straight out win vs pretty much any aggro matchup. also, you have a great deal of 1-drops.finally, i think markov blademaster would be nice in this deck
February 8, 2012 3:44 p.m.
@tdubs I agree with objection and think that a turn one stromkirk would be better. Delver doesn't totally fit with the theme of this deck.
@objection I just ordered the rest of the cards I need for this deck. I will playtest it with both and see how it goes. I did just realize that I only have three cmc 3. So that could possibly be a good idea. I will try it with both. As well I will pick up some markovs and try it with that. It was discussed earlier in this deck why I took it out. Again something to playtest.
February 8, 2012 4:17 p.m.
I had a deck similar to this but I had 4 Blighted Agent for maximum speed. Blighted Agent, Assault Strobe and Silver-Inlaid Dagger meant I could get 8 poison counters on turn 3, however it left me open to a vapor snag on their turn. If you want to try keep your guys alive early game, look into adding Turn Aside.
February 8, 2012 4:49 p.m.
I have a deck that is really similar to this one that I am working on but I think I like your version better. One card that I have found amazing for red evasion decks is Furor of the Bitten . It gives +2/+2 for one red and the only disadvantage is that you have to attack each turn which really isn't a disadvantage in this kind of deck. Also, Inquisitor's Flail is really effective. It is a less expensive, colorless version of curse of bloodletting for an evasion deck that is also helpful for first/double strike.
February 8, 2012 5:30 p.m.
Think there is quite a bit in what Hammer says, especially with furor of the bitten.However, i think turn aside is not the most useful spell because, well, your main attacker has hexproof anyways.Final, game-breaking change: rename it curse of the invisibly proliferating stalker, the title annoys me whenever i see it.
February 8, 2012 8:42 p.m.
Changed the name back to what it was. Sorry ran out of room for the spelling and was happy I had so many views.
Also took out 2x Negate because it had no reason to be in there and moved the numbers around for my other sideboard cards. Added 2x Turn Aside in case Mana Leak isn't enough. Also added 3x Ancient Grudge in case I am going against artifact heavy decks.
February 8, 2012 9:04 p.m.
Markov Blademaster is extremely good. I built something very close to this. One thing is even though Falkenrath Marauders is very tempting they shouldn't be played. But if you could i would suggest 1or 2x Sword of War and Peace it protects your creatures from most of the board sweepers in the format.
February 9, 2012 midnight
i'd add more Invisible Stalker, 4 or 8
i'd remove all shrine,equipment (we want to cast counter-magic here)
if i'd choose +8 Invisible Stalker, i'd remove the fury of the bitten, 1 noble and 1 berserker - they require some work before doing anything
SB - whatever protection there is agains sweepers - mostly against red, swords, more counter-magic, protection from color ect. cheap red mass removal could be problem - stoping us before we have 4-5 mana to cast some stalker/attacker and keep counter open
also the clones may kill their legendaries, so they're not only more stalkers, but removal in a way :)
February 9, 2012 5:22 a.m.
@salvat1onarmy I will try out Markov Blademaster and see how it goes. I actually don't own any swords and I really don't want to pay the exorbitant price for them.
@xlnt I don't know if you know this but there is a four of rule in magic which means only four ofa single card in a deck besides basic land. I would have 12 stalkers in there if I could.
February 9, 2012 7 a.m.
@sparkman. and relentless rats. Don't forget relentless rats.
February 9, 2012 4:14 p.m.
And relentless rats which should be a basic creature hehe.
February 9, 2012 7:22 p.m.
You might try using Haunted Fengraf as well since you have so few creatures. And by the way the swords wouldn't help against board wipes because even if you have hexproof and protection a spell not targeting the creature that effects the whole board or player would still kill it. Also, here is a link to my deck take a look and let me know what you think: Invisible blademaster.
February 9, 2012 8:50 p.m.
February 9, 2012 10:51 p.m.
February 11, 2012 12:15 a.m.
Nice idea, little weenie tho. If your initial pumped creatures gets removed, putting a fresh 1/1 or even 3/3 might not be enough for you to pass.
Still, +1 from me. Please, take a look at my deck Team Pavlov
February 11, 2012 5:44 a.m.
I second the suggestion for Inquisitor's Flail especially since you have so much evasion. This looks really solid though +1
February 11, 2012 11:07 p.m.
The deck looks like it could use more sources of proliferate for the mid to late game. I originally wanted to put in 2 Contagion Engine because of double proliferate but the high mana cost doesn't suit the deck.
Instead, consider using Contagion Clasp. While it doesn't provide the same mana:proliferate value as contagion engine, it comes out faster and would only be used a handful of times before the game is over anyway.
February 13, 2012 6:25 a.m.
@FenJai so if I put that in what would you take out?
@clamyd ok that looks like 1 for Silver-Inlaid Dagger, two for Butcher's Cleaver, and two for Inquisitor's Flail. I am still undecided what I will actually have in the deck. Currently I have one of the cleaver and the dagger each. Often times the cleaver is just a dead drop in my hands when I have other one drops I want to play that take up my mana such as Assault Strobe or Furor of the Bitten . I will probably change that for a flail and see how that goes.
February 14, 2012 10:40 a.m.
Flail or Dagger, Cleaver seems cool but since you can't drop it without breaking your stride its only meh.
February 14, 2012 3:53 p.m.
Cleaver is nice for late game when facing against burn decks but if you face a burn deck you need to have a way to keep your creatures alive to Whipflares and Slagstorm as well as keep up the tempo against them.
Maybe drop a Shock and an Ancient Grudge from the sideboard and slip in the 2 Contagion Clasp. I'v play tested this deck a few times and I find that getting the curse out is a little hard so maybe replace Curiosity with Forbidden Alchemy or split it for 2 of each. You cant flashback but it allows you to dig for a particular card faster.
February 15, 2012 9:45 a.m.
Yeah took out my artifact's (besides the shrine]] and put in two Inquisitor's Flails. What if I put in Ponder instead of Forbidden Alchemy because it is two mana less and I couldn't flashback it anyways. It only goes one less card deep and I get to keep the cards I want in any particular order in case the four cards I would draw with alchemy are all good and I want then all I don't have to get rid of them or I can just shuffle and see what I get.
As for the Contagion Clasp I don't actually own any and I don't think that I will go out and buy it because I will probably forget. Maybe I won't though. I will throw it in the sideboard though.
February 15, 2012 7:39 p.m.
@sparkman, you commented:
February 16, 2012 5:42 a.m.
I don't actually think you can have both of those that high. You can have an end of turn on turn 4 14/14 Stromkirk Noble though which is cool.
February 16, 2012 10:46 a.m.
...and here I thought I was being original-ish. Here's my take on the idea: deck:covert-ops
+1 my friend
Check out mine and we can compare notes.
February 16, 2012 11:24 a.m.
I would say Silver-Inlaid Dagger will do you much greater good than the Furor of the Bitten s. You only have 4 Stromkirk Nobles as turn 1 plays, and having those turn 1 plays are pretty key in setting the pace.
February 16, 2012 1:21 p.m.
So far this deck has been going really well. If I have a pretty decent hand with two creatures in it, it is pretty much a guaranteed win. The only time that it doesn't do well is when you have bad hand and the other player has answers to creatures such as Mana Leak, Tragic Slip, or any other creature remover. Invisible Stalker really helps with this because hexproof is wonderful. Most of the time it is a turn 5 win and if not then two turns later.
@sharky Personally when I draw my first hand I am much happier to have Furor of the Bitten . The reason this is because whether or not I have Stromkirk Noble turn 1 out I will almost be 100% dropping a creature turn 2. Turn three is when I have three mana available which preferably I would like to use to drop a Curse of Stalked Prey. At this point I have one mana available to use for either Assault Strobe, Curiosity, or Furor of the Bitten depending on what I have in my hand. If I am equipping the dagger at this point I will not be able to use the curse which is a crucial part of this deck. So for right now I am going to be using furors and Inquisitor's Flail.
February 21, 2012 9:56 a.m.
Here's a nice hidden little piece of tech I found. Piracy Charm i'm thinking it could be a good sideboard card. Say for example, your opponent is running islands.... Delver, jeskai, U/R eldrazi etc are just a few of the probably thousands of examples. The charm gives you extra evasion for 1 mana. In the event you have Invisible Stalker out, the slight pump spell effect is relevant especially if you haven't grown it much and need to eak out the extra damage. As for the discard a card? Well... I guess it could be relevant at some stage, but 3 effects for 1 blue is a nice bag of tricks to have.
February 19, 2016 2:58 a.m.
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|Date added||5 years|
|Last updated||5 years|
This deck is Modern legal.
|Folders||Cool Combos, Top Decks, standard, to try, Test, Build these, testing, interesting decks, Decks to buy, Ballin' on a Budget, See all 19|
|Top rank||#3 on 2012-02-15|