|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||None|
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Creature — Vampire Soldier
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
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Legion Conquistador Discussion
1 week ago
I see a few problems with this.
To start, why not play 4 Legion Conquistador? Having more means that you get more value with casting them.
Same with Mavren Fein, Dusk Apostle, you want another one of him.
Don't forget, you are allowed to have a 15 card total sideboard, and moving some of the enchantments there would make it so you don't draw Ashes against an aggressive red deck where it is useless. It also doesn't work on the main form of graveyard interaction in standard, God-Pharoah's Gift. Try adding Crook of Condemnation in the sideboard.
Axis of Mortality does nothing. As an aggressive deck, the only time you would ever get advantage from it is when you are losing to another aggro deck and in that case, turn 7 will not come.
More removal in Ixalan's Binding or Cast Out is good, since right now there is no interaction.
Oketra's Monument is also good with Legion Conquistidor.
Bishop of Rebirth dies easily and doesn't do enough, I would cut it in favor of more Adanto Vanguards.
Ritual of Rejuvenation, Sanguine Sacrament, Sheltering Light and Vampire's Zeal are not great cards, and overall would be better off as some that keep the deck towards a single plan. Possibly another Legion's Landing would help with the aggressive plan mono white has.
Metallic Mimic serves as a lord, which is especially useful with an aggressive go wide strategy.
You also want about two more lands. I recommend 2 or 3 Shefet Dunes over basic Plains since you will almost always have the mana you need without paying life.
1 week ago
Yeah I think it's a mix of ensuring a more functional limited environment and filler. Legion Conquistador would be a nearly dead card if you were drafting RIX RIX IXL, or you'd be having to force them over other cards. Colossal Dreadmaw is fine as just a dumb trample beater - no need to make a card with different art or anything when the Dreadmaw isn't doing anything radically different on Ixalan (it's not like in KTK block when the whole plane got changed thanks to time shenanigans). Wouldn't worry too much about it.
Though I wonder if anything this recent was significantly affected by the decision to step away from small sets and blocks as we knew them.
1 week ago
I would argue that Legion Conquistador needs to be in RIX for that strategy to work. As for the other two, they make fine filler for the dinosaurs deck. I too would have liked new artwork, but I guess the world hasnt changed any, so its not too much of an issue.
1 week ago
1 week ago
I gotta say, I think the limited environment for Rivals will be MUCH better than Ixalan. The tribal synergies are still very strong, but I feel one has more agency to branch out from the tribal synergies. It is no longer tribal or bust IMO (excluding U/W fliers of course, that deck is always good).
I am pretty disappointed that they reprinted Colossal Dreadmaw, Raptor Companion, Sailor of Means, and Legion Conquistador. Only the Conquistador makes sense for draft/sealed environments, but the rest seem lazy.
EDH Dinos is looking well supported, now the question becomes...who is the best Dino commander? My money is on Marath, Will of the Wild with Gahiji, Honored One and Gishath, Sun's Avatar tied for second.
Merfolk now has the additional one drop it needed. There are two new ones too choose from, but I think Mist-Cloaked Herald is the superior option as Jade Bearer sadly can't target itself. I fully expect to see this deck to perform in Standard.
There are a bunch of interesting cards spoiled today, but these are a few I find particularly intriguing:
I don't think I have seen an ability like this before, but I think this guy will be quite strong in limited.
Premium removal that also triggers enrage for . Considered me enthused.
What a punchy little fellow
This is a very interesting card, likely not that good, but an interesting design none the less.
Overall I think this set looks pretty good.
3 weeks ago
cut the 5 mana stuff and play some kaladesh vampires like Yahenni, Undying Partisan and Gifted Aetherborn. also, if you can afford it, the removal could see some uprgrades. Fatal Push, more copies of Vraska's Contempt, and even Thopter Arrest and Ixalan's Binding. the only five drop i could see you keeping is Bishop of the Bloodstained and just a 2 of if any. you could play some of the monuments to increase your clock and cut Demystify for Fragmentize. fragmentize is only a sorcery, but it hits all of the important enchantments and hits artifacts as a bonus.for additions to the manabase, the only good duel in your colors is concealed courtyard and that's about $5-7 each. for the sideboard, i would play Crested Sunmare for the temur energy matchup, Gideon's Intervention against approach, Sentinel Totem against anything playing the scarab god, and Kambal, Consul of Allocation against every control deck. angel of invention might get in against things like u/b as an anthem effect, but the five mana might make it unplayable as you would hopefully be tapping out for it on turn 5. one final thing for the maindeck if you are going to play monuments is Legion Conquistador. this card has been severely underestimated in the few months it has been out.
1 month ago
Why Legion Conquistador? It's a vanilla 2/2
1 month ago
Cool idea, Reba04.
Not sure if you're open to suggestions, and if not, go ahead and just skip over the rest of this post =)
I'd look into adding some more 2 and 3 cost creatures to smooth your mana curve out. having a hand full of 5/6/7 drops in your opening hand feels bad... and if the Magic Gods treat you anything like they treat me, it's going to happen. A lot.
I'd pull out about 4 lands, 2Deathless Ancient(expensive for what it does and the body isn't impressive for the mana cost. 4Gravedigger(same reasons), 2-4Queen's Agent(same reasons), 1Mavren Fein, Dusk Apostle(he's legendary, so once you have one out, the rest in your hand are dead cards until they kill him), 2Liliana, Death Wielder(expensive to cast. doesn't synergize well with vampes since her abilities are -1/-1 counter up until the ultimate), and 2Vanquisher's Banner(I like this card but expensive to cast before it starts giving you benefits).
That's a lot of cards to pull... what else is going in?
Removal. 2-3Cast Out IMO runner-up for best removal in Standard. Cycling and a lot of decks don't play enchantment removal, so you can remove whatever it is... forever.Fatal Push and/or Walk the Plank Push IS the best removal... but pricey.
This is getting longer than I Anticipated... so I'll stop here. Sorry for the novel. Regardless, +1 from me, and keep brewing. Have you played this in paper yet? How's it been for you?