Proteus Staff

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Proteus Staff

Artifact

, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate this ability only as a sorcery.

DreadKhan on Commander Deckbuilding Advice - A …

9 months ago

I mean there is always Roon of the Hidden Realm that blinks stuff and is in Bant, some of the best blink colours? It used to be a real house of a Commander, but now we have stuff that's just way quicker and with a better top end, so you don't have to be stuck in Bracket 4. If you blink something like Yorion, Sky Nomad you can blink a bunch more stuff. You can also throw in good old Brago, King Eternal as a value piece (every time he sneaks in he blinks all your relevant stuff). A real feature of Roon is that Green can help you tutor up creatures, meaning you can find your Archaeomancer more reliably.

The other option I'd suggest is Grand Arbiter Augustin IV, and you'd be more into using flicker spells and benefiting from the discount to make them better, while slowing down everyone else. This would be a higher power deck potentially, but would also be harder to run.

I'd go with Roon if you want a less pushed deck (Bracket 2 or 3), or something like GAAIV if you want Bracket 4 blink to work.

This discussion reminds me of a deck of mine a bit, if you're in mono-Blue and you have enough mana and tutoring you can easily set up a game state where you can constantly return stuff from your graveyard to your hand (where you can recast), I used Talrand, Sky Summoner and instead of Fogs I used stuff like Aetherspouts and AEtherize (and Polymorphist's Jest haha) to ruin people's days, I used a mix of Proteus Staff and a low creature count (and having those creatures draw extra cards) to set everything up, and then juggled Stream of Thought and Call to Mind to get anything I want back into my library, where Proteus Staff can reorder my library to then draw said card. FWIW if you have infinite mana (I used Dramatic Reversal and Isochron Scepter for infinite mana) I think you can just infinitely replicate your Stream of Thought to mill out everyone but you, not quite winning on the spot but very close.

seshiro_of_the_orochi on Mono U commanders to a …

1 year ago

Fblthp, the Lost, in it's most streamlined version, is a creatureless deck. You try to get Proteus Staff out asap and target Fblthp with it. This way, you'll flip your whole deck until you reach Fblthp at the bottom. You put your entire deck back in any order (as Staff tells you to), allowing you to stack your next draws. After the ability of Staff has finished resolving, Fblthp's triggered ability goes on the stack and draws you two cards. So you basically tutored for the best two cards for any given situation.

The remaining cards besides these two should propably be ways to untap Staff, protection for Staff and Phblthp, protection for yourself, interaction and control effects. From there, you're pretty open ended. Taking things away from your opponent could be a thing, but there's tons of things to do.

But you tutor all the time. Which seems honestly pretty boring to me. That's why I never finished or played the deck.

Balaam__ on Balaam__

1 year ago

Back with some more legendofa.

Definites:

Cabal Trainee Tentacles instead of hands, but otherwise a FPP with a reach from off camera.

Golem-Skin Gauntlets

Tel-Jilad Stylus

Thought Prison

Avarice Totem

Fist of Suns (makes Thanos jealous)


Highly dubious:

Canopy Claws if the foliage is alive and sentient, then theoretically we could be getting something close to a first person view.

Stoic Champion nice FPP but no hands from off screen.

Banshee's Blade maybe FPP, maybe not.

Proteus Staff first person view and hands coming from out of frame, but the hands are part of the staff.

Baton of Courage probably not FPP.

Fleshgrafter probably not from the perspective of those poor hands.

Cage of Hands the hands are disembodied so I’m not sure if you want to count it.

No-Dachi probably not FPP.

Soratami Mirror-Guard definitely first person, but again, no hands.

Polaris on Command zone and Proteus Staff …

1 year ago

So as you said, returning a commander to the command zone from graveyard or exile is a state-based action(rule 903.9a), which means it will be checked after Come Back Wrong finishes resolving and won't find a commander in the graveyard.

However, returning a commander from hand or library to the command zone is a replacement effect (rule 903.9b). The moment Proteus Staff would put the commander into the library, its owner can choose to have it be put into the command zone instead.

This rule difference is done so that commanders can die and trigger death effects before going back to the command zone.

bhst5019 on Command zone and Proteus Staff …

1 year ago

Ok so, Come Back Wrong kills the creature, then you take control of the creature before the person can put it into the command zone. I am confused on Proteus Staff. When do I/they have the chance to put the Commander back into the command zone when activating Proteus Staff?

Icaruskid on The Friendmaker | Talrand, Sky Summoner [PRIMER]

1 year ago

DreadKhan here are the results:

  1. I enjoyed Proteus Staff and Sphinx of the Second Sun in my testing. But I do have a mono blue extreme artifact matters deck already so strictly for the variety I'm staying on the Polymorph plan.
  2. I really _really _like Shark Typhoon as an alternative to Talrand and also because it is hilariously on theme.
  3. I tried the Cipher spells and I'm still undecided about them. Sometimes I want repeatable spells and sometimes they have no creature to encode and I just want card selection or card advantage.
  4. You were right about Mass Diminish and Polymorphist's Jest. They are in!
  5. Cultural Exchange helps round out the threat level in the deck nicely. Added!

Thank you so much for your insightful ideas!

Trapdoorspyder on This deck plays all the EPIC spells.

2 years ago

I absolutely love the concept of this deck! Another more modern commander could be Esika, God of the Tree  Flip to act as a Proteus Staff in the command zone, which might work for the deck a little better.

DreadKhan on Taste the Painbow

2 years ago

You might like Double Major and/or Mystic Reflection, both seem on theme and Reflection can be used aggressively vs an opponent's creature. Reflections is very good with effects that make lots of tokens simultaneously, such as with Ezuri's Predation, those two can easily win the game.

Does Proteus Staff make any sense in here? You have some token makers, this would turn a token into a main deck creature for a few mana. Another random card that might fit is Tyrite Sanctum, this can make your God Commander Indestructible in one step I think.

Really out there thoughts here, but have you even considered Aesi, Tyrant of Gyre Strait/Tatyova, Benthic Druid? I think you have enough lands/land ramp to justify them, if I had 37 enchantments I'd run stuff like Verduran Enchantress I suspect. I also wonder about Ashaya, Soul of the Wild, if you have Aesi/Tatyova out, any non-token creature that ETBs will draw you a card, I think you could use it as a backup Commander in a pinch, since it turns all your non-tokens into lands.

Load more
Have (1) metalmagic
Want (0)