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I think the answer to going Stax would be to start with getting rid of the +1/+1 counter sub-theme to make a little room, start taking a look at / considering Shattergang Brothers and going Jund.... then and looking at some Shattergang lists (even if your staying with Golgari, still look at some of the lists..) here and / or on EDHREC.
February 17, 2017 6:57 p.m.
I think this actually looks pretty good for a budget build.... I think some of your choices on Instants are a little sub-par even if you are gonna run some 1v1 ... perhaps Sunforger has led you astray? Inspired Charge and Lightning Bolt seem underwhelming. I'd try to find replacements... maybe Comeuppance and...? idk...
I'd also drop 1 maybe 2 lands and replace them with mana rocks...
February 15, 2017 12:32 a.m.
February 13, 2017 3:36 p.m.
sometimes too, all the politricking in the world will do nothing if someone's still got a bad taste in their mouth from a past experience with a deck/commander/archetype ect.... keep this in mind
February 13, 2017 2:19 a.m.
If you do go the Panharmonicon / Eldrazi Displacer route, a few Filigree Familiar, Thought-Knot Seer as well as a couple of Harsh Scrutiny, Transgress the Minds maindeck can be pretty gross... (I've been on the other side of the table...I know)...down side...Reflector Mage which was also in my friends deck is now bannedhammered. Also Glint-Nest Crane was good with Panharmonicon as well as for finding them and Prophetic Prism which synergize well...
February 12, 2017 11:05 a.m.
...."field control with few a combo and big creatures," ... still could go several ways....
Personally I don't like making too many decks that already do things other decks I have do...aka step out of your wheelhouse a little with each new deck you make...or at least try to.
That being said;
Derevi, Empyrial Tactician is pretty good for control...especially when backed with a few good evasive/hexproof creatures like you might find in a boggles deck...
Roon of the Hidden Realm and Phelddagrif can both be good for pillow fort / group hug though Roon also leans toward etb trigger / blink decks as well as blinking your oppenent's trash during declare attackers with lots of etb tapped effects ...
Rubinia Soulsinger is pretty cool for control / thievery / sac & combo out kind of stuffs...
Rafiq of the Many is good for limited control, usually it's a voltron strategy...either with (expensive) equipment (like swords) or enchantress (like boggles)
that's my thoughts anyway...gl & hf
February 12, 2017 10:47 a.m.
I think trying to build around Metalwork Colossus and / or Odric, Lunarch Marshal is throwing you off focus.
My thoughts on what to remove;
-1 Lone Rider
-2 Odric, Lunarch Marshal
-1 Metalwork Colossus
-1 Walking Ballista Maybe? This card is cool but aside from Collected Effort it doesn't interact much with the rest of your deck, also it's a sought after money card atm...trading it could do some work for your current budget...
-1 Haunted Cloak
-2 Sky Skiff
-1 Fleetwheel Cruiser Optional ditch it / keep it decide after you figure out what you're taking out, and/or can get to put in it.
-2 Lithomancer's Focus
-1 Inventors' Fair
-1 or -2 Sandstone Bridge (etb tapped lands are usually bad)
....(still keep 23 lands total though...it's a decent number for this deck)
My thoughts on budget Possibilities to aquire/include
+1 to +4 Aerial Responder, then depending on how many of these you run...
+1 to +3 Stitcher's Graft (no more than 6 total equipment, cut Stoneforge Masterwork if you run a lot of Aerial Responders)
+1 to +3 Stone Haven Outfitter
+1 to +2 Restoration Specialist
+1 to +2 Authority of the Consuls
Ideally I'd shoot for 22-24 creatures total, as for the cards in your maybe board: Blessed Alliance is really good this could be maindeck...Fairgrounds Warden & Sheer Drop aren't too bad either... the rest I'd skip.
Anyways hope this helps a bit, gl with your gameday.
February 9, 2017 11:45 a.m.
less than optimal card choices;
Duskwatch Recruiter, Vanishing, Caged Sun, Evasive Action, Fuel for the Cause, Return to the Earth, Temur Charm, Monstrous Onslaught, Verdant Confluence...
Other cards to consider, aside from upgrading the few spot removal spells with cheaper, better ones;
Where Ancients Tread a little redundancy to Warstorm Surge though not as powerful...still pretty good, another redundancy worth mentioning though I don't know that you have room for it: Death's Presence, the original Reyan... Cream of the Crop is amazeballs in this kind of deck, I run it in Mayaelist (Beast Tribal) and I think it'd be even more valuable here... Mirari's Wake rather than caged sun, 1 mana cheaper works with all colors, Blade of Selves while this interacts with so few of your creatures (aka creatures that don't enter with counters based on mana paid) the impact on the few it does is pretty ridiculous, Nessian, Omnivore, Vigor, Stalking Vengeance ect... Selvala, Heart of the Wilds is pretty much bonkers though not cheap... Monsterous Onslaught is kind of cool but seems like a sub-par version of Chandra's Ignition which can straight up end games with hydras.
anyways enough of a wall of text from me, hope you find something in here worth looking into.... gl, hf +1
February 8, 2017 11:47 a.m.
if there are too many boardwipes and a semi-competitive meta...you should probably rely less on creatures...which leads to combo....or really gross stax/tax or control strategies....
Shattergang Brothers stax ?
Thraximundar control ?
Narset, Enlightened Master combo ?
these are just examples...but if aggro doesn't work for your meta....these are the kind of lines you should be thinking about imo
February 7, 2017 1:29 p.m.
I'd probably take out the Ulamog, the Void Winnower, the Always Watching & the Inspiring Statuary...skip the Briarbridge Patrol, and go with either a more servo hungry build with either 4x Zulaport Cutthroat or a couple of Marionette Masters
just my thoughts for what it's worth...
February 7, 2017 8:38 a.m.
Feels like a very forced hodge-podge of energy cards...
I don't think 2x Virtuoso & 2x Refiners maindeck, plus sideboard justify the inclusion of blue. If you were running more counterspells maindeck I could see it...maybe.
Your mana base seems too greedy. Even with 4x Attunes (which i'd dump 1-2 of) & 2x Conduits I still wouldn't run less than 22-23 lands with a deck that has 4 drops in it.
Aside from that idk what i'd do here...maybe look at some R/G Pummeler decklists for inspiration...though I've tried a Pummeler brew myself and found it to be too inconsistent drawing either too much pump and not enough creatures...or visa versa
Sorry I couldn't be of more help for recommendations...but I hope this helps at least a little.
February 6, 2017 10:33 a.m.
Got here from your "deck tech" forum post....Like a lot of what's going on here got a handful of maybe board stuffs to throw atcha...
Other cards worth mentioning:
...but can cause possible degenerate combos..., Perilous Forays (breaks if it gets too close to Omnath), Amulet of Vigor (good in general for this kind of deck but can get stupid though not infinite with Patron of the Moon + Meloku)
...but not budget, Crucible of Worlds but so amazing and opens up so many possibilities for the deck...especially for Glacial Chasm. You could of course just run Splendid Reclamation, which if well timed could have a similar one time bulk effect though doesn't work for Chasm'ing on a regular basis :(
Your current build's card slots;
Soratami Mirror-Mage & the 3 Retreats I feel to be underwhelming. My attempts to play Reins of Power have always proven it to be an overly situational card that I wish was something else, Hoofprints of the Stag is a slower generally worse version Luminarch Ascension. I've ran both side by side in the same deck...that deck no longer has Hoofprints... and you have 1 too many board wipes. I say this in reaction to my meta as I don't know yours. Rout, Supreme Verdict, Austere Command & Cyclonic Rift seems excessive to me...but then again my meta used to have 4-5 wipes per deck...which caused an extra hour or two to be added to game time to recover boardstates....
Annnnnnyways... enough with my wall of text, hope you get at least a few things out of it... gl, hf & +1
February 5, 2017 4:50 a.m.
sadly all the best toys are legacy / edh ...
the only thought even halfway worth mentioning that popped in my head is Havengul Lich. It's not fully reanimator as you still have to cast it, but it is a decent midrange body...and it doesn't have to be in your graveyard....and you are in 3 colors so could be some extra value.
February 5, 2017 1:52 a.m.
I can't count how many people I've heard say "F**K Blue," yet I've never heard this said of any other color....people may be intimidated by a specific deck/commander ect ... but no other color has as many haters as does B L U E. My cousin nearly refuses to play it, and hates to play against it.
Looking at it from a psychological standpoint, any give color has the potential to disrupt another decks game plan to some degree or another. But almost exclusively (yea there's a few stax/tax/land/hando decks ect but...), blue is capable of denying other players of even playing magic. Period. It's one thing to actually play your spells and then have them answered after they hit the board, it's something else to just outright prevent someone from actually playing the game. It's about as much fun as watching someone take three or more turns in a row, taking 5-10 minutes per turn. This is why people hate blue.
February 4, 2017 5:39 p.m.
There are actually TONS of combos in standard atm ... most are just too convoluted and need way too many pieces to be played in a legit deck....
February 4, 2017 2:05 p.m.
WotC is absolutely renowned for making mechanics that are fantastic in theory...then printing them on cards that are underpowered, overcosted or otherwise just total crap. The Revolt mechanic is just another in a long, long, long line of such things....
Fatal Push is an obvious all-star, I think Solemn Recruit, Renegade Rallier and Aid from the Cowl could do some cool things in the right decks but mostly the cards they printed weren't great outside of limited....as usual.
February 4, 2017 2 p.m.
When an Undying creature dies...if it had counters on it, it won't come back from Undying trigger.
I'm not understanding what about Reyhan would cause confusion or change this rule...
February 1, 2017 6:16 p.m.
Just some thoughts....looks like fun though.
February 1, 2017 7:28 a.m.
While I commend you for creativity and flavor on this proposed deck...I think the RRR on Indomitable Creativity outside of mono red is gonna be problematic occasionally... I think paying 1RRR to get a 6 drop isn't a huge value... trying to play around 1 card is seldom a good idea in any deck....and Indomitable Creativity just leads to putting in a lot of sub-par card choices.
I think if you have access to Torrential Gearhulks...you have a start to a good control deck.
January 31, 2017 7:37 p.m.
Got here from your forum post...thoughts...
Kaervek the Merciless, Arc Blade, Palace Siege, Phthisis, Cryptolith Fragment Flip can all be interesting/good-ish, as well as Creeping Dread, Pyromancy and Sin Prodder if you add a little recursion. I'm also a fan of cards like Sulfuric Vortex, Forsaken Wastes, Everlasting Torment, and/or Erebos, God of the Dead in these kind of decks...
hope this helps, gl & hf
January 31, 2017 9:04 a.m.
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