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A Variation on the U/W Humans deck using the interactions with Venser, the Sojourner to add more power to the late game. The idea is that the deck should be pumping out enough creatures to protect Venser, the Sojourner. Then you have interactions with Venser, the Sojourner and Champion of the Parish / Geist-Honored Monk to add counters to the champion or more creatures to the field. Then using the -1 ability to break through stand stills.

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