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Mono blue control-mill. The deck does just that, slows you're opponent and makes them pay when they lose there chance. Tons of bounce and counter magic. Archive trap is a nasty card on its own, try teaming it up with the versatile twincast! Mill 26+ for 2 blue!! And it that doesn't happen there are so many routes to get the job done. Hedron crab puts in a lot of work early game, Sphinx's and visions team up in such an epic way it's not fair. Its a lot of fun to play, hopefully making mono blue a thing in modern

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