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Standard Izzet Counterburn + Thousand Year Storm

Standard* Burn Combo Control Counters Storm U/R (Izzet)

Courtney43


The goal is to get out a creature turn 2, then play very reactively, responding to threats at instant speed and getting damage to accumulate along the way until Thousand-Year Storm can be cast and use the jump start cards in the yard to get a high enough storm count that Lightning Strike can seal the deal, or with just one spell cast before it Inescapable Blaze deals 12 unpreventable damage.

Goblin Electromancer and Runaway Steam-Kin are basically ramp, Goblin Electromancer discounts all 22 of the instant and sorcery cards, and Runaway Steam-Kin stores a red mana (in the form of a +1/+1 counter until he reaches 3 when you can access it) for all 29 of the other red spells after the first one hits the field. So getting either one out turn two really accelerates what the deck is trying to do.

Obviously Thousand-Year Storm is the biggest bomb, because once it hits play all my instant and sorcery spells basically gain storm, and if unanswered leads to a win on the next turn.

Lightning Strike and Lava Coil are early creature removal for slowing the opponent and preventing them from getting out of hand before the deck really gets going, with Lightning Strike being able to hit the opponent directly and Lava Coil exiling anything it kills (so it won't contribute to the opponent's undergrowth count).

Electrostatic Field, and Ionize are also there to slow the opponent and the incidental damage can definitely add up over time.

Syncopate and Devious Cover-Up are counterspells that 2 for 1 jumpstart cards and hits undergrowth decks harder than normal counterspells because of the exile effect, no sense letting those things get more out of hand than I have to.

Risk Factor is an instant speed Browbeat that can be used twice, what's not to love? Early game the opponent will likely take the damage and accelerate their life loss, and once they are low on life it becomes instant speed draw 3 to get more gas.

Chemister's Insight is great instant speed draw to get what is needed and keep the deck going.

Inescapable Blaze is there to kill anything bigger than the other burn can handle and can be a win condition late game.

Not fully satisfied with the sideboard at this point, but this is what I've worked out so far.

I would love to hear input on the deck so please share your thoughts.

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Date added 3 weeks
Last updated 6 days
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.72
Folders Uncategorized, To do, Izzet decks, Guilds Decks, GRN, New standard, Standard Izzet, Cool Decks I Like
Top rank #10 on 2018-10-11
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Revision 7 See all

6 days ago)

+2 Star of Extinction side
-2 Beacon Bolt side