One Way Ticket! ONE WAY TICKET! ONE WAY TICKET!
This is my paper Rack/Pox paper deck atm, ratios could be off but it can win games, it's effectively 11 racks with ~15 removal, it runs no creatures because it wants to blank people's creature removal game 1 (most decks won't have anything relevant to bring in, but they'll pull their removal once they're sure I'm not on any creatures). I'm fine with having a lot of dead cards here if people aren't running creatures, but this deck doesn't adore Blue Control. The deck tends to win early on good hands, with the 'best' hands featuring 2 or 3 Racks and some ongoing discard, this doesn't lock the opponent out of playing by any means, but it makes it very hard to hold onto cards that aren't optimal to play right now, and if my clock is much over 5 it's scary how quick this can win, my Burn deck often loses to it, and that deck features 6 Draw 3 for 3 mana spells, 4 of which have have weird Flashback. My sideboard is a WIP obviously, but it has Damnation in case I need even more removal, graveyard hate to deal with such decks, and combo hate to deal with combo decks, maybe some Mutilates to add more wiping oomph? I worry those will be too small, so I'll have to think about it. Phyrexian Arena is a cool card that I loved in my old Pox deck, I feel like I might not need it here, it's good in long games, but in those games I rarely want to pay more life. In shorter games it's a dead turn in a format where games can be over before turn 3, meaning the only time I really want to see Arena is in my opener and with a Dark Ritual, I ran it as a x2 before and was pretty happy (seeing a 2nd one usually sucks, 2 copies make that happen rarely), x1 seems more reasonable for a card I rarely want to see, but sometimes really want.
I have a pretty different deck as my 'goals' Legacy Discard deck, it's 12 Rack Diesel, it runs on many similar premises, but it has a higher budget and is probably a better deck, but this deck seems like it's one of my most disruptive decks in 1v1. I think it could be reworked into a multiplayer deck too pretty easily, who knows?