Forging Suns Out of Skulls

Commander / EDH Phaetion

SCORE: 47 | 84 COMMENTS | 25745 VIEWS | IN 27 FOLDERS


STONEFORGE!!! —Oct. 18, 2015

Today begins my adventure of building the deck in real life. I acquired a Stoneforge Mystic as well, so I'll be shoving that in right now:

-Weathered Wayfarer: I know it's a staple and all, but I got enough ramp with 40 lands, and Stoneforge is something I need more.

-Shield of Kaldra: I finally get rid of the rest of the Kaldra set.

-Oblation and Chaos Warp: Being in white gives me access to some sweet removal, so it's overboard to be running these. Also, I think 12 is the best number for a Sunforger package.

+Glarewielder: Another cmc 5 creature that evokes to allow Kalemne to push through.

+Stoneforge Mystic: FINALLY!!!!

+Whispersilk Cloak: More evasion. Me likey.

+Seize the Day: This seems really good with Kalemne. And a much desired 4 drop too.

EDIT: I've been tinkering with the mana base as well. Apparently, I was stupid enough to forget a couple cards that pair amazingly with Kalemne.

-1 Mountain and 1 Plains.

+Opal Palace: Even if using this sets Kalemne back a turn, she would come out as a 4/4 instead of a 3/3. This also gets very deadly later in the game, when you got a few EXP. counters AND having casted Kalemne multiple times. She could OHKO someone on her own at that point.

+Hall of the Bandit Lord: Yet another way to give Kalemne the much-needed haste.

gemyniraptor86 says... #1

Flamerush Rider and Sprinting Warbrute would be great additions because they dash to evade removal, but their casting costs are NOT changed by the Dash costs, so they would still trigger Experience counters on your commander. Dash does not change CMC of a card.

October 16, 2015 2:39 p.m.

CuteSnail says... #2

Tatsumasa, the Dragon's Fang? Same boost as SoK but withought the high equip cost.

October 16, 2015 2:45 p.m.

Phaetion says... #3

gemyniraptor86: I have too many legendary creatures in the deck right now, meaning I'm not going to get much out of either Flamerush Rider or Kiki-Jiki, Mirror Breaker. As for Sprinting Warbrute, I generally prefer Glarewielder, even you only can use evoke it once.

NecroPony: As cool as it is, Tatsumasa's cmc is really high. Not a fan of it here.

October 16, 2015 2:57 p.m.

EDHdad says... #4

It depends how you want to build this. Either way, you should probably pay attention to the "clock". If you're going Voltron, then you need to do 21 points commander damage. A 3/3 double-strike general (if unanswered), will put your opponent on a 4-turn clock.

Whether you cast a card before your general or after your general, you want that card to potentially reduce the clock. A 5-mana vanilla creature will make your general a 4/4 double-strike, and now it's a 3-turn clock. So, that reduces the clock by 1.

A card like Captain of the Watch will trigger an experience counter, plus add 3 soldier tokens, plus pump your general by +1/+1. But after all that, it's still the same 3-turn clock that you had with a generic 5-drop.

A Sword of X-and-Y which pumps your general by +2/+2 will also give you a 3-turn clock. Plus it might provide the evasion you need to actually get through.

From the 5+ drop creatures, I'd look for ones which can reduce the clock by at least 2 turns. Examples: Agrus Kos, Wojek Veteran , Balefire Liege , Sunrise Sovereign , Hearthcage Giant . Beyond that, I might look for 5-drop creatures which are extremely useful - Sun Titan , Steel Hellkite and so forth.

I'd also look for 5+ CMC creatures with alternate casting costs - Ingot Chewer can be cast for 1. Glarewielder can be cast for 2. Spitebellows can be cast for 3. But they all count as 5+ CMC creatures.

I'd try very hard to reduce the casting cost of spells. Stinkdrinker Daredevil , Ruby Medallion , Pearl Medallion will each get your commander out a turn early, and might put your other 5-drops into play a turn or two earlier as well.

Beyond that, you might look for unblockability, indestructibility, extra combat steps, cards which increase the amount of damage, hexproof, removal, sweepers, ramp, draw, card selection, etc.

October 17, 2015 1:29 a.m.

EDHdad says... #5

Gisela, Blade of Goldnight would make your commander swing for 16 points of commander damage per turn, but then people might wonder "why isn't she the commander in the first place?"

October 17, 2015 1:34 a.m.

Phaetion says... #6

I already have a number of those either in the deck or the Maybeboard. I'll see about Steel Hellkite and the cost reducers.

October 17, 2015 9:39 a.m.

rco says... #7

Evasion? I saw Loxodon Warhammer, Chariot of Victory, Rogue's Passage, and some conditional evasion in the swords. Not even Whispersilk Cloak? I'm skeptical you'll make it through chump blockers.

October 17, 2015 12:10 p.m.

Artemis_Swift says... #8

I didn't take notice of how you can "cheat" the experience counters onto Kalemne using the alternate castings of cards and using cards such as Ruby Medallion. It's devious, and I like it lol

Still, I do enjoy my Aurelia, the Warleader. Kalemne might find a spot in my deck.

October 17, 2015 12:11 p.m.

Phaetion says... #9

rco: I thought about the cloak. The problem wit is that it grants shroud, which makes it harder to buff Kalemne up. Now, if it had hexproof, I would've been the village idiot. I'll keep looking, though.

EDIT: Alright, you win. I'll add the cloak.

Artemis_Swift: I'm glad you like it. :) I like Aurelia too, but I wanted to show Kalemne some love.

October 17, 2015 12:18 p.m. Edited.