Dance of the Manse has been on my mind daily since it was spoiled. I’ve built two Standard shells, neither of which felt like they quite got there. But the card is undeniably fun, and unquestionably powerful.

Pioneer offers us a fantastic opportunity to make a really neat deck built around it, by opening up a plethora of powerful enchantments and artifacts, as well as the famed Enchantment Creatures from Theros block.

The spell I felt the most longing for while building a Standard shell was Authority of the Consuls . Backing that up with Search for Azcanta   will grind our opponent to a halt while giving us valuable selection, as well as fueling our graveyard for later. Lastly, Pithing Needle ensures our opponent’s prison is complete.

Underworld Coinsmith , Grim Guardian , and Nyx-Fleece Ram will provide excellent defense, bolster our life total, and drain the opponent of resources. Trading them in combat is favorable to us, as we can simply re-animate them later with Dance.

Similarly, Gleaming Barrier will give us early protection and possible mana advantage to reach Dance’s demanding need for 8 mana. Chief of the Foundry is mostly a re-animate target, and Noxious Gearhulk ensures a powerful 2-for-1 every time it hits the board.

Having very nearly all our Enchantments and Artifacts doubled as creatures means it’s easy to protect ourselves, and even easier to fill up our graveyard with juicy targets. If the opponent won’t help us do so, we always have Hour of Revelation to clean up the board and set up a next-turn Dance.

The ETBs attached to most of our creatures should provide a powerful life swing when we do finally crack off a hefty Dance of the Manse.


Updates Add


Date added 11 months
Last updated 11 months
Exclude colors RG
Splash colors U

This deck is Pioneer legal.

Rarity (main - side)

2 - 0 Mythic Rares

37 - 13 Rares

9 - 0 Uncommons

8 - 2 Commons

Cards 60
Avg. CMC 2.67
Tokens Treasure
Ignored suggestions
Shared with