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Get that mana ramp

Standard GU (Simic) Ramp

mcgriff1985


Sideboard

Artifact (2)

Instant (3)


Maybeboard

Instant (4)


Mana Ramp deck looks to be devastating

Just a quick update running this in first tournament I got control wiped by a Azorius control deck not so much fun watching your creatures countered and Supreme Verdict I did manage to go 1-2 against him on chance alone (terrible draw hand he kept in game 2 and then he just didn't draw land to get to his control cards) and then control wiped by a mono black deck that just ran Blood Artist to death (Which in game one i extended out really well running Progenitor Mimic which was quite funny because by the time he Mutilate me I had 7 of them on the field to his two then it was just a matter of time because he board wiped and then just murdered my creatures out after that very disheartening loss.

The other two games I did win were in dominant fashion game one got me two Master Biomancer the first of which i Rancor'd twice to increase his power then Vorel of the Hull Clade entered the field after biomancer followed up with another Master Biomancer wasn't the greatest draw but I had Gyre Sage and Arbor Elf on the field and with what was on the field it was a stale mate until i quit drawing things that weren't creatures then out came the creatures and having already multipled the counters on hte 2nd biomancer two 32 Thragtusk came out as 45-43 and it was just a matter of time I had a loaded field this point.

The 2nd match I won I got an early master biomancer as gyre sage evolved quickly (i had played turn 2 made it easy) and then an early Progenitor Mimic of Biomancer so everything I threw on the field just kept exploding in power did this twice to him

this resulted in 2 2-0 wins and a 2-0 loss and a 2-1 loss.

To counter Azorius (Im kicking myself) I am adding Skylasher should help me out quite a bit, as for black I am not sure what to do to counter a black control deck just yet.

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Ok so I am going to add some control I redid and thought about Skylasher doesnt help with supreme verdict so I found a new route.

My sideboard rarely is used on this deck its just so powerful against everything except control right now I need some control, control.

I am sideboarding 4 Temple Garden 4 Nevermore 3 Curse of Exhaustion I can play the farseek to get the Temple Gardens on the board and Plasm Capture is a direct play of these two in fact I just need 2 white for each so if I can counter with the plasm i can use the 4 as 2 whites for each spell and tap 4 greens to cover the extras and viola I can stop Supreme Verdictfoil or Mutilate and pop off with not allowing them to play more than one spell a turn or maybe I can pop 2 Nevermore and stop his Supreme Verdicts and another counter spell they are running.

Give me some of what you think about this

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