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Enchantment (3)


Play control until you draw drake haven. Keep a Censor or Disallow to protect Drake Haven plays in later turns. Begin the cycling/Drake engine madness. Haze protects you from early aggro, Renewed Faith can cycle or heal you up to live through another turn or two. Fumigate is your board clear/mass heal. Commit//Memory let's you stall your opponent's big play and then refill your deck with your cycle cards so you can make more Drakes.

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