This is a deck with a turn 1 win!

The only issue is that the whole deck is dedicated to the combo so it can be inconsistent.

The turn 1 kill:

  1. Discard Simian Spirit Guide, Play Amulet of Vigor
  2. Play Simic Growth Chamber . It enters untapped. The bounce trigger goes on the stack but you can tap it for 2 mana before the bounce resolves. Play Summer Bloom
  3. Repeat the tap & bounce mechanic three times with the Simic Growth Chamber . Now with the 6 mana cast Hive Mind.
  4. Cast Summoner's Pact. Your opponent has to copy it and unless they're playing an Amulet Bloom Deck like you they won't be able to pay the 4 mana therefore losing the game.

Yes, I have a headache as well.

Turn 2 kill:1. Repeat steps 1-3 of the turn one kill except cast Primeval Titan.2. With the titan's fetch ability, find a Boros Garrison and a Slayers' Stronghold. The garrison goes back to your hand and the titan becomes an 8/6 with vigilance and haste. Attack!3. Now you get to fetch two more lands, one of which will be Sunhome, Fortress of the Legion threatening lethal damage next turn if you have another Summer Bloom .

Both of these combos can be postponed by a turn which really isn't a problem if you don't have the spirit guide.

Suggestions

Updates Add

Comments