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Mono Green Tron *Pauper*

Pauper Mono-Green Ramp Tron

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After the banning of Expedition Map in Pauper I wanted to go back to my old Mono Green Tron deck.

For those who are not familiar with the Tron archetype, the idea is to ramp using the tron lands (Urza's Tower, Urza's Power Plant, and Urza's Mine) to put out some huge threats like Ulamog's Crusher. To get there we use Ancient Stirrings and Crop Rotation to find our beloved lands, and some eggs to fix our colorless mana if we either need colored mana or to simply draw. Crop rotation can also find Khalni Garden or Sejiri Steppe at instant speed if need be.

I basically swapped the maps for Sakura-Tribe Scout which can help us to ramp and/or be a much needed early blocker against agressive strategies.

I also wanted to try the newer Winding Way, that should be amazing here with Pulse of Murasa ; the idea is to use Winding way to find lands or creatures and then the Pulse to later get back anything we put in the bin in the process.

To give this interaction a try I decided to thin the treat package and cut Aurochs Herd, which was, in my opinion, the lesser of the three traditionnal threats for Green Tron... There is a lot of Affinity decks around, so I didn't want to cut the Fangren Marauder and Aurochs dies to Galvanic Blast... Fierce Empath to block if needed and grab the best threat for the situation.

Do you have any suggestions for such a deck ?

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95% Casual

Competitive