Yavimaya, Cradle of Growth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

Made_Compleat on Have a Gneiss Day!

2 months ago

Yavimaya, Cradle of Growth turns your artifact lands into forests which can tap for mana.

indieinside on 100% Dinosaur Tribal

2 months ago

Something to think about. I am going to need to spend time playing it for a while before I make any more changes. I can see that Yavimaya, Cradle of Growth helps everyone. I took out a basic Forest for that one.

Mortlocke on 100% Dinosaur Tribal

2 months ago

Crop Rotation is powerful. At worst it gets you a utility land at instant speed allowing you to respond to destroy or combat damage using the previously suggested Yavimaya Hollow which I would also suggest.

At best it ensures you net positive mana on if you target Ancient Tomb, Three Tree City, or Gaea's Cradle.

Speaking of which, what're your thoughts on Yavimaya, Cradle of Growth? Is it just in for Color fixing? If so, I urge you to reconsider it's inclusion as more often than not it'll fix your opponent's manabase for free.

indieinside on 100% Dinosaur Tribal

3 months ago

Mortlocke

Since I have Yavimaya, Cradle of Growth I am going to take out one Forest to fit it Rogue's Passage. Good call.

indieinside on 100% Dinosaur Tribal

3 months ago

Mortlocke

I shoved in nearly everything you suggested. I added in 2 basics of every color, Ancient Tomb, Kodama's Reach, Yavimaya, Cradle of Growth, Rampant Growth, Topiary Stomper, and Cultivate. That was a 12 card change because of you. Way too much, lol.

As for cuts, I took out 4 lands that entered tapped and 2 utility lands that weren’t mana center. Including my favorite one, Arena. I also cut 3 or 4 dinosaurs like you suggested, which was hard to do. The rest of the cards that got cut were higher CMC cards that were redundancies of other more efficient cards already in the deck. Stuff that did the same things but were at sorcery speed instead of instant speed. Things like that.

In regard to Duelist's Heritage and double trike, sadly you are mistaken. The official MTG ruling regarding double strike is that adding another instance of double strike through equipment or any other effects will not grant it any additional damage steps. No matter how much double strike you add, it is just a redundancy of the word with no gains. As for cuts though, I think the only areas that didn’t get cuts were the Mana Rocks and Tutors while adding to the Ramp and Lands.

I just can’t go with Roaming Throne. It’s not a dinosaur.

Thanks so much for the help.

indieinside on NevisCF's Mono-Green Mana Ramp

3 months ago

I’m not going to go too crazy, because I don’t know what the budget is. But, Yavimaya, Cradle of Growth would allow you to open up to having quite a few more utility lands.

Other Cool Lands:

Strip Mine

Maze of Ith

Rogue's Passage

Deserted Temple – this would let you be able to double either Nykthos, Shrine to Nyx or Gaea's Cradle

indieinside on Helga Storm

3 months ago

Thumbs up!

Yavimaya, Cradle of Growth?

indieinside on Atraxa's Counter Top

3 months ago

I don’t know what the budget is, but Urborg, Tomb of Yawgmoth is going for $30 on TCG. Yavimaya, Cradle of Growth is even cheaper than that.

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