Creature — Viashino Warrior
Double strike (This creature deals both first-strike and regular combat damage.)
: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
Viashino Slaughtermaster Discussion
2 months ago
I would recommend cutting the Mines for artifact lands, unfortunately. The deck seemed to average a turn 5 win when goldfishing, and the Mines entering tapped hurt a lot more than the dwarf tokens helped. Toll Collector seemed remarkably bad, since it was usually just better to jam Bonesplitters on a Champion or Gaveleer and win quickly. Cathar's Shield felt pretty bad if it wasn't being grabbed by Toll Collector, but then again I drew it a disproportionate amount of the time (by comparison, I never drew Bone Saw), so it might just be my draw luck.
I would recommend Viashino Slaughtermaster in the place of the Toll Collector as a sort of second Champion, and Apostle's Blessing in the place of Shield, because this deck is full of creatures that are just asking to get bolted. If you're willing to branch out into white, you could try Resolute Strike or Kor Outfitter , but I'm not quite sure how you'd fit those in.
That being said, most of this information comes from just goldfishing, so do take it with a grain of salt.
4 months ago
I love it. Simply love it.
I stopped playing mtg for about 4 years and I'm coming back just now. I'm looking for a PDH to play against my EDH group. They'r the only ones I play with. I really don't like spending a lot on mtg and lately I'm finding much love on the PDH, so I might try convincing them to hope on this by playing with a PDH deck against them.
On another note, I really love your Viashino Slaughtermaster deck and that's another option. It really seems fun killing those really expensive decks on turn 2-3 without any infinite combo!
1 year ago
It seems strong but having to sac it and and waste cards to power it up makes it similar to other Glass Cannon commanders like Chandra's Spitfire and Viashino Slaughtermaster. After you cast it twice you're looking at 7 Mana to recast with maybe one person dead, and it just gets worse the more you attack with it.
1 year ago
Boza I think this just puts emphasize on a failure point for Infect. It's simply too poor a mechanic because it plays on an entirely different parameter than most other Magic mechanics. Very few mechanics interact with Infect, for better or worse. You really have to commit to draw the most strength out of the mechanic and that makes it basically a turn 2-3 coin flip in many cases.
And as you say, the result is a very strict deck build, just to make it function on competitive level. This is a contributing factor to why I consider Infect a poorly designed mechanic. However because it can pull of turn 2-3 lethals with pump spells, the mechanic is not necessarily weak. It's just very restrictive and for many unfun to play against.
In a vacuum, Infect damage to a player is the equivalent of a Double Strike creature in a 20 Life format. The cheapest Double Strike creatures are Viashino Slaughtermaster , Fencing Ace or Adorned Pouncer . There are 1 CMC Double Strike creatures, but they are all conditional. And none of the 2 CMC Double Strikers have evasion.
For Infect we have a land, a Elf and a 2 CMC Infector with the best evasion.
Those cards are pushed... and still the deck can struggle to overcome some of the counter measures against it.
Dare I say a third time that the mechanic is...
2 years ago
Any thoughts about some of these? Bloodhusk Ritualist (if pox is viable in commons only idk these are what i found in my search for a first pauper commander deck), Zulaport Cutthroat , Deathforge Shaman , Viashino Slaughtermaster , Curious Homunculus Flip (monoblue tempo/control could be awesome with this), Olivia's Bloodsworn .
2 years ago
3 years ago
This deck, before anyone asks.
Someone suggested it a while back. I was wary of the suggestion, because as they pointed out, it's weaker than the other buffs I have in the deck - Built to Smash, Brute Force, and Titan's Strength - but comes with the obvious upside of not costing mana.
This deck is built around buffing either Viashino Slaughtermaster, which has double strike, or Kiln Fiend, which does what Kiln Fiend does, with Monastery Swiftspear and its Prowess ability for support.
I've been offered a playset of Mutagenic Growth recently, so I started considering adding it again. There are a lot of situations where it comes in handy, and it helps with getting more consistent hypothetical turn 3 wins. One of the biggest problems is that with this being monored, I do not have the option to simply pay as a stompy deck might. I also don't want to remove one of the other buffs, as +3 becomes +6 with the two main beaters of the deck, and +2 becomes only +4. Still enough to help get a lot of wins, however.
I'd love to get people's thoughts on this if possible. Whether or not this will really improve this deck, what I could remove to make room for it, or even just seeing general thoughts on whether the card itself works in non-green decks would be lovely.
3 years ago
I like Assault Strobe and Temur Battle Rage, and considered them while building the deck, but in the end I found that I liked innate Double Strike better than spell-induced one (even though Viashino Slaughtermaster is the only one that remained, as the others all cost too much mana, or in the case of Warren Instigator, cost a fortune in money due to an ability I wouldn't even be using). Those spells would make such creatures obsolete while only adding a couple more points in damage at best compared to the same amount of buffs per mana, even on creatures like Kiln Fiend.
As for evasion, I feel that right now I'm happy with Trample from Rush of Adrenaline and Menace from Madcap Skills (this last one, in particular, goes very well with creatures that already have double strike by themselves).
Mutagenic Growth I'm not so sure on. Not having to pay mana to cast it is obviously great, but in a situation where you have, say, three buff spells in hand and three mana to spend, I'd rather have three Brute Forces than Mutagenic Growths. With everything being so cheap, it seems like that would happen often. Mutagenic Growth would be useful more often if I had replaced some of the other buff spells Temur Battle Rage, as the mana would go to TBR and Mutagenic Growth would still be able to be cast while a normal buff would not.
That said, I have seen Izzet lists focused on Kiln Fiend that run all of the recommended spells, including Distortion Strike and Artful Dodge and they're very good. But I'm trying to do things a little different, and, I have to admit, I added Kiln Fiend as a last minute afterthought, instead of building the deck around it like so many people do - because I really wanted to focus on the double strike instead and create something different/unique. When trying to do that you do often end up with something that is not as competitive, but I think it also has the potential for more fun, and maybe even some surprise wins against people who expect you to be running those similar lists that they've already memorized.
I'll think about Mutagenic Growth (though being on the upper end of what I'm willing to spend is weighing heavily against it), but might pass on the other spells for now. Right now I think what I'm really doing is waiting for Wizards to release more cool creatures with double strike that can fit into this (though if they release more Kiln Fiend-like creatures instead, or really good ones with Prowess, I might consider dropping the viashino and going to double-strike-by-spell route). But still, thank you very much for the suggestions, and if you think of anything else, please let me know!