Resolute Strike

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Resolute Strike

Instant

Target creature gets +2/+2 until end of turn. If it's a warrior you may attach an Equipment you control to it.

Apollo_Paladin on An Armful of Junk

2 years ago

I have a deck on Arena that runs off a similar concept, but a bit more reliably.

I think the combo you really want here is either Goblin Gaveleer (which I see you already have a couple of), or Fireblade Charger, then run 4x Colossus Hammers. All of these are 1-mana spells which come out very quickly.

Then, use Resolute Strike (both of them are Warriors) to equip the Hammer for free to either the Gaveleer or the Charger & attack (this works as early as Turn 2 if you have the correct cards in hand).

If they're still standing after 1 attack, then on the next turn you simply attack again and/or follow up with a Thud (which again, kudos on already using) and that's Game Over. As early as Turn 2, but VERY reliably by Turn 3.

The Fireblade Charger's ability actually causes a double-trigger if you Thud him, and the Gaveleer with his Trample make him also a good target.

Best of all, none of these cards are particularly expensive to purchase singles of, making getting 4x copy playsets extremely easy (and worthwhile imo).

Either way, tossing a +1 on here for you already finding some good cards to combo with. I hope my suggestion is helpful in turning this into a real monster (I know my optimized Arena deck is just brutally effective).

plakjekaas on Need help starting a Forgotten …

2 years ago

If equipment is your goal, some cards that are interesting from other post-rotational standard sets are:

Maul of the Skyclaves

Halvar, God of Battle  Flip

Fireblade Charger

Resolute Strike

Akiri, Fearless Voyager

Kor Blademaster

Koll, the Forgemaster

TheChaosVault on Red Equip

3 years ago

I would recommend cutting the Mines for artifact lands, unfortunately. The deck seemed to average a turn 5 win when goldfishing, and the Mines entering tapped hurt a lot more than the dwarf tokens helped. Toll Collector seemed remarkably bad, since it was usually just better to jam Bonesplitters on a Champion or Gaveleer and win quickly. Cathar's Shield felt pretty bad if it wasn't being grabbed by Toll Collector, but then again I drew it a disproportionate amount of the time (by comparison, I never drew Bone Saw), so it might just be my draw luck.

I would recommend Viashino Slaughtermaster in the place of the Toll Collector as a sort of second Champion, and Apostle's Blessing in the place of Shield, because this deck is full of creatures that are just asking to get bolted. If you're willing to branch out into white, you could try Resolute Strike or Kor Outfitter , but I'm not quite sure how you'd fit those in.

That being said, most of this information comes from just goldfishing, so do take it with a grain of salt.

Xica on W Weapons - aka. Who needs SFM?

3 years ago

The cards you listed so to speak "don't solve the problems of the deck".

I would be happy to see cards, that are great draws after i fell behind in a grindy matchup. Something resilient that always comes back like a bad case of herpes, thats reasonably strong to threaten the last points of life.
Or some big dumb threat that can be fielded fast - that is not vulnerable to cards that hate on the mainboard cards.

(In general "protection from X" creatures, preferrably in white, would be very welcome)



Now lets take a look why i have issues with the suggested cards:
- Danitha Capashen, Paragon is just a 2/2 first strike, lifelink vigilance body for . She does diddle all until turn 4. She is vulnerable to the same cards the rest of the deck is. And her discount does diddle all, as it doesn't help ith equipping, only casting. I don't have problems with casting 0, 1, or 2 mana cards.
- Resolute Strike would be brilliant, if i wanted to make a mono white version of saffronolive's hammertime deck. Considering the ZERO copies of cheap double strikers, it may be apparent that its not the same deck, nor does it want to be the same.

(Adding a secondary color is not something to be done lightly, no pain mana bases are a virtue, so is consistent mana in early turns, always getting ramp out of assassin's trophgy ...etc.)

- Akiri, Fearless Voyager is a great card for RW stoneblade/hatebears. It give one more way to protect your hatebears, and helps a decks that desperately needs a way to draw cards. On the other hand in this deck its a very bad idea to unequip cards that have as equip cost. At that point the creature that carried the hammer, might as well have been destroyed.
- Nahiri, Heir of the Ancients... well. That +1 is extremely tempting. Even the -2 & -3 abilities are decent. Problem is landing it on hte field., it costs a bit too much to allow me to cast it as my 2nd threat on my turn to overload the mana the op has for counters. And in other mathcups she is a questionable addition. Against agressive decks, she does her thing just a little bit too late, and GBx grindy decks have too many tools to outright destroy her.

SynergyBuild on WeaponX

3 years ago

Like the list, do you think in ZNR standard you will run Resolute Strike, it auto equips any equipment!

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