Spidersilk Armor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spidersilk Armor

Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

seshiro_of_the_orochi on Her Royal Fluffness: Gorestorm

3 hours ago

Sweve76: Thanks a lot for your upvote and comment. I see the problem, but Spidersilk Armor feels a little too specific for a card I can't tutor up. I've had Whiptongue Hydra in here for a while. Maybe I should put it back in. What do you think?

Noxid05 on Stompysaurus

4 months ago

If you're struggling against flyers there is Sandwurm Convergence or Tornado Elemental that fit into your big creatures theme, or there is Spidersilk Armor to just give them reach.

DemonDragonJ on Nature's Fury

5 months ago

I have replaced the two copies of Spidersilk Armor in this deck with two copies of Radha, Heart of Keld, since she is overall a much more useful card, for this deck.

DemonDragonJ on What Card Should ReplaceSpidersilk Armor?

6 months ago

I have two copies of Spidersilk Armor in my red/green deck, but I am would like to replace them with another card, but I am not yet certain what that card should be; my top two choices, at this moment, are Relentless Hunter and Klothys, God of Destiny, but I would certainly appreciate feedback from other users, here.

What does everyone else say, about this subject? What cards should replace Spidersilk Armor in my red/green deck?

DemonDragonJ on Nature's Fury

6 months ago

I have replaced the two copies of Deus of Calamity with two copies Sunder Shaman, because, while there is guarantee that my opponent shall be using artifacts or enchantments, whereas it is practically guaranteed that they shall be using lands, I feel that land destruction is simply a very sadistic strategy, so I would prefer to avoid employing it, and I also replaced the four copies of Boggart Ram-Gang with two copies each of Halana and Alena, Partners and Samut, Vizier of Naktamun, since the new cards are vastly superior to the old cards. I also am considering replacing Spidersilk Armor with another card, since I feel that that card is fairly underwhelming, in this deck.

SufferFromEDHD on Doran, the Tiny Leader

6 months ago

Wall of Essence and Wall of Souls finish out the rest of the Stronghold uncommon walls

Spidersilk Armor solid anthem effect

DreadKhan on Swing Big Butts with Funny Names

1 year ago

Not sure if they're 'too slow' for how you play, but I really like land ramp cards, stuff like Myriad Landscape, Blighted Woodland, and if you have access to Forests and Plains Krosan Verge. Any of these offers some fixing, and Verge can actually find non-Basic lands, like Murmuring Bosk for example. These are truly impressive in a Sun Titan using deck. Archangel of Strife might fit in here, your deck has lots of 'butts matter' stuff, and the Archangel effectively buffs both your power and toughness, while boosting only 1 for each opponent. Not sure if you really need another tutor, but Eladamri's Call and Altar of Bone exist. If you want a so-so anthem there is Spidersilk Armor, and I generally think a deck like this should run 1 or more of Tragic Arrogance, Farewell, or Austere Command. They're clunky, but they also can clear out large numbers of other problematic permanents for you.

Neat deck idea, thanks for posting!

legendofa on Answers to Massacre Wurm for …

2 years ago

ronsen If anthems bring heat in your group, there's cards like Tower Defense, Leyline of Vitality, and Spidersilk Armor to keep your tokens alive.

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