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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Shield-Wall Sentinel
Artifact Creature — Golem
Defender
When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle your library.


greyninja on Animar enthusiasts!
2 weeks ago
SaberTech super appreciate the input!
I would not have thought about Shield-Wall Sentinel to find Drift of Phantasms. Interesting strat right there. Helps find the win for sure.
Trinket Mage could be in interesting include as well, to find Walking Ballista(?)
SaberTech on Animar enthusiasts!
2 weeks ago
Now that Animar has Transit Mage, some of the cEDH builds are running Shield-Wall Sentinel and Drift of Phantasms to use as parts of a chain that ends with getting both Ancestral Statue and Walking Ballista.
Starts with Animar having two counters on it already:
Transit Mage -> tutor for Phyrexian Metamorph -> Metamorph copies Transit Mage and Tutors for Ancestral Statue -> Cast and bounce the Statue a bunch of times to get Animar's counter count to over twice your opponents' combined life total -> Cast Statue and bounce Metamorph -> Cast Metamorph copying the Mage to tutor Shield-Wall Sentinel -> Cast the Sentinel to tutor Drift of Phantasms -> Transmute Drift of Phantasms to tutor Imperial Recruiter -> Cast the Recruiter to tutor up Walking Ballista to win the game.
Total Mana requirements: UUUR1 + 4 life.
I've also been testing out Transplant Theorist as an alternative Transit Mage target for when I already have Statue in hand and need a way to dig for Walking Ballista. The Theorist can dig through the deck with Ancestral Statue and can also net value if you happen to be bouncing a bunch of your mana rocks with Hullbreaker Horror. There have been times where blue mana was a bit tight and I found the Theorist more convenient than trying to work through the long spell chain I outlined above.
AkAsian on
EDH Arcades, the Strategist
2 years ago
Ive been playing this deck and slowly modifying some cards in and out. Slaughter the Strong and Dusk / Dawn have been really good! Keeping my creatures alive while destroying theirs. Shield-Wall Sentinel has been good as a wall tutor, grabbing me a wall I need and thinning out my deck! I also swapped the Talisman artifacts for the Signets. I just dislike taking the ping damage and I tend to use the dual mana for the 2 CMC wall drops anyways.! Also used Unnatural Growth as a game closer a few times! Huatli, the Sun's Heart served as a backup Arcades. Anyways, I wanted to see what you also thought about those cards
multimedia on
Defending budget commander deck
2 years ago
Hey, good changes so far. Looking nice with a really low avg. CMC.
Some budget defender upgrades to consider.
- Orator of Ojutai --> Hover Barrier
- Sunscape Familiar --> Gatecreeper Vine
- Wall of Roots --> Cathedral Membrane
- Shield-Wall Sentinel --> Geist of the Archives
- Wall of Stolen Identity --> Marble Titan
- Wall of Junk --> Fog Bank
- Walking Bulwark --> Consider
- Crashing Drawbridge --> Suspicious Bookcase
Orator of Ojutai is another two drop defender who can draw ETB if you control Arcades and it has flying. Sunscape Familiar and Wall of Roots are more defenders who ramp. Shield-Wall Sentinel is a defender tutor. Wall of Stolen Identity is good in multiplayer Commander and it ETB as the creature you choose with defender. Identity and Shield-Wall are some higher mana cost defenders, but their ETB abilities are worth it.
Wall of Junk has been errata to have defender, it can return itself to your hand if it blocks making it bonus good with vigilance. Walking Bulwark and Crashing Drawbridge are low mana cost defenders who can give other creatures you control haste.
- Tetsuko Umezawa, Fugitive --> Aegis of the Heavens
Tetsuko Umezawa, Fugitive makes your defenders unblockable. What makes Tower Defense good here is it gives all creatures you control the instant pump for two mana. Aegis of the Heavens only targets one creature for three mana.
Because Arcades triggers to draw when a defender ETB then blink can be a powerful effect. Blink can also enable an infinite turns combo where attacking Arcades and/or defenders are the wincon.
- Eerie Interlude --> Voidslime
- Soulherder --> Serra's Blessing
Eerie Interlude can protect all your creatures from a board wipe since your creatures return to the battlefield at the next end step. If Arcades is exiled along with defenders then when the creatures come back you draw. To price match for a possible cut, Eerie could replace Voidslime? Cutting Voidslime will also clear some budget to add some of the more price defenders I suggested above.
At your end step Soulherder can be repeatable blink of any creature you control. With Arcades blinking a defender is draw, if the blinked defender has an ETB ability it triggers again and gives the defender pseudo vigilance since it will ETB untapped. Blink can also reset Shield Sphere and Wall of Roots.
If your game plan is to attack with defenders thanks to Arcades then how about extra attacks from extra turns? Adding this combo and Eerie Interlude are some reasons to keep Mnemonic Wall.
Cast Aeons and at your end step Soulherder blinks Mnemonic returning Aeons to your hand. On your extra turn cast Aeons and repeat. If you control Arcades then you also draw at your end step, but you only get extra turns equal to the number of cards in your library.