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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Selective Memory
Sorcery
Search your library for any number of nonland cards and exile them. Then shuffle your library.


KongMing on
Imoti Cascade V3
8 months ago
Thanks for calling on me! I'll give you a little pile of recommendations here, take in mind your pod, budget, and playstyle as you consider these.
On finishing out the game at Haste speed, Concordant Crossroads is a reliable way to do that in Green. The downside is you might Cascade into it and give your opponents Haste and make it targetable before you've reached critical mass. Crashing Drawbridge is a more one-sided creature version of this - nice Haste enabler but has some definite downsides, it's very vulnerable to removal being an Artifact Creature, and it has summoning sickness itself.
Brinelin, the Moon Kraken could be useful for removing problematic blockers or combo pieces, to clear the way for you to get more damage in sooner. Repeatible removal like this can also be very demoralizing for opponents.
Also, this deck might have a use for the spell Time Stop, to end a problematic opponent's turn on their upkeep while ramping or generating a body that you can swing with on your next turn. Pretty good deal.
Have you thought about adding Krosan Drover for ramp? It would reduce the value of ~14 cards. There's also Thryx, the Sudden Storm. Might even want to consider Zendikar Resurgent for ramp and card replacement. Thunderous Snapper and Up the Beanstalk also give great card replacement, especially if you Cascade into a MC>4 spell.
Thunderfoot Baloth will allow you to finish out the game faster with its Trample and +2/+2 anthem effects. Craterhoof Behemoth is another example of this. In this deck, Shark Typhoon will generate big evasive bodies that can rack up damage fast.
Once you get some Cascade online, the card Selective Memory could be used to thin your deck of the nonland cards you don't need, so your Cascades are always hitting big stuff (or whatever you need in that game at that moment.)
A huge gas piece you are missing here is Scroll Rack. You can use this card to literally stack your deck with the cards you want to Cascade into, in order. So if you're going to cast an 8-drop from hand, use Scroll Rack to put your 7- and 6-drops down in that order, get two free and predictable casts.
Speaking of explosive Cascades, have you considered Jadzi, Oracle of Arcavios Flip? She and Imoti could have some pretty devastating chains. If you ignore all my other suggestions and add only one card, make it Scroll Rack - if you add a second, make it Jadzi.
capwner on
Timebelcher
8 months ago
kamarupa Thanks for the interest and the +1! I may add a bit more description but honestly it's pretty simple, the MDFCs are just there to be expensive and win us Timesifter triggers. As well as being a requirement for the Belcher and Selective Memory wincons. The theory behind the deck is with Timesifter, now we run 12 "1-card-wins," as opposed to traditional Blue Belcher which just has 8. Blue Belcher is probably still a much better deck than this. The only real "tech" from the MDFCs is that you can use Suppression Ray Flip to tap down blockers once allowing for repeated beatdowns on Timesifter turns. I just played my first couple matches with this online and we beat Eldrazi and Esper Goryo's lol
Flooremoji on Force of negation/rage
4 years ago
Selective Memory could be funny, probably not good though because the creatures are expensive and not very powerful.
KongMing on
13 Cards Are Not Land
5 years ago
Maybe Selective Memory to combo out with Treasure Hunt ?
Oopiegu3 on
Tasigur rough draft
5 years ago
MapPsycho Glad you like it! The Selective Memory play is always a good laugh. So far the deck has preformed super well, albeit in a fairly casual play group. Its nice to feel strong while remaining a little more interactive than a lot of other Edric lists I've seen. Lots of changes to come most likely. If there's any cards in particular you think would go well, let me know <3
rphill82 on
[Primer] Urza's Mox Factory!
5 years ago
jaymc1130 Thank you very much for such a concise and respective response. I understand the importance of Paradox Engine in the top tier EDH lists as well as with Crystal Shard for Urza. But you're right that many people think that PE works the same way as with Thrasios but he gets around the land drops, Urza does not. Through a combination of Mana Severance and Selective Memory you could then hit the cards you want, but that is extremely inefficient and the cards on their own are subpar. I think the best two engines for Urza are either infinite colorless with him on the battlefield or infinite blue with him on the battlefield or in the command zone. Getting to those engines while protecting our pieces and/or disrupting our opponent's plans through interaction and stax, is to my belief, the whole strategy to the deck
SeekerofSecrets on Using the Exile Zone as …
6 years ago
Theres also a weird little insta kill with Crackling Drake and Selective Memory but memory would also essentially fill your hand with all your creatures.
It's probably to cute to be viable but it's still cool!
Kjartan on
6 years ago
The game needs to get extraordinarily slow for Selective Memory to get better than Glimmer of Genius .
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