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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Pentad Prism
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each colour of mana spent to cast it.)
Remove a charge counter from Pentad Prism: Gain one mana of any colour.




CommanderNeyo on
Proliferate Storm
3 weeks ago
Never thought of abusing Pentad Prism with proliferate, but that is genius!
If Aria of Flame is your wincon, wouldn't you want to have 4x of it, to make sure you have one? Especially because it will hurt if your opponent has counter magic, it would be hard to find the second copy...
firasnake on
Proliferation Nation
2 months ago
capwner, excellent advice! I feel like I've been able to find the vast majority of relevant cards, but some slip through the cracks like Pentad Prism, so comments like this really help. I definitely had this deck originally more oriented toward poison/infect, but got drawn in by the crazy amount of combos available, which ended up eliminating some of the more niche synergies. My problem with Saprazzan Cove (and Rushwood Grove) is that they're slow and can brick easily... Anyway, these are great suggestions and they're even better for the budget version I'm currently building! Thanks
capwner on
Proliferation Nation
2 months ago
I play an Ezuri, Stalker of Spheres deck and really enjoy the prolif/poison storm archetype, I know this is not poison storm but the proliferation/charge counter ramp shell is the same and that is what makes these decks so explosive and fun to pilot. In my deck I found the best cards were mana producing perms like Druids' Repository and Pentad Prism, as long as you're proliferating these allow you to just keep going and going unlike mana rocks which just tap once. Of course these are better when maxed on proliferation cards with Experimental Augury, Thirsting Roots, Contentious Plan, Planewide Celebration, Radstorm, etc. etc. I also got a lot of mileage out of storage lands like Saprazzan Cove, in THIS deck being able to double the counters on one of these every turn with Zuri seems kind of busted. Your build is very cool and seems more focused on assembling specific combos than general prolif value/storm so it makes sense that you're missing some of these, I would urge you to run Pentad though that card is simply a prolif classic.
psionictemplar on
Kamarupa’s Challenge
3 months ago
Another thing I forgot to mention was the combo between All and War Elemental. But if you go this route I would suggest a r/g shell with acceleration of some sort. Perhaps Pentad Prism for filtering or a t3 All or maybe a rital or 2?
Another idea I had was using some of the desert lands from OTJ to ping opponents but this is part of the r/g idea which might necessitate a total rework of the deck and would take it even further away from the original idea.
king-saproling on
havent played mtg ever, 1st custom deck
5 months ago
List looks great so far, impressive for your first ever deck. Looks like you need 9 more cards. I recommend these since they get Sauron out 2 turns faster:
Worn Powerstone
Palladium Myr
Coalition Relic
Component Pouch
Vessel of Volatility
Pentad Prism
And a few others you might consider:
Ranger's Firebrand
Glint-Horn Buccaneer
Brallin, Skyshark Rider
Flip
capwner on
Timebelcher
8 months ago
wheels47 Heyo! I did actually see one of those lists already, the mono W one, when I realized that the "Timebelcher" name had been used previously I went and checked it out. I actually really like the idea of running the miracle cards, I may have to consider Temporal Mastery, Terminus, and Devastation Tide for this list, also using cheap cyclers to draw into those on your opponent's turn is very clever. As for cutting the cheaper cards from this list, I'm not sure if it would be worth switching to a tap-MDFC (it would probably be Umara Wizard Flip) over the Sinks and Hydroelectric. The interaction from Sink and ability to play them untapped feels pretty important to me. Same with the Pentad Prism as this is our primary option for ramp (vs Lotus Bloom which is even lower cmc), this enables turn 3 Sifter/Belcher which feels awesome. The other alternative would be the adventure land-drop cards I have in the maybeboard, but this only ramps us by 1 not 2 and it consumes a land drop. The average CMC is still super high because we run all the most expensive MDFCs, and in my playtesting a resolved Timesifter almost always results in a win. Even if we lose 1 turn somewhere in there, the odds of our opponents being in a position to win on that single turn seem to be pretty low, generally. And some cards like Ulamog will always beat us no matter what we flip. Thanks for checking out the list, it's very nice to see a fellow Timesifter appreciator :)
capwner on
5c enduring ideal
10 months ago
Oh yeah, Pentad Prism is another ramp card that would work well here, I think
GorramScoundrel on
Fuel Injected Suicide Machine
11 months ago
@capwnr Thank you I appreciate it! I can get away with a high curve because everything super expensive I want to throw away and cheat out on turn 4 (or 3 if I’m lucky). But it does really suck when I have Portal to Phyrexia sitting in my hand with no way to discard. Pentad Prism is a good idea, but I absolutely love Culling the Weak, so much synergy!
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