Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Mindslaver
Legendary Artifact
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
indieinside on
Jin (Going Bust) Gitaxias
3 months ago
Mindslaver + Academy Ruins = Control Target Opponent Each Turn. I would also look at other ways to ramp into my Commander sooner.
indieinside on
Have a Gneiss Day!
3 months ago
I love Barren Glory because it mimics my all-time favorite Unglued card The Cheese Stands Alone. I have it as the Win-Con in my Super Friends build.
Vedalken Orrery would let you play that win directly before your turn.
Worldfire is another choice to add in exchange for Apocalypse.
Other options to help reduce CMC for the overall combo would be cards like Oblivion Ring, blowing up Barren Glory at a later time.
I personally think that going with the Barren Glory and Mindslaver are better with Blue splashed into the build. One, because Blue gives you more options to pop off Barren Glory on the opponents’ turn. And Mindslaver can go infinite with Academy Ruins on a single player.
A super cool Alt-Win you might consider would be Approach of the Second Sun.
Icbrgr on "Unbeatable" card combo, or so …
5 months ago
also could be funny to dust off an old Mindslaver decklist and see how that goes lol
Bookrook on
X control
5 months ago
X+One with Death (Playtest)+Animate Spell (Playtest)+Exchange of Words+Mindslaver
Mortlocke on
7 months ago
Thank you BenTim,
The deck exists in paper, the only thing left to do is sit down and make a nice Primer for it. I've had a blast playing this deck as once the Eldrazi start hitting the battlefield things get scary - for my opponents. I routinely cast Emrakul, the Promised End/Mindslaver targeting a good friend of mine in games as he always has devious spells in hand or in deck. We've played against each other plenty of times so I can remember a few of the more devious spells in his deck. One game, I Promised Ended him, permanently by getting him to cast Toxic Deluge and paying all 32 of his life. I didn't come out of that unharmed as it definitely killed my boardstate as well...but it was so glorious.
Bookrook on Combo decks in limited.
7 months ago
I have been noticing a trend with more recent sets where there is a combo in the limited pool.
OTJ: Mindslaver+Esoteric Duplicator
MH3: Amped Raptor+Primal Prayers+ as many copies of Shrieking Drake as you can find.
Duskmourn: Say Its Name
Now looking at the upcoming Tarkir dragonstorm, I’ve found two mardu siege-breakers and any of the impact tremors effects in the set. This seems like a possibly viable infinite to get off, maybe appearing in 2-3% of drafts.
Is this a trend we will see in the future with a combo in every limited set?
wallisface on Infinite Rulings
9 months ago
I would also suggest, if your intention is to keep games fun, that locking someone out of the game with a recurring Mindslaver is waaay more miserable than just ending the game through a combo.
Niko9 on Infinite Rulings
9 months ago
If it was me, I'd prioritize making the rules easy and clear rather than trying to fit every situation. There are two ways that I can think of that might be fun to play out:
One that I've done is having a combat damage wincon tourney. Something like mindslaver or infinite tokens would still be legal in combat damage only, but at the same time players know what to expect and can prepare. You don't need Force of Will when you know threats will be most often permeants, and can run lots of flexible removal instead. I don't even think Mindslaver would be a problem because more players would have space in their decks for artifact removal if they know they don't need to worry about instant speed combos.
Or maybe having a limit to how many times cards can resolve per turn cycle. I'm sure it would cause a ton of interactions to change, and I don't really know how it would look, but say, you can still resolve Rhystic Study but the effect can only trigger 2 times before your next upkeep. It's still a broken card, but there would be a more finite light at the end of the tunnel. Again, this might drastically alter some commanders/playstyles, but I think overall having a 2 trigger limit for every card name per 4 player turn cycle could bust 99% of infinite grossness.
| Have (3) | Azdranax , metalmagic , Firebrids4sparx |
| Want (1) | mflint |






