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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Lucky Clover
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.



Balaam__ on Balaam__
3 months ago
Back again, legendofa, and maybe for the last time. The art is all homogenizing and my eyes are starting to glaze over, but I managed to pick these first person viewpoint cards from a few different sets.
•Happily Ever After (check out the far right side, I think we’re seeing this from the viewpoint of whoever’s holding the goblet with a blue shirt)
•Mirror Shield (I prefer the Ocarina of Time version myself)
Possibles:
•Grim Physician At first I thought the hand in the foreground belonged to someone else, then I thought it belonged to the sick guy, and I’ve been bouncing back and forth since. Not enough art is shown for me to settle on a choice.
•Idyllic Tutor Hand coming in from out of frame, but no way is this a first person perspective.
•Memory Drain I can’t tell if it’s a guy or a statue bust reflected in the eyes, but either way I think the angle is too far off for it to be a FPP reflection view.
•Traveler's Amulet unless the scenery reflected in the medallion has eyeballs, I think this one’s out.
09102023 on
Naya Adventures
1 year ago
Apollo_Paladin Thank you for your feedback, I haven't considered adding Mondrak, Glory Dominus before. Doubling the tokens that come in might help solve some of the problems I have been seeing.
The deck actually seems a little reliant on getting a Lucky Clover out and feels weaker than I had hoped without one on the field. People will often target them with removal too. the deck is playable without one, but it's not fun using Lovestruck Beast turn one to get a single 1/1 token for a forest, when the opponent played a 1/2 or a 1/1 that produces mana on their first turn.
Right now, getting one clover on the field means Bonecrusher Giant will probably take care of creatures and planeswalkers that Giant Killer is not able to hit. Another advantage of having a clover out is that Questing Druid is going to be giving 4 cards the same as Showdown of the Skalds. The way the deck plays right now, it seems like I don't run out of cards to use; I can pretty reliably get one of those two by turn 4.
Doubling the number of tokens produced is essentially the same as having one clover out for quite a few cards in the deck and the effect should stack with clover...it's definitely worth considering. Doing that might make it easier to win with a bad hand too.
I'm very tempted to drop the land count by 1 and was actually thinking of replacing Primal Amulet Flip. It seems like a good card, but I think I've cast it once in the last 30 or 40 games I've played. I've never been able to get enough charge counters to flip it either. Showdown seems to work best with low mana cost cards too...I've had a lot of turn 4's where it gets played because I'm low on cards and then I get something like Pia Nalaar, Consul of Revival, Virtue of Loyalty and 2 lands to use for turn 5. I guess I could always try Escape to the Wilds over showdown, I'm not sure what one is generally considered better.
That being said, there's definitely a balance point with the number of lands...I want to consistently hit land drops since adventure cards get played twice and I can try overwhelming/outlasting an opponent that way. But exiling 4 cards or even 6 cards and getting 2 or 3 lands is a thing that can happen right now and it could be nice to have more options when I exile a bunch of cards.
If you have any more suggestions, please let me know.
Balaam__ on
Wizard Double Prowess Modern
2 years ago
I believe Lucky Clover only copies Adventure instants and sorceries, not regular instants and sorceries.
CommanderNeyo on
some wired werwolves
2 years ago
I don't see any Adventure cards in this deck, so I'm not sure what Lucky Clover does for you.
Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …
2 years ago
Some interesting spoilers from the stream today.
Bramble Sovereign is a nice reprint
Nautiloid Ship actually seems like a very strong vehicle. Graveyard hate and stealing opponents stuff in one package is strong.
Jaheira's Respite looks like a pretty solid fog/mass ramp spell
Battle Angels of Tyr are just nutty. Myriad is what takes them from cute to actually powerful. Definitely going into my Rograkh and Akroma keywords deck.
Gorion is a Lucky Clover in the command zone which could be cool and powerful.
I am a little worried about the "Background" mechanic. Enchantments are already one of the hardest permanent types to get rid of so giving the ability for them to be in the command zone is a little alarming to me. I get that only specific legendary creatures work with Background, and the none of the Background enchantments so far spoiled jump out to me as busted, but still, I am worried that WotC may be making a similar mistake as to when they allowed certain Planeswalkers to start being commanders.
Dublomon on
Ice Cream Scepter
3 years ago
You don't play any Adventure cards so why play Lucky Clover?
Blackgate on
On an Adventure! (Temur adventure)
3 years ago
Thanks kenvan19! Appreciate the kind words! Yes it can escalate quickly when you ramp with Beanstalk Giant's adventure! You’re pretty much able to cast anything you have in your hand, with the added value of the doubling effect of Lucky Clover. Lots of fun!