Humble

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Humble

Instant

Target creature loses all abilities and becomes 0/1 until end of turn.

passimo on Cleric Roberts (12-Priest)

2 years ago

Always like sadistic decks. Have you thought of Crib Swap as a removal? I'd see it well in place of Humble. It's not as thematic, unless this Is a cult of priests who steal babies for some reason, but letting the opponent play a token synergies well with the deck imo.

KodenejmBerni on Cleric Roberts (12-Priest)

2 years ago

Since your deck has almost all creatures 1/1, then I assume you use Graceful Reprieve to make THEM re-enter the BF, not the opponent's ones. I'd suggest Undying Evil instead. Cheaper and also gives a counter. I've considered it in a way, that to actually remove opponent's creature with the more expensive card's effect, you need to spend 4 mana Humble + Graceful Reprieve.

Gattison on Cleric Roberts (12-Priest)

3 years ago

Spell_Slam: The thing about Graceful Reprieve that I like is that it can target my opponent's creatures. I could use it to rescue my own creatures, or I could use it on an opponent's chump (hopefully) to re-trigger the 12 priests. It's the closest thing I can find to use as Turn to Mist #s 5-8.

As for Crib Swap, that is definitely better for this deck than Humble so I'll be making that switch as soon as I find some.

Thanks for the help!

keira5577 on Hip Hop

5 years ago

Humble

iBleedPunk on Evra, Halcyon Witness turn 2 …

6 years ago

I can see it now, a player taps out to activate Evra's ability, opponent responds with Humble or activates Serendib Sorcerer ability lol

RogueArtificer on School of the Dragon

6 years ago

Anticipate, Dragonlord's Perogative, Monastery Loremaster*, and Meditate are all thematic cards. They have decent/strong effects that aren't total garbage, but fit the theme of Taigam being a monk of the Ojutai order.

In a similar fashion are cards like Temple Bell, End Hostilities, Sensei's Divining Top, Humble, and Redirect. Almost all of these cards could be stronger versions of themselves, but I like the monastic feel of them.

*Monastery Loremaster deserves special notice because he serves a few different purposes. Since my deck isn't as heavily Instant/Sorcery focused, I will want cards back that just aren't Instants/Sorceries. Being able to get back my Artifacts or Enchantments is a good thing. In addition, it's another Morph. I really like Quicksilver Dragon, and sometimes the morph might come in handy, especially if I don't usually cast it for the morph, but cast the Loremaster for such, then get removal used on that... or if I ever want to toss in a Willbender, Voidmage Apprentice, or Stratus Dancer.

Ultimately, the primary wincon for the deck is Approach of the Second Sun so I don't mind the deck being weird. Though I'm more likely to win out of dragons or the off chance that Taigam goes in for Commander Damage, but they're ancillary modes so I don't have to run things like Mystical Tutor which would be super boring. Though, potentially getting a rebounded Enlightened Tutor could be fun and would be super thematic.

fearphage on Doran, the Siege Tower EDH

6 years ago

I've built a very similar deck. Here are some suggestions based on my build.

Dusk / Dawn is (almost) a completely one-sided wrath. I only have 2-3 creatures it can hit in my build. At worst you lose one or two creatures while you wipe all or most of their board. It seems like a definite include and it provides late game card advantage by recurring most of your squad.

Elspeth, Sun's Champion also provides a (mostly) one-sided wrath effect. The great thing is you can play it and "wrath" in one turn and she lives. Also since you killed several of their creatures. It's likely she'll be able to setup to wrath again in a few turns.

I really like Humble in this deck. It's a single-use Vhati il-Dal that I treat as removal and let's you do fun battle tricks even when you're not attacking or defending. Good times.

Thrill of the Hunt is a good replacement for Iron Will. It doesn't pump as much, but you can use it twice on two different creatures if desired.

Team pumping seems better overall than the targeted variant. Bar the Door, Fortify, and Solidarity all feel that Overrun-esque role. Also Overrun, albeit a sorcery, can punch through those last points of damage ignoring their board state. I don't have it in my build, but it wouldn't hurt.

Enchantments

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