Heartless Summoning

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heartless Summoning

Enchantment

Creature spells you cast cost less to cast.

Creatures you control get -1/-1.

capwner on Clockwork Black

3 months ago

Squee_Spirit_Guide Man I haven't thought about that Heartless combo in forever, I tried building that in modern aaaages ago with Infernal Tutor and Spoils of the Vault to dig for the combo cards. Also Grim Haruspex or Fecundity with Simian Spirit Guide and Grapeshot to kill since the Heartless Summoning will remove pretty much all the Blood Artist type pingers. The deck was pretty bad lol but it was fun when it worked.

Squee_Spirit_Guide on Clockwork Black

3 months ago

I love the old two Myr Retriever trick :). Heartless Summoning would be a good addition as an alternative to Krark-Clan Ironworks. With the two Myr Retrievers and one of your pingers out it's an instant win, and it's cheaper to get out than the ironworks (and cheaper to buy if you don't already have them).

SufferFromEDHD on SufferFromEDHD

3 months ago

Jet Medallion, Ruby Medallion, Semblance Anvil and Heartless Summoning

3 makes mana and 4 has affinity!

If you go 3 color Kess is fun. Snapcaster Mage as you commander.

SufferFromEDHD on Tsabo Tavoc Havoc

6 months ago

Thanks for stopping in prophet of profits.

I too love Tsabo. I think the high CMC scares people away but there is no denying that this is a powerful card well before the power creep.

Extra activations = Patriar's Seal, Puppet Strings, Magewright's Stone + Staff of Domination

No you are right Spreading Plague is necessary.

Crystal Chimes Urza was the "enchantment block" after all haha! Good eye. Definitely useful.

I would statistically get better mileage out of both Jet and Ruby and I will be updating the deck to be more efficient based off your observation. That said... Heartless Summoning is a pet card of mine. I love that permaSol Ring. It turns 3 drops into 1 drop weenies and it turns 4 drops into hate bears! Tsabo 6/3 @ feels good.

sergiodelrio on Does This Card Combo Go …

6 months ago

Heartless Summoning does not apply counters at all. It gives a flat -1/-1 static debuff. Hapatra on the other hand requires actual counters to be put on a creature for her ability to trigger.

Lord_Olga on Does This Card Combo Go …

6 months ago

I actually couldn't find this card combo anywhere, which usually means it doesn't actually work, but it seems like it would so I wanna make sure. Heartless Summoning and Hapatra, Vizier of Poisons. She comes into play, gets a -1/-1 counter, creates a snake, it gets a counter, dies, another snake gets created, gets a counter, dies, etc. Then all my creature enters and/or leaves the battlefield effects trigger infinitely with it.

Is all that right?

wallisface on Heartless Legendaries

9 months ago

Some thoughts (a bunch of these boil down to you needing a plan B for when you’re missing Heartless Summoning):

  • Without Heartless Summoning you can’t really play the game. That’s a problem as you’ll be mulling down to 4 cards 22% of the time trying to find it (and even on that 22% mull to 4, you may not have found it - you’ll be continuing to mull down to 3 13% of the time, and down to 2 8%).

  • You can’t rely on Profane Tutor to act as additional copies of Heartless Summoning… trying to use Tutor to that effect means you’re not doing anything that impacts the board until turn 5 (aside from a single relevant turn-3 play) - and the game’ll most-certainly be over by then.

  • Even if you cast Heartless Summoning, it’s very trivially for an opponent to remove with Prismatic Ending, Haywire Mite, Leyline Binding, countermagic etc… and then you’re back to doing nothing.

  • Even with Heartless Summoning in play, your mana curve reads too high. Modern decks typically can’t justify more than 3-4 cards costing 4 mana, and play nothing above this cost - factoring in the cost reduction of Heartless Summoning, you’ve still got 8 cards in this range, which is far too many. Having soo many cards costing 5 (so, 3 with a Heartless Summoning in play) is also going to make your turns really slow/clumsy.

  • Even if you can play Heartless Summoning, you’ve done nothing to impact the board for 2 turns - and letting your opponent effectively have 2 free turns before you start doing anything impactive is a really, really dangerous place to be (normally even giving your opponent one free turn is a really bad idea). Imo you need more early-game interaction, stuff like Fatal Push and Thoughtseize.

  • I have no idea why Sword of Light and Shadow is here - it does nothing for you.

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