Deprive

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deprive

Instant

As an additional cost to cast Deprive, return a land you control to its owner's hand.

Counter target spell.

bvowles on Pauper Lands

2 weeks ago

I'm going to test out most of these changes then probably make more based on your suggestions. Thanks again.

You make an amazing point about Deprive and Growth Spiral. Also Explore, I've made the cuts you mentioned.

I might need to add more creatures so there's still potential for more cuts to fit some in. Thanks for those suggestions as well.

JustJohn97 on Pauper Lands

2 weeks ago

Hi!

Truthfully I've never played a lands deck, but in general when deckbuilding and cutting cards I would start with those that would be the most difficult to cast or have limited upside. How easy do you find it to cast Deprive? If you feel getting to double by turn 2 is inconsistent that might be a place to start. Also it seems like you're playing at sorcery speed anyway when ramping. Do you feel like holding up countermagic is typically better than just playing Explore? If so you may want to go with the Growth Spiral in your maybeboard over Explore because that allows you to hold up interaction on your opponent's turn and still ramp if they don't cast anything worthwhile.

If you find yourself not able to take full advantage of your creature etbs, that could mean either take away some etbs or add more ways to get lands into your hand depending on which way you want to go with it.

If for example you removed 4 Deprive and one Crop Rotation, you now have 5 extra slots to put lands into your hand, so you could add additional Winding Way or possibly Mulch.

Alternatively there are creatures like Floriferous Vinewall or Gatecreeper Vine if you would prefer to have an earlier presence rather than focusing on card quantity. Although admittedly these creatures are only there to block 1 power creatures.

The deck looks fun though!

hootsnag on Glarb Black Green Blue Creatureless Control

4 months ago

If I cut anything for Isochron Scepter, it would be Grim Monolith. I don't want to use those other counterspells you mentioned. You don't have to agree with Deprive either.

hootsnag on Glarb Black Green Blue Creatureless Control

4 months ago

I have so many mana rocks that I can make up for any tempo loss from Deprive. It's just one card out of the entire deck and it's not a big deal. I don't run Vindicate because all of my removal is exile. If you notice, I purposefully left out destroy cards. Again, I cannot cut the number of lands, counterspells, exile removal, or tutors. Those numbers are set in stone due to making the deck draw consistently what I need.

SufferFromEDHD on Glarb Black Green Blue Creatureless Control

4 months ago

Ok, what's the thinking behind Deprive? Big fan of this card but I'm not seeing how it fits into this specific strategy. Lands don't matter and you can't ramp. Do you own Mana Drain? Made for ramping into artifacts.

Energy Field this card is oozing with nostalgia for me but with Rest in Peace cut you have no way of turning off the bad trigger. Perhaps Hall of Heliod's Generosity for easy recursion of it and your other scary stax pieces that will be major targets?

Those two rainbow lands still stand out like a sore thumb. We will agree to disagree on Reflecting Pool. What about Glimmervoid?

Archway of Innovation potential new toy. Turn your stax pieces into mana rocks.

Balaam__ on Trouble at the Old Mill!

2 years ago

@Hidden Gibbons I forgot Deprive existed. I’m going to add it to the maybeboard for now, partly because I want it as a visible reminder for when the time comes to give this deck a tune up. I’m actually very satisfied with how the current iteration performs, but with Wizards cranking out 30 expansions a year there will invariably come a time when newer, more effective cards will have to be considered. Thanks for posting.

hiddengibbons on Trouble at the Old Mill!

2 years ago

I like how Oboro, Palace in the Clouds works with the crabs. Not knowing of that card’s existence, I always used Deprive and fetch lands in conjunction with the crabs

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