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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Defy Gravity
Instant
Target creature gains flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)





Lanzo493 on Is there any way I …
4 years ago
I'm just going to clear up some rules stuff for Bolt cost. It is not an additional cost like kicker, so you don't need to say "if it's bolt cost was payed," rather you say "if it was cast for its bolt cost." This reflects the reminder text in cards with dash or flashback, like Sprinting Warbrute and Defy Gravity. By phrasing the Bolt ability like flashback is worded, i.e. you may cast this card for its bolt cost, then the timing of when you can cast a flash creature or instant/sorcery will remain the same.
Something weird to note, as I researched alternative casting costs, not a single one was as good as your Bolt cost. Literally every single alternative casting cost has some kind of extra requirement, costs extra mana, or has some drawback. Flashback, madness, miracle, prowl, surge all require some condition to be met. Assist and convoke require help, too. Overload and awaken cost extra mana. Evoke and dash have a drawback. But Bolt is just something you can choose to do for extra benefits, which seems to behave more similarly to kicker abilities. Just some food for thought, but remember that basically every new set has new mechanics that tread new rules territory anyway (like mutate just a few months ago). I like the Bolt ability.
Poly_raptor on
Avatar: The Last Airbender
4 years ago
Thanks for all the up votes recently guys, I love coming back to this deck. I’ve made a couple of slight alterations, I’ve cut Defy Gravity and I’ve added in Leaping Master - I think this art work is better and also offers very similar flavour.
Sakashima's Student has been added into Book I, this is to represent Zuko when he dons the mask of the Blue Spirit, I decided to cut Weaver of Lightning
Lastly I’ve added in Beguiler of Wills to act as Hama, the Southern Water Tribe native who created the art of blood bending to control her enemies!
I’m still toying around with some of the options in the maybe board too.
TheBrewerZ on
U/R a Weird One..
5 years ago
These are a few cards I would suggest:
- 1x Curfew
- 1x Defy Gravity
- 1x Intervene
- 1x Mind Games
- 1x Maximize Velocity
- 1x Reckless Charge
- 1x Slip Through Space
- 1x Jace's Phantasm
Not_Yet_Flawless on
UR a wizard Jori!
8 years ago
Consider cards with flashback such as Artful Dodge, Think Twice, Defy Gravity or Desperate Ravings. On a side note, your combo w/ Dualcaster Mage and Rite of Replication doesn't work, as by the time the copies of the mage have entered play and can use their effect the spell will have resolved and there will be nothing left for them to copy.
Pyromaniakal22 on
Tireless Pauper Tribe
8 years ago
I think I'll try taking out two Defy Gravity and adding in two Shadow Rift to see how that works. I love the unblockable, and didn't have those on hand when I was building this! Thanks Smokethulhu!
Monsmtg on
szadek wants your cards
8 years ago
Hymn to Tourach, Jace's Phantasm, Hedron Crab, Defy Gravity, Artful Dodge, Aqueous Form, Slip Through Space, Sol Ring, Lightning Greaves, Swiftfoot Boots, Sphinx's Tutelage, Brainstorm, Windfall, Rise of the Dark Realms, Mind Sculpt, to name a few.
Have (1) | reikitavi |
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