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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Breeding Pit
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay
At the end of your turn, create a 0/1 black Thrull creature token.
FormOverFunction on How is Black Market Connections …
7 months ago
I’m just surprised to see a Breeding Pit-esque enchantment that makes 3/2s who are not only thrulls, but also zombies and demons and skeletons and slugs and knights and everything else black could want lol. It does seem heavy, but pretty much everything seems that way to me nowadays. Sarpadian Empires, Vol. VII hold my beer!
FormOverFunction on Secret Lair New Cards
1 year ago
Tsukimi I’m 100% in your camp (or maybe moreso). I like that more people will have more magic cards to play with, as a general stance, but I don’t want to see any of them... like, kinda ever. I was excited to see the Jurassic Park cards, as my kids are bonkers for that set of movies, but I was going to buy them and have them in a separate box like it was a completely different game; stacked between Rummikub and Monopoly. Then I heard they weren’t proper commander decks (I guess they’re mixed in like the transformers were?) and now I’m likely not going to seek them out. I do love the idea of utilizing the mechanics of magic for other universes (I’m a firm believer that they are as good a structure for a card game as you can get) but I desperately want them to be their own game. I never want to see someone tap Rome to produce a Senator token, then sacrifice it to “L.A. Plastic Surgeon” to return John Wick to the battlefield, then tap John and their copy of “2023 Audi R8” to sneak a nuke past my Breeding Pit of 0/1 thrulls. I can’t come up with a sufficient statement of how that would make me feel.
FormOverFunction on The Great Planeswalker Debate
1 year ago
(1) Everything Caerwyn said. Very accurate and well-explained. (2) I would like to carry the Luddite torch further by saying “I remember back when the players were the only planeswalkers.” I like to joke that Dreadbore should just insta-kill your opponent. (3) My biggest complaint is more focused on the soft (non-mechanics) end of the spectrum. Rightfully or wrongfully, I see planeswalkers as the beginning of the end of the players-in-the-spotlight era. When I started playing, the players were mighty wizards grabbing unexpecting thrulls out of Breeding Pits and flinging them at each other. One might have gotten their hands on an ancient Pentagram of the Ages somehow. How does it work? No idea! Who made it? No way of knowing! But that wizard has it and will be that much harder to defeat. Maybe the other wizard dug up Urza's Chalice. Who’s was Urza? An ancient dude of great power, from ages ago. Important? Sure, but not as important as how that wizard is about to use it! All that other stuff was forever ago, and your defeat is staring you in the face here and now! You get the picture. Today, with WOTC so heavily invested in these planeswalkers and their stories, we are (as nearly as is possible in a build-your-own-deck game) locked on the railroad tracks of their stories. It’s approaching the point, with the way the cards appear to be created, that you’ll need to read the book to find out how to make the deck. You may be chuckling at that, but I don’t see it being that far off. When WOTC just dumped a bunch of Earth Elementals and Giant Growths in your lap, the game seemed WIDE OPEN. Sure there were stories and books and names like Llanowar and Serra that hinted at enormous story arcs, but you were still just two wizards slugging it out somewhere else. Using the tools you had available. To wrap this up: planeswalkers, in my mind, cemented the railroad tracks in place that dragged -us- planeswalkers off stage. Forced us into the front row seating of a sub-off-Broadway performance that simply cannot live up to what our imaginations had been building for years... about characters that either never meant anything to us before, or are weak shadows of what we had imagined. It’s just super disappointing to pull the D&D/role playing/imagination out of this game, especially when you consider that it was likely an accidental byproduct; a necessity borne of their inability to do more at the time (I think they probably would have started the game this way if they had the resources). It might be difficult for everyone to relate to this, but it’s a little like the Atari game Pitfall for me. The game is repetitive and hollow by today’s standards; the maps are random/inconsistent, and the only skill used is jump. As a younger lad, though, my mind was ROARING while I played it. Imagining swinging from vines over giant scorpions and scooping up piles of treasure was at the front of my mind, leveraged exponentially by the box art (treat yourself to a viewing of all the different pieces of original Atari box art sometime- it’s gorgeous stuff). Now, everything about a video game is there. In front of you. Once you’ve seen it, heard it, and defeated it, you’re done and it is (usually) discarded as flavorless gum. At risk of being overly dramatic; that’s sort of what planeswalkers have done to magic for me. I am not a fan. (TLDR: planeswalkers represent the growing pre-chewed and pre-arranged feeling I get from magic these days and I don’t like them and I’m old and get off my lawn)
Arkhanuin on Ayara - MonoBlack - TEST
3 years ago
Thank you very much your feedback and suggestions.
I really plan to cut out Breeding Pit and Aphemia, the Cacophony , I just feel I need more token factories and those are my only possibilities right now. Ophiomancer and Bloodline Keeper Flip are brilliant cards for my deck, unfortunately I don't have money for them right now.
Ghoulcaller Gisa is a good call, but I really won't have big power creatures, I could sacrifice only 0-1-2 power creatures, and for 5 mana it's too much from a creature without ETB effects.
I don't want Glaring Spotlight and Daring Fiendbonder in my deck, since these cards are for attack support. I don't feel like attack at all with this deck. Probably all my creatures will defend my health and my PW's and they will be sacrificed before the summoning sickness wears off.
I made some changes tho, some cards arrived, what I ordered previously: Sword of the Animist instead of Sword of Body and Mind
Crypt Ghast instead of Solemn Simulacrum
and I took off some "targeted removals" for more Damge//Gain Life effects like: Blood Artist , Bontu's Monument and Vindictive Vampire
Gontilordofmtg on Ayara - MonoBlack - TEST
3 years ago
For a test deck you already seem to have a lot right. In terms of improvements you can make, I would definitely cut a few cards. Breeding Pit and Aphemia, the Cacophony are both extremely small impact token creators that take a long time to get considerable value, specifically aphemia who does nothing when faced with graveyard hate and likely won't have many enchantments to target in the first place. I would replace these with Ophiomancer , Ghoulcaller Gisa , and maybe Bloodline Keeper Flip. I would also remove Sword of Body and Mind in favor of better protection at a lower cost, since its attack triggers are mediocre at best. I would recommend adding a few equipment pieces that give hexproof and indestructible, so that ayara can stick around during boardwipes and drain lots of life. Finally, two last cards I would attempt to make room for are Glaring Spotlight and Daring Fiendbonder .
henrypan321 on Ara Ara Ayara
4 years ago
Thank you both for the suggestions! Sorry for the delayed response.
carpecanum : Tenacious Dead could work, though not a big fan of the recast condition. I'll try it a bit. Ninjas sounded interesting but there doesn't seem like there's any good ninjas that'll fit in the deck. I think Breeding Pit is a too mana hungry for this deck.
RNR_Gaming : Untappers are usually strong but I don't think they'll fit well in this build. I only have three creatures with a tap ability so it'll feel bad if Ayara dies too much.
carpecanum on Ara Ara Ayara
4 years ago
Banshee of the Dread Choir, Tenacious Dead
Any black ninjas would enter the field then you could recast the creature they ninjitsu'd off of.
Maybe Breeding Pit?
Biggzlar on Korvold, Sac-Cursed King
4 years ago
Neat list, why Breeding Pit though? Wouldn't either one of Bitterblossom, From Beyond or Dreadhorde Invasion achieve the same thing more reliably?